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Threads Of Fate
Platform < PlayStation >      Developer < Squaresoft >      Publisher < Square EA >

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Review By
by Chi Kong Lui
Chi Kong Lui
5.5
RATING
Consumer Advice
ESRB Rating: Everyone

Hardcore Squaresoft and RPG fans will be disappointed that Threads Of Fate is neither rich in gameplay nor much of a challenge (intrepid gamers will finish both sides of the game in record time). This game is best suited for gamers looking for a simplistic gameplay experience with some lighthearted and interesting characters or parents who are looking for a kid-friendly action game. Threads Of Fate is profanity- and gore-free; making it an ideal choice for the young ones.

Squaresoft is a game company that gained a legion of fiercely loyal fans by mainly producing role-playing games (RPGs) with dedicated precision and unparalleled craftsmanship. If there were a book written on console RPGs, Squaresoft would take up a large chunk of it. However, their success has not been without consequences. As Squaresofts acclaim grew, so did their company. And while the company has remained largely true to its roots, there are still obvious attempts (probably motivated more by their Board of Directors than their creative directors) to "broaden their appeal" by "diversifying" their line-up of software. Such efforts have ranged the quality gamut from brilliant (Bushido Blade) and decent (Eihander) to confused (Tobal No.1) and misguided (Chocobo Racing). Of their latest flurry of releases, Threads Of Fate, a 3D action adventure game, represents another attempt at trying to "branch out".

Threads Of Fate revolves around the exploits of its two protagonists: Rue, a hero-type warrior with a mysterious past, and Princess Mint, a spoiled and sheltered royal who plots revenge. Residing in an ancient and mystical setting, both characters are on a quest to recover a powerful relic for individual reasons. The most unique concept that the game offers is that Rue and Mint are on different interceding paths throughout their journey for the same goal and players are given a choice to play as either character from the start. Depending on that selection, the game plays differently due to the varying skill set of each character (Rue can morph into different monsters while Mint utilizes magic spells) and the story unfolds according to the perspective of the chosen representative. The play-life of the game is effectively doubled since players can complete the game with one character and play through the game again with the other.

Despite how great that may sound on paper, Im sad to say that the final results are only slightly better than mediocre. At its heart, Threads Of Fate wants to achieve the kind of friendly and approachable, yet epic and majestic feel that The Legend Of Zelda: Ocarina Of Time so wonderfully conveyed. The problem is that Threads Of Fate is overly wrought with age-old conventions in its joyless gameplay and their most-unique two-tiered feature is a wash.

Threads Of Fate may be presented entirely in real-time 3D graphics, but the game plays like an old 2D platform game to a fault where stages are predictably linear and theres always a boss enemy waiting at the end. Environments arent really explored as much are they are walked through. That wouldnt be such a problem if the basic hack 'n slash, button mashing-style of combat had more depth. Outside of figuring out which form to take or which spell to use (usually a common sense, trial and error process), there wasnt much technique or strategy. Without enemies and puzzles posing more of an challenge, the game gets pretty dull and mindless after a short awhile. What made matters worse, however, was the flaky 'jump' button. Unresponsive at key moments, this flaw led to plenty of mishaps on more obstacle-laden stages and annoyed the heck out of me.

As to why the dual character approach fails; despite the choice of two different characters, the gameplay remains largely unchanged and unchallenging. There arent any clever alternating timeline effects like there are in Resident Evil 2. The story simply shifts its focus to the selected character with script changes and minor deviations rather than offering an entirely unique experience. To its credit, the developers did include several stages unique to each character, but its hardly enough to justify the repetitiveness of playing through the game twice. Also, the gravity of the story seems to favor Rue and makes Mints storyline seem more like an after-thought tacked on later in production.

If there were any bright spots in Threads Of Fate to speak of, it would be the graphics and the portrayal of the characters. Resembling something like a cross between Mario 64 and Legend Of Zelda, the look and style of graphics in Threads Of Fate is very effective and technically sound. Textures are simple and colors are bright. The overall clean, cutesy, and light-style clearly accomplishes what the art directors were shooting for. Outside of their competent physical portrayal, each character also manages to brim with personality that will make even the most jaded gamers smile a bit. I was also surprised to see the level of commitment the game takes to resolve each characters relationship at the end of the game. This is a rarity amongst todays grossly inadequate endings.

Those two positives are still a long way from moving me to recommend this game. There simply arent any defining moments in the gameplay to make the game stand out. Threads Of Fate represents the kind of effort made by a company (even if its on a rare occasion for Squaresoft) that is more concerned with its bottom line than an artistically sound game.

- Published August 1, 2000

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