Dale mentions in his review that Wu-Tang: Shaolin Style had the potential to be "something really great" and its not hard to
see why. I dont consider myself a rap connoisseur, but I still really enjoyed those full-motion video sequences that Dale
apparently had issues with. The storyline is admittedly kitschy, but that wasnt what I liked about it. It was more the
offbeat style from the amalgamation of old-school Hong Kong chop-sockey flicks and youthful urban hip-hop flavor with a dab
of Hollywood pop-culture that caught my eye. Usually, computer-generated images look dry and lifeless, but the ones in
Shaolin Style by comparison are bursting with personality and plays like a straight-faced parody that manages to be funny and
serious all at the same time. There is a bit of stereotyping (its actually more camp if you ask me), but it doesnt
dominate the sequences and
theres clearly a level of dignity toward the representations of the Wu-Tang Clan as Im sure
they had final approval over their digital counterparts.
Shaolin Style surprised me again after spending several minutes practicing with a few of the characters in the training
mode. I immediately noticed the amount of depth and complexity that went into the vicious over-the-top attacks. Its clear
that the developers put forth a solid effort in conceptualizing a wide variety of attacks for the multitude of characters
in the game. Its also worth noting that the training mode in Shaolin Style is especially useful the way it displays onscreen
the directional motions and button-presses necessary to execute a particular move and the display only changes when the
player properly performs that move.
However, the unique style and sheer amount of attack moves cannot save Shaolin Style from its utterly repetitive and dull
gameplay. I didnt mind the gore so much (in fact, I was mildly amused), but there wasnt a sense of competitiveness like
there was in Smash Brothers or a notion of strategy as in Power Stone. As Dale indicated, every battle,
whether against computer or human opponents, more or less leads to overly chaotic and bloody pileups where technique and
skill mattered little. The game also tries to keep things interesting by maxing out the 4-player brawl premise by having
three-on-one or two-on-two matchups. But no matter how the game tries to dress things up visually or through the story,
every stage plays more or less like the one before it and there isnt a sense of progression or development. Things got
even more repetitive later in the game when I had to replay difficult stages over and over again until I finally managed
to win.
Shaolin Style isnt the worst game to ever come under our inspection. The game has its merits, as I had mentioned earlier,
and I can see fans of the Wu-Tang Clan having a good time with this one. Its just a shame to see a game with its heart in
the right place and seemingly so technologically capable to finally come up short in the gameplay department. Shaolin Style
clearly could have been a contender.
- Published January 9, 2000
Reader Second Opinions
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