I disagree with
Mike on his assessment of UFC Tapouts fighting engine. True, the
standing game is not full of dazzling combos, but this is the point, to make a
skill out of prediction. Its almost an art to watch for openings in your
opponents attacks, and suddenly grab a limb out of the air to slam their body
into the ground. UFC depends on quick reflexes and timing, a welcome
change from memorization exercises like Tekken. Yet I still am
disappointed by UFC Tapout, because for an owner of the Dreamcast
version there is literally no reason to touch this game.
That great core
of gameplay still remains intact, but so do the few problems that kept UFC from
becoming a full classic. The camera remains the nagging flaw in-game, panning
around to block your view of the action and disrupt the intricate timing far
too often. There has been no substantial change to the number of holds or
moves, and even the expected Xbox graphical boost is barely noticeable. Though
some of the character models look a bit better, this is negated by the flood of
jaggies and clipping quirks. Oh yeah, and the color of the mat has been
changed from light blue to gray.
Any other changes?
Theres a slightly updated roster, but since these no-names are painfully
uninteresting the few new characters dont matter too much to me. Of the few "big
names," they still dont have Royce Gracie, the guy who dominated the
first few UFC tournaments and brought the league its first taste of
fame. No noteworthy play-extending options have been added, and theyve even
cut the training mode!
UFC Tapout is
still a solid game in its own right, but this is EXACTLY the same game that was
released two years ago on the Dreamcast, sans the training mode and any extras
worth mentioning. Perhaps the intention all along was to merely port the
Dreamcast UFC, but even going by that lax standard this is a sloppy,
messy port. Other recent fighting ports arent nearly as unforgivable; at
least Super Smash Brothers Melee added a ton of extra modes and options
along with the same-old fighting engine. I have to ask, what the hell has
Dream Factory been doing for the past year or so? Because they sure havent been
spending much time on this. There is absolutely no excuse for featuring zero
new modes and then cutting the one that is irreplaceable. After the mess that
was The Bouncer, and now this bumbling UFC iteration, its time
somebody gives Dream Factory a wake-up call.
- Published April 10, 2002
Reader Second Opinions
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