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Turok: Rage Wars
Platform < Nintendo 64 >      Developer < Acclaim Austin >      Publisher < Acclaim >
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2nd Op By
by Dale Weir
Dale Weir
8.0
RATING

Well first off, being the defensive player that I am I take issue with the design of the levels as well as Chi's "cowardly tactics" comment. I like wide open areas that allow for some degree of hiding and I wasn't thrilled by the fact that I couldn't go too many steps in some levels without running into another player or opponent. The other thing is the sheer monotony of the single player. Don't get me wrong it is functional but it's obviously been made for those who couldn't get enough of four-player GoldenEye 007 and Quake 64 II and are dying to build up their skills here and later show them off against friends. Add to these issues some minor things like the framerates dropping occasionally once the action heats up and the weapons that while weird are not too exciting (Quake 64 II still has the best on any console). The fact that this game needs a run button cannot go unmentioned; sometimes it felt like I was just walking really fast and not getting into full gallop especially when going after or running away from the enemy. Overall Rage Wars is a pretty decent game that succeeds at going after its niche market with pretty much everything the hardcore guys would like would want.

- Published December 24, 1999

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