| Consumer Advice |
ESRB Rating: Mature (17+) Animated Blood & Gore, Animated Violence
Parents will obviously
take issue with the graphic violence and adult themes of the game. Blood flows pretty freely during confrontations and during
cut-scenes, its not unusual to see soldiers taking a few brutal hacks at innocent villagers (elderly and women alike). What
could also raise a few parents eyebrows are the scenes where its hinted that the village women under attack are going to be
raped or otherwise assaulted. Nothing is shown, but it is certainly implied and given the relative frequency of this, it is
worth noting here. Dont even get me started on some of the homo-erotic and Satanic underpinnings of one particular character
in the game. Casual gamers wont be impressed by Vandal Hearts IIs archaic
look. The abundance of complex menus and customizations, as well as the lengthy gameplay per battle, can be major turn-offs as
well. Hardcore RPG fans will have trouble adapting to this game because the RPG elements, while very good, dont have the
'interactive' or multi-task approach that exists in games from the Final Fantasy series. The battles are the entire focus
of the gameplay and if youre not a fan of Ogre Battle or Final Fantasy Tactics, then Vandal Hearts II
probably wont hold your attention for long. More envious Nintendo 64 owners will have no choice but wait for Atlus
Ogre Battle 64 to arrive in a few months before they could experience anything like this. |
In America, videogames aren't known for their ability to push a gamer's cognitive skills. Despite major advances in
hardware and maturation of gamers over the years, games have not really evolved past twitch-based gameplay. The formula
for a game to be successful these days will, for the most part, still mandate that it comes with lots of explosions, tons
of weapons, and either a hulking hero overdosed on testosterone or a uniquely proportioned babe in tight clothes. This
sort of gung-ho attitude severely limits the inroads for many role-playing games (RPGs), despite their extreme popularity
in Asia. In fact, it was only through a steady stream of RPGs by enduring publishers (that culminated with Square's magnum
opus, Final Fantasy VII) that the genre finally
got the attention it deserved. But even with all this focus, the hybrid genre of strategy RPGs did not share in these gains.
Their slower pace and emphasis on strategy seemed to cause gamers to pass them up without much of a thought. Unfortunately,
Vandal Hearts II isn't the game to give strategy RPGs the boost it needs, but those who take a chance
with it will find it to be very good.
In keeping with the genre, Vandal Hearts II relies heavily on its battles to grab gamers and, in fact, thats pretty much the
entire game. The games story, while admittedly linear, is dealt with before and after the battles. As such, Vandal Hearts II can
be compared to a series of chess matches more than anything else. Each member of my party gets one turn and their particular
strengths and weaknesses determine their placement in the formation. I must admit that I get an abnormally high rush from all
that plotting and arrangement. For example, after setting up my long-range attack guys on high ground to rain arrows down on
the approaching enemy, I would follow it up with an advance of heavily armored soldiers that would proceed to wipe out the
weakened enemy (with a sadistic song in my heart). It could be the chess bug reawakening in me or some latent desire to play
with toy soldiers as I did back when I was a child. Still, despite my personal preference for this sort of thing, I can see
where this sort of gameplay could easily get repetitive. Thankfully, Konami tries to keep things fresh by adding something new
called a Dual Battle System. Instead of turns taking place one after the other, the players move occurs with the computers
move simultaneously. Its a system that required that I be mentally focused because I had to constantly anticipate the computers
next move and be prepared to counter it. While its not always an easy thing to do, requiring plenty of thought and concentration,
but it was a welcome addition because it not only added more strategy to the game, it also sped the game up tremendously.
Outside of the strategy required in the tactical battles, Vandal Hearts II also offers a great deal of strategy in the customization
of each party member before battles. Unlike most other RPGs that lock-down a characters class, Vandal Hearts II offers so much freedom
that I could evolve each member into whatever class I deemed necessary. For instance, I could build a guy into a strongman heavy
in armor and good with a sword, or I could have him become skilled with a bo-staff and good at casting spells. Or, of course, I
could have any variation of the two. Each property comes with its own strengths and weaknesses and, depending on the combination,
would affect each player differently. What is also interesting is the skill system set up for upgrading weapons and abilities.
Each weapon comes with its own special skill or spell that can be learned during combat. Skills learned from previous weapons
can then be traded (through an elaborate interface system) and accumulated onto new weapons of the same class. At the same time,
each weapon can only possess a limited number of skills, so theres ongoing process
of swapping old skills for new and more powerful ones. Again, theres a great deal of strategy involved in setting up each character
with particular skills to fulfill specific roles during battle.
Unfortunately, just as I was beginning to be enthralled by the chess-like battles and in-depth customizations that the game
offers, Vandal Hearts II began to show its flaws. One of my biggest gripes is with the games controls. Whether maneuvering to
destinations on the world map or just plotting where I would place my party during confrontations, the D-pad felt too stiff.
Commenting more on the actual gameplay, it took me a great deal of battles before I could discover my preferred combination of
weapons and skills for each character. As such, I realized that certain characters would be better suited with a different type
of weapon or more advantageous in a different role altogether. But in order for me to redefine that characters role, he or she
would need to learn an entirely new set of skills. Being that skills and spells can only be awakened during battles, it was a
laborious process to have to put my party through extra battles in order for those innate skills or spells to show themselves
and then repeatedly trade them into new weapons in an assembly line fashion. Im also sorry to say that the presentation of
spells werent very impressive either even when compared to games released just a few years ago. Although I am not longing for
Final Fantasy VIII-type spells (and waiting time),
there should be something that was at least half as impressive to look at. Here the spells are rather plain and more than a few
will remind gamers of those found in the 16-Bit classics of old. Theres also a bit of strangeness to note in the story. While
Vandal Hearts II has a deep story ripe with plot twists and surprises (making it one of the saving graces of the game), its also
extremely linear throughout most of the game. While this is not a major problem, it was certainly noticeable after a couple of
hours of playing.
Moving on in my list of negatives, theres also the graphics department. First, I took one look at Vandal Hearts II and saw how
similar the graphics were to its predecessor without noticeable improvement. What also particularly bothered me were the character
portraits shown during conversations that take place throughout the game. While the rest of the game is drawn in the usual
anime-ish and super-deformed style, Konami chose to use more realistic depictions in the portraits. The problem is that the
actual art for these portraits are some of the ugliest Ive seen in a long time. Maybe it was to give the game a more 'mature'
look in keeping with the mature rating, but it certainly didn't come together for me. Secondly, those familiar with my reviews
are aware that I am not always fond of the 2D sprite graphics on a 3D environment, but in this case, Vandal Hearts II is an exception.
The overall look and style is very similar to the ones found years ago in the SNES classic, Ogre Battle. I am personally
fond of that style of graphics and I still think they look ideal together even in this late stage of the PlayStations life span.
But I mention this because many alert gamers may not share the same sentiment and feel the graphics are simply dated.
The current state of the industry still has game developers and publishers more concerned with testing gamers reflexes with
action-oriented fare than they are with offering more cerebral experiences. Games like Final Fantasy VII
helped change some of those perceptions by bringing the console RPG into the mainstream. Unfortunately, I cant say the same about
Vandal Hearts II doing the same for more strategy-oriented games. Despite having some notable flaws, Vandal Hearts II does deliver some unique
innovations in the gameplay, an amazing storyline, and a largely solid gaming experience. However, theres simply not enough here
to have people doing double takes. So it may not be the game, but its certainly enjoyable and worth a look.
- Published February 27, 2000
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