| Consumer Advice |
ESRB Rating: Teen (13+) Violence
Parents should watch out for the mild violence in the game—mainly exploding cars and extreme car crashes. The pedestrians are not targets, and there is no blood or gore in the game, so I would say it's great
fun for all ages. Racing fans beware; Wreckless may seem like a
car racing game, but you'll be spending more time crashing up the cars then
driving them around. Fans of mission based driving games will enjoy Wreckless,
but even they will be turned off by the lack of replay value. Although I would
advise against purchasing the game because of its shallowness, Wreckless
does make the perfect rental. Great for a fun weekend. |
The world of the
Yakuza is full of honor, violence and history. Many people simply pass off the
Japanese gangsters as similar to the United State's Mafia. But that betrays the deep history of the Yakuza, which some believe stretches back to the extended period of peace in Japan during the Tokagawa era. Since the services of the Samurai
were no longer needed, an increase in the number of Ronin—leaderless
Samurai—was seen throughout Japan. Seeing as how they were no longer
under the thumb of their masters, they turned to crime. Thus the Japanese
gangster was born.
But the modern
Yakuza would of course refute this theory. They claim to belong to the
descendents of another breed of Samurai, the machi-yokko (servants of the
town), who protected towns and villages from the aforementioned Ronin. They
paint a picture of their descendents as heroes who stood up for the downtrodden
in Japan. Even though they claim to have Robin
Hood-style origins, their involvement in prostitution, corporate extortion and
narcotics, to name a few, betrays their interpretation of the organization.
The modern
Yakuza are often viewed by Japanese culture as gangster rebels. Whereas the
rebel lifestyle is sometimes romanticized in Western media, the Japanese
culture values conformity. "The nail that sticks up must be hammered
down" is a national proverb that illustrates the Japanese disdain for
those rabble-rousers. But the Yakuza continue to brandish their tattoos and
their 50's era style of dress despite this, and in great numbers. Current
estimates indicate there are 100,000 active members divided into 2,500
families. The Yakuza are a strong presence in the world of organized crime.
So, you'd think
that with all of this rich history and compelling information that Bunkasha
Publishing would've included some of it in Wreckless:The Yakuza Missions.
But the story behind the game is about as silly as you can get with the
subject matter. You either play as two female police officers who are out to
bust the Yakuza, or two bumbling spies who wish to profit from the Yakuza.
Unfortunately, the game could've been called Wreckless: The Missions as
it does not delve into any history or accurate information about the Yakuza.
But fortunately,
a game like Wreckless doesn't really need a good story to complement the
game. It's a fun experience on its own. It's part demolition derby, part
platformer (yes, believe it or not, Wreckless shares design elements
with games like Super Mario Bros.), all brought together with a dash of
racing. For the most part, the game is successful in melding all of these
elements together into a frantic and enjoyable experience. But, the game does
suffer from some unadmirable qualities—mainly its erratic difficulty and
extreme lack of replay value. As with 99% of video games on the market, I
think a little more polish on this title would've made it a blockbuster.
Wreckless is simply a mission based driving game.
Some missions are ridiculously easy, while some are pull-your-hair-out
frustrating. The different story scenarios have their different missions, but
all are relatively similar while being different enough to not become
redundant. The reoccurring theme is smashing up cars and collecting something
from them. Others deal with transporting collision sensitive materials from
one side of an area to the other, to rescue missions and straight out races
through the city. Some levels even include the raising and lowering platforms
you would think to find in the next Mario game (and no, they don't really work
too well when you have to navigate them in a car). And to keep the pressure
on, a timer is present for every mission.
But before you
know it, the game is over. There are only a total of twenty missions between
the two scenarios, which may not sound too shabby, but considering that some
missions can be completed in a couple minutes, twenty just isn't enough. To
make matters worse, there really isn't much to do in Wreckless besides
the missions. No option to just drive around the areas without the time
limit. No straight up demolition derby feature. The game lacks depth, and
after you finish the missions, you're probably not going to want to pick the
controller up and do it all over again.
After all is
said and done, Wreckless remains an entertaining game. But, the lack of
other play options beside the missions really limits the game, and keeps it
from becoming an extended gaming experience. In short, Wreckless is a
fun piece of graphical fluff that will keep you entertained until its abrupt
end.
Disclaimer: This review is based on the Xbox version of the game.
- Published April 24, 2002
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