| Consumer Advice |
ESRB Rating: Everyone Animated Violence
Fans of the old 2D horizontal/vertical shooters, who have
felt displaced by the recent rash of 3D games, may find solace in Star Fox 64. Despite being a 3D construct with occasional open
flight modes, for the majority of the game Star Fox 64 is locked into a set flight path and retains an old-school flavor.
Multiplayer modes are capable and can be a blast for those into dogfighting with planes. Players looking for a space
simulator with depth and complexity should probably turn to the Colony Wars or Wing Commander series. Star Fox 64 is still a
simple arcade shooter at heart and I'm sure fans wouldn't have had it any other way. |
Nintendo really pushed the technological boundaries of the 16-Bit era when it released the original Star Fox.
Coupled with the FX chip (a software coprocessor enabling the usage of 3D polygons on the SNES), Star Fox was a console game
that looked like no other at the time. While the polygon-look was very primitive compared to the ones on computer and
arcade games, it was still extremely cutting edge for the console market (whose processors lacked the muscle to create
convincing 3D worlds) and garnered much praise from fans for its uniqueness.
Cut to the present day of next generation systems, where the videogame market is vastly different since Star Fox's debut. 3D
is now the trend and Nintendo is going to have to apply a few new tricks if it wants to surprise gamers with the sequel,
Star Fox 64. Luckily for them, the man behind the first Star Fox, the
legendary Shigeru Miyamoto, is back on
the job for the 64-Bit version. Can lightning strike twice?
Defying (if not shattering) the laws of physics, Star Fox 64 is the proverbial second lightning strike. While pretty
much following the original's format of being a rail-shooter, Star Fox 64 still manages to present itself with a fresh new style
and energy. Star Fox 64 is not a game with any particular strengths or weaknesses. Instead, it is a game so equally complete in
virtually every aspect (from graphics to gameplay), it is simply a thing of beauty.
Gamers are once again thrust into the role of mercenary pilot, Fox McCloud, in his battles against the forces of
Andross. While mission levels are structured well around the ongoing plot, there's nothing groundbreaking in the
'kid-friendly' story. However, what is particularly exciting are the many sci-fi pop culture references made throughout
the game. Star Fox 64 pays tribute to films like Star Wars, Aliens, Independence Day, and even the anime classic, Mobile Suit Gundam,
by either intellectually stealing elements or comically parodying them.
Examining the game from a more traditional view reveals that it is heavily sculpted in an arcade fashion. The action
is quick and frantic and I found playing the game's dynamically routed 8 levels to be a rather short experience. Another
flaw that bothered me was the limited arsenal of weapons (just a laser and a lock-on laser). However, Nintendo alleviates
both of these preceding problems by injecting many other elements of substance in the game.
For example, the game may be short, but the ride is a wild one. Playing out like a festival for the senses, it assures
you won't feel slighted at the end. The graphics are amazing, the sound/music is on target, and the control (enhanced by
the mildly stimulating and entertaining rumble pak) is tight. Offering alternate routes and goals throughout the levels
also gives a more dynamic feel to the game. A workable 4-player competitive mode was also added to ensure play-life.
Initially, I thought the simplistic arcade controls and features would detract from a true dogfighting experience, but I
was proven wrong. Once the fight gets going, the arcade qualities
prove to focus more on the flying skills of the pilot by not letting too much technology interfere with the competition.
In the case of its limited weapons, Star Fox 64 draws attention away from that by giving the Arwing more capabilities like
barrel rolls, somersaults, and U-turns (in some levels). Players are also offered either a mini-tank or submarine in
certain levels. The inclusion of the "team" element, in which comrades fly around offering you their assistance
and, more often, requesting for yours, also helps to draw attention away from the lack of weapons. In other words, it's
not how many weapons the player is given that's important, but the many uses and situations you are afforded with them
that keeps things interesting.
Ultimately, Star Fox 64 is pure harmony. Its minor flaws are more than proportionally corrected by its many great features
and almost all of the elements (story, graphics, gameplay) come together to form one of the most artistically cohesive
videogames in recent times.
- Published February 12, 1998
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