| Consumer Advice |
ESRB Rating: Mature (17+) Animated Blood & Gore, Animated Violence
Parents
should be doubly-warned here. There is an option to remove all the blood and gore in the game thanks to a lockout code that
must be entered once you start-up the game. This is something that should be considered because the game takes bodily
dismemberment, gore, and blood to all new levels, but you must keep in mind that the enterprising youth you are trying to
shield the graphic material from can very well find the code, which leaves the whole effort moot. Wu-Tang fans, this is the game for you. The soundtrack is all Wu-Tang, the Wu-Tang characters are here, and both
are in a quasi-Wu-Tang storyline. Fighting game fans will want to take a look at the multiplayer simply because its
the first and possibly the only kind youll ever find on the Sony PlayStation. Anyone with an Nintendo 64 looking for a
multiplayer game should look to Super Smash Brothers, Mario Party, or Turok: Rage Wars, as these are
all better all-around games. And despite being only a two-player brawler (not four), the similar playing, but much more
diverse Power Stone will keep Dreamcast owners far more satisfied. Thrill Kill mavens who have been
patiently waiting for a game based on the infamous engine to appear; here it is and it doesnt disappoint. |
Is there a following of martial arts in the black community? This story started, of course, when Bruce Lee arrived
onto the big scene and ushered in an era of martial arts to the world. Shortly after, the shocks swept onto on our shores
and created a period now lovingly remembered as the 'Blaxploitation Era'. This was a time when all kinds of black stars
were kung-fu fighting their way on movie screens in cheap stereotypical roles. After this unfortunate period in movie
history faded, a small following of martial arts fans still lingered. Movie theaters sometimes catered to these fans by
showing horribly dubbed or subtitled releases on their big screens. It was then that a couple of kids walked into a
Manhattan movie theater for the first time and saw a film called Shaolin And The Wu-Tang. They were quickly hooked after
this first viewing and they soon had all their friends and family hooked as well. Their love and fascination was such that
when they got together years later to form a rap group, they called themselves the Wu-Tang Clan and named each other by
their favorite characters from that movie series. And with their hard work and successes, they have gone on to produce
several successful albums and now even have a videogame made based on themselves. This, of course, is what we're most
interested in.
Upon first viewing, Wu-Tang: Shaolin Style appears to be a game made solely for fans of the group. It comes with
their trademark style of mixing martial arts with the 'streets.' Every member of the group is in the game and the game
comes with three tracks made specifically for it. Some consider Shaolin Style to be a revival of the music videogame that found its
way onto CD-consoles a few years back and, to a large extent, they would be right. Shaolin Style never does anything well enough to
overshadow the fact that it's a gimmick; a game made solely for those hip enough to get the Wu-Tang history and motto. It
starts with a story that sounds like a personal feat for the rap group to anyone in the know, but it falters big-time
because there is more than a slight resemblance of it to the storylines of countless cheesy martial arts films, not to
mention a famous band of mutant turtle ninjas who also habitually lost their master a few years back. And the cut-scenes,
though handled in above-average, computer-generated full-motion-video, hark back to those days of stereotypical black and
Asian caricatures. Sometimes,
they come off as a spoof like Keenan Ivory Wayan's I'm Gonna Get You Sucka, but other times
it's just a bit insulting.
Because of the lackluster story, the gameplay is thus called upon to carry the game through. And what kills me is that
there was an opportunity here to do something really great. There are over 20 characters to choose from and each has a huge
selection of moves and their own unique style, which adds a rare level of depth in this brawler. Shaolin Style is also the first
four-player fighting game on the PlayStation, which should be another plus. Unfortunately, it isn't and, to be blunt, once
they started the game, it seems as if no one took into consideration how four-player fighting would wind up. During the
story mode, I would sometimes find myself in situations where I was outnumbered and oftentimes, I could do little but watch
the computer double-team me with a barrage of moves as my character was lucky to even get a couple of hits in (let alone a
combo or special move of my own). To make matters worse, pulling off moves in this game can require a level of precision
that no brawler should ever demand of a player. Strategy in the game devolves to standing in the corner while hoping and
praying that the enemies will forget about me for a while. When playing against friends in multiplayer mode, things got no
easier. As you may remember from Nintendo's Super Smash Brothers, when the action begins, it's easy to forget your combos
and just slug it out, but unlike Super Smash Brothers, Shaolin Style lacks any kind of strategy thanks to the oft claustrophobic stages.
This brings me to the second (but most publicized) selling point. Some of our hardcore gamer readers will see Shaolin Style as an
answer to their prayers being that it is the first commercial release using the notorious Thrill Kill engine. For those of
you who don't know, Paradox created a game called Thrill Kill a while back that allowed four players to fight onscreen at
once. What got the most attention, however, was the sheer amount of violence and gore in the game. It was so extreme that
it made Mortal Kombat and Kill Zone look tame, but like those games before it, it succumbed to the negative media attention
and was never released. After playing Shaolin Style, it is apparent why: to put it plainly, Shaolin Style is a bloody mess. I don't mind blood
flowing from a character I just slashed with a sword knife (then again, I wouldn't mind so much if no blood flowed either),
but Paradox went to great lengths to make sure that the blood-flow never stops. For example, if you have only a little
energy left, then it's a guarantee that the next hit you take will send your body parts flying to the four corners of the
screen. Plus, something that I prayed would never come back, the fatality, is here in full force and is pulled off
seemingly after every round to the point of just being trivial. Aside from the gross-out factor, the downside to all the
gore and dismembering is that the backgrounds of all the levels had been
reduced to their lowest form. This left the game
with low-res textures and a truly uninspiring look overall.
Maybe it was the way the Wu-Tang Clan pushed the game onto publishers that got Activisions attention, maybe the passion
they had for the game just came through and Activision jumped at the chance. Maybe Activision and Paradox came across some
data that showed some sort of connection between rap fans and martial arts. Or maybe Activision just needed a reason (any
reason) to use the Thrill Kill engine and found that this game was it. Whatever the reason, Shaolin Style ultimately
comes off as a gimmick game. Like the blaxploitation films mentioned earlier, it doesnt stop to think how everything
involved will make the characters look or impact the consumers of their product. With all eyes on this type of violence in
videogames and the level of scorn that rap is under, I would think that the developers of a game like this would try to
distract critics and the media away from those two elements. How about gameplay and stronger stories to make up for the
baseness of the game? Instead, everything is overshadowed by the graphic content and shoddy play. I had high hopes for it
but in the end, it should be buried right alongside the Thrill Kill game that spawned it.
- Published January 9, 2000
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