| Consumer Advice |
ESRB Rating: Mature (17+) Animated Violence
Parents with only one or two children seeking a shooting game, should probably look for something with
a more satisfying single-player mode since Rage Wars loses its appeal when played solitaire. Try Winback or Medal Of Honor
for the PlayStation instead. If we're talking about larger families and parents don't mind their kids 'gunning' for
each other, Rage Wars can be a worthwhile diversion. A more wholesome choice (if you believe in American 'family values') for
multiplayer family fun would be Mario Party, Smash Bros. or Crash Team Racing. Console owners, who think that Rage Wars can match all the online thrills of Quake III, will be disappointed. Without the
presence of an online community and more opponents battling at the same time, Rage Wars seems lacking despite having solid
production values. But for multiplayer or first-person shooter fans who think that 4-player matchups like the ones found in
GoldenEye 007 was the best thing since sliced bread, they will find many options and a solid package overall in Rage Wars that I
marginally recommend. Whatever type of gamer you are you
will need to invest in a memory pak. Hi-rez is the only way to play this game. |
In the not so distant past, videogames typically concentrated on providing a solid single-player experience while
occasionally including a multiplayer feature as a bonus. With the rise of the online gaming community, that philosophy
has flip-flopped, giving birth to a whole new hybrid of games designed specifically to be played against dozens of human
competitors simultaneously across the Internet. The first-person shooter (FPS) genre, largely responsible for current
well-spring of online activity, is spearheading this evolutionary movement with such notable multiplayer PC titles such
as Quake III: Arena and Unreal Tournament. Not to be outdone by a competing platform and undaunted by the lack of Internet
access on the Nintendo 64, Acclaim releases its own console interpretation of the strictly multiplayer experience,
Turok: Rage Wars.
Actually the third release bearing the Turok name, Rage Wars unlike its two previous efforts, jettisons the traditional
one-player mode for full-featured multiplayer options instead. That's not to say that there isn't any semblance of a
single-player game. It's just that the single player experience referred to as 'trials' more or less recreates the
multiplayer experience in a series of matches with computer 'bots' simulating human opponents. The only catch is that
in order to access all of the game's features; they must be unlocked by arduously and repeatedly completing 'trials' with
each of the selectable characters in the game. While on paper, it sounds like good incentive to have players earn the
features; it quickly becomes a tedious exercise after going through the somewhat same routine for the third or fourth time
with different characters.
As for the actual multiplayer modes featuring two- to four-player versus or team matchups with either humans in control
or computer 'bots' filling in the missing spots, the results are fairly solid
and I have few complaints. Although the music
is sparse, the graphics and animation are more than competent. Only hints of slow down will occur during full four-player
matches in particularly open stages. Moreover, the stages are well designed and confined in order to promote confrontation
and minimize cowardly tactics. Controls are also responsive and handle with considerable ease if you're used to playing FPSs
on the Nintendo 64.
There are a variety of different styles of play like typical deathmatches with victories decided by either kill counts
or time limit. There's also interesting variations like monkey tag to which one out of the four players is randomly reduced
for to the defenseless 'monkey' after each kill who is hunted for points. Then there's the capture-the-flag mode with which
many PC fans still hail as the definitive reason for multiplayer gaming. I found Rage War's version of capture-the-flag unique
because the home base to which the flag is delivered to for points, is shared by competing teams, which takes emphasis off
territorial defense and makes the whole affair more of a relay race to carry the flag back and forth. Regardless of the
differences, there's still some interesting depth in the mode and a good diversion from the typical deathmatches making it a
welcome addition to the overall package. There's also a time trial mode and frag fest mode (special requirements for victory
like getting a certain amount of kills with only the shotgun) that adds to the diversity, but must be unlocked before being
available.
Yet even with the capable production values and all the variations of different modes, devoted multiplayer games like Rage Wars
rarely get too deep as far as gameplay goes. Its the streamlined simplicity of the design coupled with the boundless online
population that really gave games like Quake II its 'take on the world' competitive appeal. Take away the epic battles with
dozens of combatants around the world simultaneous going to war and you're left with a four-player multiplayer that's decent,
but gets old fairly dull after extensive play and lacking that sportsmanlike spirit. So unless you plan to organize your own
little league of friends for an all-out season of carange, expect to tire of Rage Wars after some prolonged play because the
one-player modes are tedious and the multiplayer modes just aren't enough.
- Published December 24, 1999
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