| Consumer Advice |
ESRB Rating: Teen (13+) Animated Violence
It goes without saying that parents should keep a watchful eye on these games, because whether it's the WWF or WCW, it's still wrestling and all the violence associated with the
'sport' is still going to be there. WCW fans should stick to the old favorite, WCW/NWO Revenge. It's a better title and is one that I could wholeheartedly recommend. The
create-a-player feature is not as extensive as the one in WWF Attitude, but
this is a nice development because it makes it easier for those new to wrestling games to get into it. |
I'd give anything to find out the motivations behind some of these major business deals I read about everyday. Are these deals
and maneuverings done to provide a better service (or product) or are they just the result of long held grudges and enviousness?
For example, when Ted Turner bought National Wrestling Organization (NWO) and turned it into World Championship Wrestling (WCW),
it was no secret that Turner and WWF president Vince McMahon were not fond of each other. Wrestling industry insiders saw this move
as purely personal. Wrestling fans don't seem to mind much mainly because they now have two wrestling organizations to keep their
remotes busy and are showing their appreciation by boosting wrestling back into the mainstream. Now let's get out of the wrestling world and into the gaming world where, from out of nowhere,
Electronic Arts (EA) announced it would now own the rights to the WCW license, which was previously owned by THQ (who now owns the
rights to the WWF license). And hence, EA is throwing its hat into the ring. With this move EA, the largest publisher in the industry,
has shaken up the status quo and put the fear of EA into the hearts of wrestling game publishers Acclaim and THQ. Was this move
something personal or was it simply business never personal? In any case, EA is here and they have wasted no time with the release of
WCW Mayhem.
While WCW is always keeping an eye on the WWF, publisher Electronic Arts (EA) was obviously paying attention to Acclaim and their
WWF releases. Like WWF Attitude, WCW Mayhem is loaded with options, but which are not quite as extensive as Attitude's, but it
isn't far behind. There are more than 60 wrestlers within the game, but some are hidden and only to be unlocked as I beat the harder
levels of the 'Quest for the Best' mode. There are a number of different wrestling venues including Monday Night Nitro, and up to 12
Pay-Per-View settings.
Apparently, a prerequisite in all "sports" titles now is a create-a-player feature and Mayhem's developer, Kodiak, delivers a nice and
thorough version of their own. Kodiak admitted their admiration for NWO Revenge and it shows in their product. Like Revenge, Mayhem comes
with a relatively sparse selection of moves for each wrestler, but it more than makes up for that thanks to the sheer ease with which
I can control my guy. The simple controls make getting into the game a breeze. The wrestlers animate smoothly and thanks to over 900 motion-captured animations,
they move just like the real thing. Topping it off is the ability to fight outside the ring and in other
parts of the building. There is nothing like fighting in a parking lot or locker room to make me feel like a part of the WCW family.
Unfortunately, Kodiak fails to put it all together into a nice complete package. For one thing, for all the variety amongst wrestlers,
many of them are actually just copies of other wrestlers with superficial changes and a different name. The small wrestlers and mid-card
wrestlers are all pretty worthless; if I wanted to lay down an even halfway decent smackdown, I'll need one of the big boys. Another
problem is that the character models in Mayhem look deformed; it's as if they were all put in a trash compactor and crushed from 7 feet tall
to 5 feet tall. Another error on their part is the game's collision detection. There were many times when I was beating down on some punk
wrestler when my punches and kicks would start missing from pointblank range. It normally wouldn't even be a problem because the action
moves so fast, but the fact that it happens so frequently makes it a serous distraction. To further kill the realism is the overuse of
blurry and ultra-bland textures in the stands and throughout the arenas. A few posters of the Nitro Girls
or a few gyrating 3D figures dancing sensually in the background would have really helped. As is the whole game looks so unbelievably
uninteresting that I just couldn't stand it.
I did the research and couldn't find out if EA's chairman is feuding with THQ's or Acclaim's so I'll put that idea on the back burner.
But EA has never been one to let a publisher make money in a market without getting a piece of it for itself. I'm not going out on a limb
when I say that it's evident that EA was tired of standing by while Acclaim and THQ rolled in the dough and correctly believed that there
was enough wrestling fan dollars to go around. Their mistake was believing that Mayhem would be the right way to get at it. Aside from the
above average gameplay, Mayhem overall only succeeded at underwhelming me. It comes into the ring with the minimum (create-a-player, lots of
wrestlers) and does little else to bring it over the top. If this release is any sign, then Acclaim and THQ have little to worry about
even from a big player like EA.
Disclaimer: This review is based on the Nintendo 64 version of the game.
- Published October 7, 1999
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