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The Legend Of Zelda: The Wind Waker
Platform < GameCube >      Developer < EAD/Nintendo >      Publisher < Nintendo >
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2nd Op By
by Thom Moyles
Thom Moyles
10
RATING

Meet the new Zelda, same as the old Zelda.

Well, it sure doesn't look that way at first, does it? To be blunt, the aesthetics of The Legend Of Zelda: The Wind Waker are awe-inspiring. The decision to go with a cel-shaded style was widely and roundly derided by a videogame community increasingly enamored of 'realistic' graphics, but it winds up making this title truly special. The cel-shading is not only visually pleasing, but legitimately useful in terms of connecting players to the game. By using an overly-exaggerated, almost expressionist cartoon style, Wind Waker creates a world of characters who display an incredible range of emotions in real-time. The iconic nature of the characters not only makes it easier to display various emotions, but enables the player to place themselves within the game. The other notable aspect of the graphics and other aesthetics is how well they work together to create a compelling world. The art style manages not only to be unique, but references the previous games in the series at the same time. Music in Wind Waker does the same, working in older themes and original work with incredible dexterity, creating a sound that is both fresh and familiar. Dialogue in the game is also surprisingly humorous and deft, a welcome surprise compared to most of the plodding, wooden writing usually seen in videogames. All of these aesthetic aspects combine together to complement each other, creating a distinctly unique world that is still recognizable as a Zelda game, a remarkable feat to be certain.

In terms of design, Wind Waker continues the Zelda tradition of relying on the curiosity of the player to drive forward progress in the game. In a way, the oceanic overworld acts both as a gameplay mechanic and as a convenient metaphor for the dominant design trait in the Zelda series. This trait is to set up the gameworld as an open expanse for the player to explore, rather than forcing the player to go through a prescribed path or cutting up the game into discrete levels. By doing so, the designers allow the player to explore the world at their leisure, relying on the innate curiosity of the player rather than leading them by the nose.

When we examine just the narrative of Wind Waker, we can see that there are many parallels between this game and the others in the series, especially the two games that introduced the series to the SNES and the N64, Link To The Past and Ocarina Of Time. However, there is at least one significant difference here. That difference is that Wind Waker provides some backstory to the Zelda mythology. It is the first time that a Zelda game has given us a fairly in-depth look into the mythology of the games, and it goes a long way towards providing us with a deeper experience, as the mythology not only provides additional framework for the plot, but for some of the main characters, allowing the player a deeper relationship with the figures on the screen.

The beauty of Wind Waker is that we have essentially played it before. Like most games in the Zelda series, Wind Waker makes great use of a shared plot and mythology, to the point where it could be legitimately claimed that most Zelda games are a series of interpretations of a single game. Why would a game that we are already intimately familiar be so exceptional? Part of the reason that Wind Waker and the series in general have been so successful is the very familiarity that gamers have with the Zelda games.

It's no accident that the two Zelda games that have received the least praise, Zelda 2: The Adventure Of Link and Majora's Mask, are the two games that deviate most from the Zelda tradition. The Adventure Of Link deviated in terms of gameplay, adding side-scrolling elements and bifurcating the overworld into two modes. Majora's Mask was a unique entry in terms of narrative, eschewing the standard setting and plot of the Zelda series. It is interesting to note that even though the two changes of direction were different in nature; both games were castigated on a fairly equal basis. What this means is that the Zelda series is defined by a combination of elements, not any single one element, and that deviation from this expected combination is 'bad', regardless of the quality of said changes. People have said 'Well, I don't want to play the new Zelda game if it doesn't have X in it' without having played the game, feeling ready to give a value judgment based entirely on the lack of a certain character(s). Why is there such devotion to the game, and more specifically, the game's mythology?

Various factors make Zelda games so powerful and compelling. Firstly, the series of games maintains a common theme that speaks to our instincts in terms of stories. The Zelda myths, and other Campbellian narratives, appeal to us because they deal with known quantities, that being the triumph of Good over Evil, through the form of the plucky hero who overcomes great obstacles to gain godlike power. The games, like stories told around the campfire, tell a single basic story changing over time, evolving stylistically to remain entertaining while still giving the audience the expected thrills of the familiar tale. As a game, the Zelda series is much larger than a narrative, and it works precisely because it manages to apply the same sort of stylistic incremental change to all of its aspects, not just its narrative. Gameplay, visual aspects, game designall of these have maintained a certain similarity throughout the series, even as they have changed as well.

Like the hero myth evolving over time, the Zelda games have evolved not only their visual styles, but the dimensions that they are presented in, the nature of the gameplay and how the worlds are designed. Aside from the change itself, the other important point about Wind Waker and the other Zelda games is that they have always received the highest level of craftsmanship available during their respective eras. The combination of an incrementally evolving basic theme with exceptional workmanship means that the Zelda games have remained standard-bearers for quality in videogames, and Wind Waker is no exception.

The only real down note played by Wind Waker is the disappointing relegation of a major female character to the role of a victim for a substantial period of the game. Although there are many female characters in the game, it is disappointing to see the most promising and vibrant of these characters robbed of her role and put on the proverbial back-burner. Although this is disturbing and should have been avoided, it is not enough to spoil the experience of the game. The Legend Of Zelda: The Wind Waker marks the ultimate refinement of the themes that make up the Zelda series of games. The only significant flaw in the game, aside from the aforementioned treatment of a main character, is that like all great works, it feels like the game ends just a little too soon. This is the finest game in the series to date, and with that comes a certain amount of sadness when the experience is over.

- Published April 9, 2003

Public Opinion
sephirothpuppet
10 Rating
The more I play this game, the less I am able to comprehend the reviewers who give this game anything less than a 10. The fact that Wind Waker is rated six spots in the all-time rankings (on Gamerankings.com) BELOW Metroid Prime positively baffles me. I recently rated Metroid as my third-favourite game of all time. But the level of addictiveness in that game, for me, is absolutely put to shame by Wind Waker. I have yet to put less than three hours into this game on any given play session—and I don't once look up at the clock during that time. Twenty hours in and I'm still only halfway done with the game. I haven't played for three hours between the main objectives of a game since Ocarina Of Time—but I've already done it with Wind Waker a couple of times. The level of freedom, non-linearity, and sheer compulsion to keep playing this game is something I just can't fathom. That's something Metroid could never claim. I think my two-way tie for favourite Zelda game has just turned into a three-way.


Public Opinion
The Azure Knight
10 Rating
The Legend Of Zelda has always been a name infamous among gamers from each era. Like mentioning Lord Voldemort in a Hogwarts hallway, the title can either spark a spiteful grin or create a silenced awe. For many, the title means nothing less than perfection.

Which is exactly how to describe the newest series entry, The Wind Waker: perfection. Shigeru Miyamoto transports the gamer into his vision of the Zelda universe, transversing our senses into a kaleidoscope of vivid colors and fluid animation. The cel-shading adds a unique characterization to each and every new face Link comes upon in his journeys. From the peaceful travellers of Windfall Island to the leering snarls of the Forsaken Fortress' inhabitants, the environments are alive with every frame.

Gene did an excellent job of conveying what this game does best: capturing a memory. While its method of personification for Link's beloved grandmother reminded him of his elder matriarch, my rememberance came from years long passed. It was the memory of the original Legend Of Zelda, the very epic to introduce me to gaming. Memories are alive within me of spending hours seeking out the Triforce in order to rescue Zelda. It was an adventure, and not since that day has the adventure been so instilled in my heart.

Much like its origins, The Wind Waker is one adventure that will forever remain in my mind. Not for introducing me to videogames, but for reminding me why I'm still playing them.


Public Opinion
Medeii
6.5 Rating
In three words: Too Much Sailing.

The engine is great, the in-dungeon and on-island gameplay is fantastic, and there's a good variety of moves. Unfortunately, too much time is spent sailing from one end of the world to the other and playing with a crane on your boat. This game would have been much better if it had concentrated on the initial elements that made the beginning fun—stealth, ingenious use of items, and the good bit of hack-and-slash sword action. Instead, we're left with a tedious RPG and spend most of our time fighting the wind.


Public Opinion
JohnH
10 Rating
No one complains about Zelda. I can't think of any other series that's so universally liked and for good reason. I have little issue to take with Moyles, except referring to Campbell strikes me as a little overblown. This is more than offset by the clarity he brings to his very accurate (and ignored by most journalists) depiction of the core Zelda play mechanic. Thumbs up, in a good way.


Public Opinion
dragonslayer
7.0 Rating
I could have told you two years ago before anyone even saw this game that it would recieve perfect reviews. In reality this game is not perfect. The boat often tells you to go to places for no reason other than to unlock the next level. Repetitive gameplay and poorly thought out levels keep this game from being perfect.


Public Opinion
TriptychR
9.5 Rating
In terms of its presentation, both artistically and storywise, Wind Waker is surpassed by very few. In days where video games seem to be striving to be as realistic as possible, the game proves through the use of heavy interaction and impressive facial expression that it is possible to experience real feeling in an entirely unrealistic looking world.

I can't say that the actual methods of the game are perfect, though. Players will either love or hate the massive sailing element in the game, either finding it a wonderful mode of exploration or a tedious way of getting from here to there. The last side quest before the final battle may also seem too drawn out, as if it were a way of lengthening the game without adding any real meat to the story or gameplay.

But if you are able to live with or even enjoy these potential flaws, Wind Waker is a must have experience, indeed.


Public Opinion
Dan
9.5 Rating
The Legend Of Zelda: The Wind Waker is the newest, and possibly, the best installment in the Legend of Zelda series. The game is beautiful in its music, graphics and addictive gameplay. Shigeru Miyamoto keeps bringing us great dungeons to play with superb bosses and enemies, he revives timeless items and creates new ones; all which still manage to be just as much fun as the next. Some people seem to dislike the unusual amount of time one spends sailing from island to island, but this kind of a feature isn't so linear. Sailing gives you a lot of freedom, you can discover secrets, new islands. It doesn't vary from the old Zelda games in which you can explore the entire land, the sea adds an extra element to make findings even better (in all past Zelda games I can't say I ever got as pulled in as I did with Wind Waker in the exploration). If one wants a game that gives limitless opportunities to keep exploring and gaining new items and going on side-quests; then Wind Waker will not fail. All elements of this game help to make it a great one.

Reader Second Opinions


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