Much like the entrepreneurial dojo owner/martial arts master that claims self-defense and confidence can be achieved through the practice of kata forms (choreographed movements) and breaking wooden boards for $1k a year, Virtua Fighter 4 is a hoax. The Virtua Fighter series has always presented itself with a greater sense of dignity and realism than other fighting games that usually take the anime-fantasy theme route, but the latest sequel of the series exposes the hand-to-hand martial arts simulator label to be more hyperbole than substance.
Ironically Virtua Fighter 4 is responsible for its own downfall by including the new competitor, Vanessa Lewis, who is a practitioner of the fighting style Vale Tudo (which means anything-goes in Portuguese). Never mind that Vale Tudo isnt a fighting system. Its actually the term used in South America to describe what is more commonly referred to as No-Holds-Barred or Mixed Martial Arts in the United States. Mixed Martial Arts is a sport where hybrid striking and grappling techniques derived from various fighting arts like Brazilian Jiu-Jitsu, Muay Thai and American/European Boxing are employed to either knockout an opponent or force him or her into submission. The ever-evolving sport rose to international notoriety and popularity through the U.S.-based Ultimate Fighting Championship (UFC) tournaments and Japanese-based Pride FC promotions.
(Critic's Note: For more information on the history of UFC, read the GameCritics.com review of the UFC Dreamcast game.)
Not surprisingly, the rise in popularity of Mixed Martial Arts (especially in Japan) inspired game developers to include professional fighters of the same caliber into their casts of playable combatants. Vanessa Lewis, with her Janet Jackson-esque rock hard abs and richly dark exotic looks, is the first representative of Vale Tudo/Mixed Martial Arts sport to enter the Virtua Fighter series. The irony about the techniques employed by Vanessa is that they do indeed mirror the sport, but like all mirror reflections, the image is distorted. The limitations of the classic Street Fighter tried-and-true formula that Virtua Fighter still utilizes for its framework makes justly representing Vale Tudo unattainable and the results are often a ridiculous sight.
For example, there is a combination leg grappling move that allows Vanessa to take her opponent to the floor, full mount that opponent (imagine sitting on someones abdomen), and then lay a good punch into the kisser. In Mixed Martial Arts this is known as the ground n pound tactic and the full mount is one of the most dominant positions one can attain. Rather than maintain the superior position, after the punch is executed, Vanessa unbelievably dismounts her opponent and allows him or her to rise to their feet. This would be the Poker equivalent of folding with four aces in hand.
Another instant that demonstrates lack of creditability in illustrating Vale Tudo is when Vanessa executes a submission arm-bar. The move involves locking a persons arm followed by placing both legs across the persons face and chest for leverage and then hyper extending the opponents arm. Like most joint locks, great pain is inflicted on the person being arm-barred and that person must cry "uncle" to end the conflict. However, once Vanessa slaps on the arm bar and a subsequent bone cracking noise is heard, she once again gives up her position and allows her opponent to stand up. This action is the very anti-thesis of grappling and submission fighting and has virtually zero rationale.
Not only does Virtua Fighter 4 represent Vale Tudo poorly, but it also ignores the shocking lessons that Mixed Martial Arts taught the world when the UFC made its debut nearly 10 years ago and shook the very foundation of how the fighting arts were perceived. The UFC tournament exposed traditional systems of martial arts as being ineffective and incomplete in dealing with everyday street brawling and ground fighting type situations. Since most real-life or freeform fights typically end up on the ground, Kung-fu, Tae Kwon Do, Karate, and Kick-boxing men all fell prey to the superior grappling and submission techniques of Brazilian Jiu-Jitsu (which emphasizes groundwork) put on display by the unassuming Royce Gracie.
Out of the cast of 13 playable fighters in Virtua Fighter 4, a majority of them are practitioners of styles that are more likely to be seen in Chop-Sockie Drive-in movies like The 36 Chambers of Shaolin or The Five Deadly Venoms than in actual fights. The inclusion of fanciful and legendary styles like the Praying Mantis, Drunken Fist, and Ninjitsu as well as the overemphasis on stand-up fighting perpetuates the myth and cliches of ancient and deadly mystical martial arts secrets that the UFC quickly dispelled.
(Critic's Note: Ironically, the official Virtua Fighter 4 Web site openly acknowledges the connection between Vale Tudo and the UFC despite making no attempt to alter the gameplay to match Mixed Martial Arts.)
The most surprising and egregious fault of Virtua Fighter 4 is that the more skill and experience a player attains, the more ridiculous and unrealistic the fights become. Rather than focusing on strategy and positioning, the highest levels of competition in the game forces a player to be adept a videogame-isms like juggling combos, finger gymnastic motions of the joystick, and attacks that statistically register the most amount of damage (despite little rhyme or reason as to why many similar looking strikes do disproportionate amounts of damage). Highly skilled and competitive matches in the game bare little semblance to an actual fight.
For gamers well versed in the grammar and conventions of 3D two-player fighting games, Virtua Fighter 4 is without many surprises, but still undoubtedly a masterful exercise in the genre. The visuals are stunning, the controls are smooth and the Kumite mode is simple, yet dangerously addictive (why more fighting games dont follow suit is beyond me). However, Virtua Fighter 4 doesnt promote itself to be a typical fighting game. It holds itself to a higher standard as if it were thumbing its nose to its competitors like some bolstering old master who claims the martial art hes been practicing his entire lifetime is superior to all others.
The reason why I gave Virtua Fighter 4 a rather average rating is because its claims of being realistic is only a marketing bluff. Conceptually, the game doesnt commit to being a simulator. Despite outward appearances, there is very little difference between it and other comic book style fighting games. Just like anyone who practices kata forms and can convincingly mimic the movements of an animal shouldnt think they are capable of defending themselves in a street fight, no one should think Virtua Fighter 4 is a martial arts simulator.
- Published September 11, 2002
As a Virtua Fighter 4 player, I can also say that I agreed with most of your assessment. Going in, I feel that the biggest thing that needs to be gleaned from a review of Virtua Fighter 4 for someone who doesn't know is that the game can be as simple or as intricate as the player wants it. You got this point across very well.
On the other hand, I think you let your personal distaste of AI modes interfere with your ability to convey exactly how revolutionary that feature is. Sure, it might be cheesecake to some people (I, myself, haven't used it either) but Sega needs to be commended for taking that step. And for those people with really good gaming buddies, AI mode allows for a lot of sit-back-and-watch competition. I only wish I had someone nearby to have AI battles with.
Last but not least I think you were a little too impressed by the graphics. Perhaps I got too used to Dead Or Alive 3 on the Xbox, but I don't think the graphics of Virtua Fighter 4 are all that impressive. The animations are certainly top notch, and the graphics are above average for the console, but I sensed a lot of excitement in your writing about the graphics and I couldn't help but slightly disagree.
| Public Opinion |
HommyGfunk123
7.5 Rating
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I like Virtua Fighter 4 but I think people praise it too much. I'm sick of hearing that it's the best fighting game ever because the only reason that's true is because the fighting genre has the lowest standards of any genre in the industry. They have mastered gameplay elements that were invented years ago, which is good, but I'm ready for something new. The gameplay is polished and extremely fun. However, every other aspect is only a notch above mediocre.
While not as bad as the Dead Or Alive series, the voice acting sucks. There is no coherent story being told, even though a decent premise is set up in the instruction booklet. The sound effects and music are bland. They don't bring the fighting to life, as Dead Or Alive 2's music did. While very detailed, the graphics are rough around the edges and the backgrounds are too typical. The characters all have VERY different fighting styles, which is awesome, but the characters themselves are awful. They are generic and the lack of story and decent voice acting make them even worse. There are few extras to speak of beyond the Kumite mode (which is actually more fun than the "main game" by the way) and this little create your A.I. character mode that while innovative, gets old fast. There's absolutely NO reason what so ever to play arcade mode. They don't even give you a "Congrats" screen when you beat the game. In the end, Virtua Fighter 4 is strictly for the hardcore fighting fans.
| Public Opinion |
Ong Yujing
7.5 Rating
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While the fighting of Virtua Fighter 4 does contain unrealistic and inaccurate elements, at least efforts to make this game more "professional" can be easily seen. Compared to rival games such as Dead Or Alive and Tekken, I think it's only fair to say that Virtua Fighter 4's decent and clean (there are NO female exhibitionists to attract desperate males). On top of that, the element of counter-attack leave room for anticipation and surprises when taking on human opponents.
Vale Tudo may be undermined in this game, but consider this: Which of these is more exciting to watch? A professional "looking" martial arts exhibition or real Vale Tudo which some may perceive as "uncivilized street fighting"?
I agree though, that the combos seem too unrealistic. It forces gamers to practice hard and many times the most smart-looking moves are the most useless ones (an irony that exists in almost all fighting games).
Last but not least, I think a good gamer cannot judge a game by just a few of the characters. Vanessa Lewis is just ONE of the choices. If you don't like the way the character fights, choose one that you enjoy using. A game should be given credit for the merits it contains, not for the mistakes or imperfection that exists.
Reader Second Opinions
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