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Vagrant Story
Platform < PlayStation >      Developer < Squaresoft >      Publisher < Square EA >

Screenshots: 1 - 2 - 3 - 4 - 5
Review By
by Matt Weise
Matt Weise
Consumer Advice
ESRB Rating: Teen (13+) Animated Violence

I feel a bit a uncertain on what to say to parents. Vagrant Story is no doubt a mature game if there ever was one, but not in the sense that it is particularly bloody or violent. Although there isn't anything very inappropriate for children in it, I have trouble believing many younger players would be interested in religious trappings of its plot and the complicated nuances of its combat system (although this could be true many adults as well). I feel those who like Vagrant Story will be those who know what to expect from it. It's a dungeon-hack, pure and simple. All you do is explore, fight, and customize your weaponry. If that's not your thing, hey, you know who you are. If that is your thing, however, I cannot think of a game on PlayStation that does it better. In terms of general appeal, Vagrant Story is somewhat a double-edged sword. On one hand its visual style is so dramatically effective its story could easily be enjoyed by anyone. Yet on the other hand, its gameplay mechanics are so intensive it is most likely to appeal primarily to hard-core RPG gamers. The casual and even not-so-casual gamer may find themselves frustrated with the well-designed yet daunting battle/weapon system. However, those with more veracious appetites for strategy will surly find Vagrant Story to be a fat slice of gaming heaven.

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Second Opinion(s)
Strategy Guide

Some games are the bearers of creative brilliance, striving to expand the boundaries of gaming as we know it. The inspired work of inspired people, you can see these titles coming a mile away—and you might not be the same after being exposed to such masterpieces. On the other hand, some games are content to provide thrills and technical experiences without covering much, if any, new ground. These titles are the staples of a videogamer's diet. Safe and familiar, you know what you're getting. You probably wouldn't want to spend your entire gameplaying career on these products, but they're usually a fun ride while they last, satisfying a certain craving when you're in the mood. Taking on this role of electronic comfort food, Namco's most definitely falls into the latter category, and it's not necessarily a bad thing.

A third-person shooting title, stars a mysterious soldier heading into fierce firefights against all odds. However, instead of being the standard testosterone-drenched hero, there's something decidedly odd about him. It's hard to discuss the (thin) plot without completely giving it away, but it's safe to say that despite having no impact whatsoever on the gameplay it had original elements I appreciated. However, let me also say that could potentially be defined as an extremely moving tale of a man in search of true love, if by "true love" you mean "shooting everything that moves while taking cover behind boxes and corners."

Make no bones about it—this is one game with an absolutely clear focus: Action, action, action, and more action. To support this goal, Namco has created a very robust control system. The controller's left stick moves your character, the right aims. By holding down the L1 button, your trooper will hunker down and take cover behind just about anything you see. Cardboard boxes, low ledges, bombed-out car bodies, and so on. It's all fair game. While protected, you can nudge the left stick to lean out or pop up from behind your impromptu shield and kack some evildoers. If that seems too risky, Namco has also included a feature called "blindfire." By pointing your crosshairs in the general direction of the opposition, your soldier can extend his gun and shoot without looking, hoping for a lucky shot while avoiding exposure to incoming rounds.

This system works, and works splendidly. It's solid, gives a great degree of control over the action, and basically accomplishes everything it's supposed to do. It's also complemented by 's levels. From blasted urban buildings to underground labs, every environment is absolutely rotten with hiding places and things to duck behind. Based on these elements, comes across as a quasi-update/hybrid/melding of Koei's underrated WinBack and Namco's own arcade smash, Time Crisis.

Besides the mechanics, there's not really a whole lot to discuss. You shoot things, hide, shoot some more things, and that's pretty much it. The graphics are serviceable, nothing flashy or noteworthy. The music is mostly terrible, ranging from irritating to extremely irritating. Surprisingly, there's not any environmental interaction like exploding barrels or the ability to shoot decorative objects. We're talking low-frills here, folks.

RATING: 9.0
Published: Published July 7, 2000


Second Opinion(s)
What do you think of the game? Write your own review or discuss in forums.

Chi Kong Lui says...
My overall reaction to Vagrant Story was nowhere near as favorable as Matts, but the one thing that we will agree upon is the superiority of the graphics. Read More



bcdase says...
While I agree somewhat with the first review, the second review is flawed on many levels. Read More


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