| Consumer Advice |
ESRB Rating: Teen (13+) Mild Language, Realistic Violence, Suggestive Themes
For parents who don't mind their kids watching WWF on TV, they
shouldn't really have any problems with the actual content of this game, but younger players may be daunted by the elaborateness of the options
and controls. Otherwise, the only other thing to keep in mind is that this game, as with all the recent Acclaim Sports games, the instructional
manuals are horribly inadequate considering how detailed these games can be. So be sure to pick up some Internet FAQs or any other strategy guides
you can find. For hardcore fans that think wrestling is 'life', stop whatever you are doing right now and pick up this game. It is your calling
card, your swan song, your ticket! With an unreal amount of options like being able to create your own stadium and pay-per-view venue, WWF Attitude
is the most comprehensive wrestling video game ever made. For fans who want a less complex wrestling game, try THQ's NWO Revenge or THQ's
WWF Wrestlemania 2000. PlayStation owners will be happy to know
that not only will they be graced with a snazzy full-motion video intro and marginally better voice samples, but the graphics produced by their aging
hardware is only minimally inferior to the superb high-resolution Nintendo 64 version. |
Unless you've been lying under a rock for the past 2 years, you've noticed the huge resurgence of professional wrestling.
It's emerged from its deathbed and has almost taken over TV. It's on-air almost every night and draws young boys and immature
men away the real world and into their own fantastical, wrestling one. Vulgar language and violence seems to be just what these
guys are looking for in primetime entertainment. Occasional nudity and the exploitation of women and minorities is just
another plus in their book. And no matter what the family groups and moralists say or do, wrestling's popularity has only
grown. Logically, it is to no one's surprise that wrestling video games have followed suit and are arriving at an alarming
rate, with WWF Attitude being the latest. The marriage of these two (video gaming and wrestling) is one made in heaven. Both
are flashy, noisy, and violent. And both are beyond the comprehension of parents and have notoriously been blamed for the
apparent decay of society.
I'll start off by saying that graphically, Attitude is top notch. Iguana West has milked its 'skins' technology to its
fullest here on the Nintendo 64. With skins, the developer can cover
the jagged edges prevalent in all other 3D games with pseudo skins; the result is a smooth and detailed body for the characters
that sometimes even fooled me into thinking I was looking at the real thing. It gives the characters in this game a refined look
that compares with the graphics on the latest next generation system, the Sega Dreamcast. Yes, the character models are THAT
good and one look at the detailed, facial texturing that Iguana West has thrown into the game and you'd have to agree.
Acclaim was obviously thrilled by, and put to use, the positive feedback they got about the numerous features of other sports
titles (such as the create-a-player options). Hey, I liked them too but I think that IW, in this case, has gone a bit overboard.
There are Steel-Cage matches, Lumberjack matches, Handicap matches, Royal Rumbles, King of the Ring bouts, and even the opportunity
to create your own Pay-Per-View event. It seems that every conceivable kind of wrestling match, no matter how bizarre, has made it
onto this 32MB cart. Create-a-player in Attitude is unlike anything before. It's now possible to create a whole new wrestler
who can be as much like you as you want, or as bizarre as your mind can possibly imagine. All the hardcore fans should be thrilled.
The problem with Attitude is that Acclaim has taken the 'sport' a lot more seriously than it deserves to be. In their attempt
to provide a realistic simulation of the whole wrestling industry, Acclaim has forgotten that this is just a game of pummeling
your opponent. A more casual fan like me wants to pick my character and just go at it for the championship or go for a quick
head-to-head matchup. I don't care about every little detail and being forced to memorize 15 or more control-schemes for each
character is a joke. I also had more luck pushing buttons randomly than I did actually and intentionally trying to pull off
moves by memory because the control scheme is annoyingly slow. Let me tell you that watching the computer opponent get the upper
hand even after doing everything right was more than a bit disheartening.
Come to think of it, the entire game is slow. The pacing is just ridiculous and almost put me to sleep. Whether I was moving
around the ring, pulling off moves, or just turning around, it was like watching a game in slow motion. A game's extreme slow pace
hampers the excitement and makes it frustrating to play. It's a shame because
the authentic look of the wrestlers is ultimately betrayed by the unauthentic and sluggish manner of the game mechanics. My final
beef is with the general look of the game. Everything besides the wrestlers looks plain. The ring looks as two-dimensional as the
crowds in the background. Sure they get loud and creative in their cheering and they are in even greater detail than they were in
last year's edition, WWF Warzone, but the crowd's simplistic look is inexcusable. And the areas that the matches take place in
contain so much black space and monotone texture that Attitude often takes on the look of a first-generation title and not the
graphical milestone that it should be.
When it comes down to it, a wrestling game can copy the 'sport' even without the over-the-top antics of the real thing. But it
doesn't have the luxury of distraction; I'm referring to the flashy pyrotechnics, the ever-changing storylines, and crazy personalities
of the wrestlers that gives wrestling its bigger than life appearance. Attitude is a video game so it requires that you play it,
which means that interaction must be good, otherwise the many shortcomings of the 'sport' comes glaringly to light. What was once
entertaining gets quickly reduced to two hulking, ex-football players throwing each other around a ring for 10 minutes. Attitude
tries to hide this with some flash, but more so with options and features and where the game really lags is in the most crucial
area of all, interaction. And that leaves this one down for the count.
Disclaimer: This review is based on the Nintendo 64 version of the game.
- Published September 15, 1999
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