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The Legend Of Zelda: Ocarina Of Time
Platform < Nintendo 64 >      Developer < EAD/Nintendo >      Publisher < Nintendo >
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Scorecard
Games Domain n/a
Game Revolution A
IGN 10
Videogames.com 10
2nd Op By
by Chi Kong Lui
Chi Kong Lui
10
RATING
IT'S ALL TRUE! EVERYTHING DALE SAYS IS TRUE! In fact, everything you've heard or read from critics, gamers, magazines, web sites, television, family, and friends is true. This is the game of the century and who am I to disagree? After all, I'm one of the converted. Nothing I say or do will have any significant impact on your feelings toward the game or its historical precedence, but nonetheless, I will throw in my two cents and let it float out into the endless sea of cosmic thought that already surrounds this legendary game.

First, my one and only complaint. I spent many days and nights traveling through Hyrule; experiencing all the pleasures, adventure, awe, and wonders it provided. But as I neared the end of the game and sensed it would all be over soon, I lost the motivation to continue. To this day, my golden cartridge sits on my shelf, unfinished. Why, you ask? I spent many a night pondering this question myself and the best response I've come up with came as I was writing this very review. Perhaps in my mind, the perfect game is endless and by not completing the circle, Ocarina Of Time will forever remain perfect to me or at least until the day I decide to end it.

Secondly, I felt the story was greatly underrated, especially by the RPG-centric crowd. While I found the story to be simplistically sweet, it was still emotionally genuine (especially Link's relationship with Saria). There's something so basic yet so vital. Even Final Fantasy 7 and all its cliched epic glory could only muster up a few ounces of truly emotional content. It's a kind of magic that can't be replicated or manufactured and only through true heart and soul can it flourish. All credit must go to Miyamoto for being able to instill this kind of love in Ocarina Of Time.

- Published June 23, 1999

Public Opinion
Dean Siren
7.5 Rating
Ocarina of Time has the best controls and techniques of any quest game I've played, but the pacing is horrible. It's fun to run around Hyrule Field and other friendly areas, but reaching those areas through the required parts of the game is as tedious as a multiple choice test in school. Getting through the dungeons is nearly impossible without a strategy guide (I couldn't do it without gamefaqs.com), and many players have called the fishing side-game more fun than the main quest. Hyrule may be an amazing world but even the first forest is such drudgery that most children and even many adults will quit right there.


Public Opinion
Kattastrofik
10 Rating
I would hardly call it tedious. Miyamoto's world is so strangely real and magical in its fantasy serenity that getting from place to place seems not like a trek from point A to point B, but like a journey through Hyrule's locales. The dungeons are not impossible so much as they are subtle; in true Zelda fashion, every dungeon has a structural key to it that simply clicks after enough surveying and investigation.


Public Opinion
Chris
10 Rating
I totally agree with your review, The Legend Of Zelda: Ocarina of Time is truly a magical experience. Even after all these years, I still go back to it and get lost in the world of Hyrule. Miyamoto and EAD continue to prove that they ARE the best game developers in the world, and this is a true testament to their skills. Pure magic.


Public Opinion
Avptallarita
9.0 Rating
The Legend Of Zelda: Ocarina Of Time is an excellent game, but hugely overestimated. The controls are genial and splendidly intuitive, and structurally the game is perfect. The "size" of the game (in all senses) is impressive. The main flaws come in the linearity of it all and in the simplicity of the story and characters. More liberty could have done well. Certainly a masterpiece, but far from the best game ever.

Reader Second Opinions


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