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Vagrant Story
Platform < PlayStation >      Developer < Squaresoft >      Publisher < Square EA >

Second Opinion(s)
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Review By
by Chi Kong Lui
Chi Kong Lui

My overall reaction to Vagrant Story was nowhere near as favorable as Matts, but the one thing that we will agree upon is the superiority of the graphics. This was a revelation for me when you consider I railed on the graphic quality of Squaresofts previous release, Front Mission 3. All the visual glitches and general ugliness in the earlier title had me proclaiming that even Squaresofts best efforts could not hide the fact that the PlayStations outdated hardware was horribly inadequate for todays cutting-edge games. The same did not hold true for Vagrant Story. Vagrant Story looks and sounds great with plenty of style and substance to spare. I was particularly impressed by its precise attention to camera angles during story cut-scenes, which was worthy of Hollywoods most esteemed action directors like John McTiernan or Tony Scott. The developers have managed to squeeze a little more life out of the PlayStation and its efforts could be considered the best-looking game on the system to date. Such a statement is usually beyond cliché in this industry, but consistent readers know that I almost never make such proclamations, but in the case of Vagrant Story, I think it actually holds true.

What I consider to be the main weakness of Vagrant Story is that it wants to be something that its not. Sort of like Quentin Tarentino stretching as an actor or Sylvester Stallone attempting to do comedy. As Matts review confirms, Vagrant Story is a dungeon hack or crawl (whichever term you prefer). What makes the genre so popular and persistent over the years is that we are drawn to its basic concepts that are so fundamental to our nature. The general idea is that you enter a dungeon and fight monsters. If you make it out alive, fortune and glory soon follow. Its a simple yet rewarding living.

Dreamcasts first role-playing game, Evolution: World Of Sacred Device, understood that basic premise and fashioned its high-powered graphics and like-minded whimsical tale around the notion. Vagrant Story on the other hand, wants to fuse a complex medieval tale filled with deceitful murder and religious/political intrigue with the genre. The results are decidedly mixed or rather poorly mixed because the whole package never comes together convincingly due to the kind of epic game it wants to be and the conflicting simplified elements that usually make the genre successful.

This problem is well illustrated in the opening introductory story-sequence (executed in real-time). The movie-like wipes and sweeping camera movements during the cut-scene will undoubted turn heads and does make the story seem more artful. The problem is that amidst all the flash band special effects and technical wizardry, it forgets that we as players need to identify with our controlled character in some way. Players immediately take on the role of Ashley Riot without any sense of understanding about his character or his motivations. Admittedly, his past is intentionally mysterious and is meant to be unraveled, but the game doesnt set itself up that way. Unlike Final Fantasy III (U.S.) or Hybrid Heaven, you dont feel as though youre meant to rediscover your former life. You feel more like a guy who is just clueless as to whats actually happening around him. Thats not a story convention. Its a failure of narrative progression on the part of the developers.

Still thats not to say the story isnt a good one. I agree with Matt in that the translation of the original Japanese text is superb and I liked the many plot-twist. Plus, the gray personalities of characters make for some interesting relationships. But Matt puts too much emphasis and praise on the story when its really the dungeon crawling that makes up a majority of the gameplay. Unfortunately, that part of the game is also severely flawed. Like Matt already mentioned, the actually gameplay isnt always tightly integrated into the story sequences. If that wasnt bad enough, what bothered me more was that the action was just plain monotonous, repetitive, and boring. There arent extra party members to add more diversity and depth. Solo players never square off against more than three enemies at once and boss enemies are stringently tough. Without interesting gameplay, the whole linear process of having to trudge from one location to the next in order to advance the plot gets to be a real drag (innovative ideas like 'chaining' attacks only help mildly).

To top things off, the process of forging and combining weapons isnt just complex and confusing (again, uncharacteristic of the dungeon crawl genre) as Matt alluded to. Its also flat out annoying! The finer details of weapons creation are poorly documented and players also have to contend with a confusing menu interface that relies too heavily on statistics rather than perception. Its a part of the game that really could have been streamlined and presented in a more intuitive manner.

Does this mean that epic story-driven dungeon crawls should be forbidden? I dont think so. I think it can work, but developers shouldnt turn their back on the simple yet almost instinctive qualities that make the genre work to begin with. Vagrant Story will not represent that groundbreaking fusion of story and gameplay. While the game succeeds on so many levels in terms of narrative and graphics, at its core, it fails to be what it brandishes, an engaging dungeon crawl.

RATING: 6.5
Published: July 7, 2000


bcdase says...
While I agree somewhat with the first review, the second review is flawed on many levels. The second reviewer is obviously oblivious to the fact that this is a deep game. It is not a game to be experienced just once. There is a learning curve invloved. This is not your average linear adventure game. To fully appreciate the depth of the characters, story, battle system, and especially weapons forging, one must complete the game a few times. Both reviewers fail to acknowledge the many unlockables and challenges available after completing the game just once. I've been gaming for nearly 25 years and though I am not some fabulous reviewer, I do know enough about games to recognize something special when I play it. This is a great game, a masterpiece really. One that those who really know something about the genre embrace completely. I think that the first review does a great job. As for the second, you can find many game-bashing reviews all over the internet, just not that many actually get published.

RATING: 9.5
Published: August 31, 2005

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