The lack of a 2-player mode in Soul Fighter didnt annoy
me as much as it did Dale. I was actually looking forward to playing an old-school, side-scrolling fighting game
since there hasnt really been a good one since Super Double Dragon on the SNES. What I saw instead when I
played Soul Fighter was plenty of wasted potential. There are some noticeable positives like detailed graphics, smooth
animation, and responsive controls and some of the combo and weapon attacks can even be described as interesting.
Unfortunately, the rest of the game is simply marred by horribly poor execution in almost every other facet.
The camera angles are always revolving in an undesired direction and everything appears cramped to the point where
enemy presence is constantly obscured. Movie cut-scenes in between stages are deplorable. Not only are the graphics
downgraded from the in-game ones (as Dale mentioned), but there is something seriously wrong about having the other
two characters appear in those cut-scenes just to disappear when back in the game! Lets not even get into how the
scenes make little sense and do little to further the scant semblance of a plot. Additionally, the stages are laid
out in the most uneven of fashions. One stage may have a player needing to kill over twenty monsters while the next
stage will only require players defeat seven. Not only is the gameplay non-progressive, its also overly repetitive.
And this only gets worse as later stages feel rushed and populated with enemies that are nearly identical to the ones
from early stages (but with slightly different appearances).
Also worth discussing is the perhaps dishonest marketing strategy of having the title curiously similar to the
infinitely superior Soul Calibur. I only hope
that no one mistakes the two because the two are universes apart. When all is said and done, Soul Fighter surprisingly
isnt the worst game on the market and is mildly playable. But its just wrought with such poor execution and so many
bad design decisions that, with so many better games out there, no one should have to tolerate it.
- Published February 27, 2000
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