| Consumer Advice |
ESRB Rating: Teen (13+) Mild Animated Violence, Suggestive Themes
For parents, there are some overtly sexual gestures in the dance moves, but probably nothing your kids probably havent already witnessed a hundred times over on MTV. In fact, by virtue of being a game rooted in music and dance rather than on ultra-violence, Id say Space Channel 5 makes a fine selection for girls (Ulalas mix of confidence, expressive style, and sexiness makes her a pretty good role-model) as well as boys (as long as they dont deem the game too 'sissy'). Fans of music/rhythm games like Parappa The Rapper and Bust-A-Groove, as well as everyone else, may be surprised that Space Channel 5 is more stringent than expected and is no walk in park in terms of its difficulty. Without literal visual cues and some annoying quirks in the gameplay, Space Channel 5 can be a rather difficult game to advance in, but at the same time, highly rewarding. Those who consider themselves rhythmically challenged or flat-out tone deaf may not appreciate what the game offers. Still, the game has a great deal of personality and a unique style to its presentation that make it worth the price of admission. |
In contemporary videogames, theres only one kind of sex; the kind that "sells." Most of todays games have
become purveyors of the kind of obvious one-dimensional manufactured sex appeal that makes for eye-grabbing magazine
covers and double-page print ads (i.e. Tomb Raider, Dead Or Alive 2),
but contribute very little in terms of drama or tension to the game itself. The last time I can even remember sex playing
a significant role in any game was in the two Golgo 13 games on the 8-bit NES where the lead characters constant
carnal trysts furthered his James Bondian persona. And so it pleases me greatly to see that in Segas latest music/rhythm
genre release, Space Channel 5, 'sexiness' isnt something the game merely wears on its sleeve, but rather something that is ingrained into the very fabric of the gameplay.
Most of Space Channel 5s sex appeal is attributed to one thing - or, rather, character -- its knockout bombshell
of a protagonist, appropriately named Ulala (pronounced Ooh-la-la). Sporting hot-pink colored locks (a la No Doubts Gwen Stefani),
a wardrobe inspired by Jane Fondas va-va-voom role, Barberalla, and a repertoire of scintillating dance moves that mimic
Jennifer Lopezs, Ulala is a news reporter with all the ingredients of a virtual pop-diva in-the-making. Yet, what makes Ulala
so sexy isnt rooted only in her looks. True, she may have it going on in all the right places like her skimpy outfits and tight
figure, but that isnt what defines her attractiveness. Shes got a charming can-do attitude, a hip swagger, and suggestively
seductive dance moves that can turn heads and set your soul on fire. Shes got more dimensions than those on her figure.
Like Ulalas persona, the backdrop story for Space Channel 5 is also equally out-of-this-world. It goes something like
this: in the future (a campy, B-Movie-style interpretation), aliens -- who look like a cross between the Teletubbies and the
Pillsbury Dough Boy (and, despite what you might think, Michael Jackson makes a cameo, but is NOT one of the aliens) --
have invaded earth and humans are being reduced to mindless dancing slaves after being struck by alien ray-guns. Its up to Ulala to take these aliens on, save the captured humans, and break the scoop to her viewing audience.
Being that Ulala packs two John Woo-inspired pistols like most of todays videogame heroines; you might be quick to assume her
methods of dispatching these alien invaders would be far more masculine and menacing. In actuality, the game takes a strangely
hip and funkadelic Broadway musical tone and the actual gameplay centers more on Ulala moving between sets and trying to out-dance
her opponents into submission rather than mindlessly blasting away. This type of gameplay translates to the same kind of slaphappy
Simon-says rhythm and beat-matching action that was popularized by Parappa The Rapper.
Success is measured in the form of TV ratings that rises and falters according to her (your) performance. A minimum rating level
must be exceeded in order to move onto the next stage.
The major difference in gameplay between Parappa (as well as its follow-up Um Jammer Lammy)
and Space Channel 5 is that, in the former, the buttons you press and when were clearly defined by obvious on-screen visual
cues that somewhat resemble notes on a music sheet. The same does not hold true for Space Channel 5. The controls may be
strikingly simplistic, but with no on-screen visual cues, player must rely on a combination of memory, acute attention (paid to
the oft busy on-screen action), and careful listening to the background music and vocal gestures that offer clues and directions.
Unfortunately, the visual clutter can often make your head spin and the squeaky high-pitched Alien vocals arent always clear. To
top it off, making a mistake brings on an annoying buzz noise thats sure to ruin any sense of timing as well any hopes of salvaging
the remainder of the steps. These problems make Space Channel 5 far more difficult to master than you would imagine and the
frustration (especially for the rhythmically challenged like myself) sets in surprisingly quick even when compared to previous entries in the genre. Extensive practice is a must and a great deal of patience also comes in handy.
Aside from those obstacles, the game was, on the whole, enjoyable. It was hard-fought, but after continuous practice, I was finally
able to excel and move on to the latter stages. In doing so, I was consistently rewarded with a visual and audio extravaganza that
cleverly mixes full-motion video, life-like 3-D animation, stunning dance choreography, and catchy tunes. One thing that Space Channel 5
possesses that many other games seem to lack these days is style. Vitality simply radiates through every pixel of the games stage and
character designs as well as its overall art direction. Parappa may have delivered a wildly imaginative and child-like coloring
book feel, but Space Channel 5 is every bit its conceptual equal by creating a wonderfully psychedelic outer space romp thats
campy, trippy, retro, and hilarious all at once.
With Space Channel 5, what we have here is a game with genuine sex appeal that isnt rooted in pubescent lust. It knows that
sexiness can come from personality, style, and body language. Ulala encompasses all of those qualities while having more originality
than Britney Spears, Christina Auguliera, Jessica Simpson, and Mandy Moore combined. Slick production values and upbeat music combined
with challenging gameplay make Space Channel 5 a game that simply rocks -- or should I say "rockets into outer space?"
- Published June 27, 2000
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