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Silent Hill 3
Platform < PS2/PC >      Developer < KCET >      Publisher < Konami >

Second Opinion(s)
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Review By
by Andrew Fletcher
Andrew Fletcher

I have never played the original Silent Hill. I'll get that out of the way now. So the overly-familiar plot of Silent Hill 3 is less of an issue for me than it is for Matt. I do, however, recognise a clichéd, fractured and dull storyline when I see one. I'll refrain from dishing out another lecture on effective storytelling, but I feel duty-bound to point out that for anyone unfamiliar with this game's prequels the plot is cripplingly convoluted. First-timers will no doubt resent having to work so hard at making sense of the flaccid plot developments just to piece together a wayward and pointless religious fable. I know I did.

Turning to more obvious concerns, Silent Hill 3's nuts-and-bolts adventure game design should rightly come in for criticism. Or should it? Admittedly, it feels pretty ridiculous in this day and age to be pushing your character along walls, desperately pressing 'X' just to try and get a reaction out of the scenery, but, by and large, it's a system that works. There's a kind of anally-retentive charm to be had in the necessarily methodical and thorough exploration of multi-roomed corridors. Perhaps such middle-of-the-road gameplay alone does not make the game "a worthwhile experience" (as Matt puts it), but, coupled with the directorial flourishes and aesthetic flair of Konami's immensely skilled development team, Silent Hill 3 is never less than compelling right through to its conclusion. Any tedious backtracking, for example, actually becomes a masterclass in how to pitch a genuinely expressive atmosphere—thanks in no small part to the continued excellence of series composer Akira Yamaoka. And personally, I found great pleasure in negotiating the satisfyingly skew-whiff camera angles: Some of the more unexpected and unconventional viewpoints offer wondrous shots of the remarkable detail and near photo-realistic textures that make up each area—all illuminated, of course, with the help of some magnificent lighting effects.

In fact, the sheer dark beauty of the game is one of Silent Hill 3's trump cards. The game underscores its well-crafted environments with a keen sense of realism, and when Heather enters the horrifying "other realm," her world transforms into a sensational mesh of murky reds, clotting blood and blurry walls. Personally, however, I was less impressed than Matt with the game's often re-hashed and occasionally formulaic choice of imagery. Maybe a rabbit costume covered in blood at an abandoned fairground should be scary, but it just isn't. Everything's technically nightmarish, but it won't give you nightmares. And in contrast to its predecessor's expertly judged allegories, Silent Hill 3's purely literal level of representation infuses the imagery with a kind of horror-for-the-sake-of-it feeling where any real insight or deep meaning is scarce. Add this to the rather flat gameplay, and at times it seems like Silent Hill 3 is part of that disconcerting new breed of videogames which showcase outrageously high (and expensive) production values even in the face of so little substance. At its worst, it recalls SCEE's horribly misguided gothic adventure Primal, with an ostensibly slick, big-budget feel airbrushing a catalogue of errors.

Crucially, however, where Primal was dragged down and defined by its individual failings, Silent Hill 3 rises above them. I am inclined to summarize in a positive tone because in spite of its frailties, and to some extent because of them, Silent Hill 3 offers an experience that feels quite unlike any other game on the market. This experience is far greater than the sum of its parts, and the fact that it grips you by means other than established gameplay tenets is, if anything, all the more impressive. That any mainstream videogame is committed to exploring such dense, esoteric themes with this level of care and professionalism is refreshing and highly laudable in itself. So as long as Silent Hill remains one of the only genuinely mature game series to succeed by appealing to the players' emotional sensibilities, its implicit potency and continued significance are assured.

RATING: 7.0
Published: October 29, 2003
Disclaimer: This review is based on the PS2 version of the game.



dolphus3rd says...
Silent Hill 3 immediately lacks the subtlety and finesse of the two previous installments, plunging you rather confusingly into the dark underworld of the game as part of a dream. This results in a game which is rather difficult to get into, and a game which simply isn't as scary as the other preceding two. The lack of subtlety is a shame, but this is still a game to savor—the subway area is effectively disturbing, and the some of the advanced graphical effects are sublime and result in a disturbing sense of unease. The game isn't as intelligent, however, and is much more two-dimensional plot-wise, taking a step back from the larger scale plots of the others (which were always open to different interpretations). Yet this is a professional, well-made game, and fans of the series will certainly recognize its worth.

RATING: 7.0



Sean Riley says...
The real problem with Silent Hill 3 is right there in the title; there's a distinct shortage of silence on offer. (Especially for the first half of the game.) Those who remember how sparse monster encounters were in the first two games will be surprised by just how much killing is required to complete this one. As a result, we don't have time to be scared—we're too busy killing things to be scared. I know that sounds strange, but it's true. It's scarier to not be fighting a monster, when you're busy worrying about where the monsters are.

That said, it's not a total waste. The second half of the game works much better than the first, and contains some very Silent Hill-ish gems. A series of letters that Heather finds in a hospital are perhaps a cliché... but that doll sitting beside each one sure as hell isn't. It's creepy, and I appreciated its inclusion.

But they're too few, and buried in a sea of combat and cheap frights. Toward the end of the game, there is a sequence that is nothing more than an excuse for cheap "boo!" frights, and you'll know what it is when you see it. This is a shame for a usually intellectual series given to implying horror rather than showing it. Let's hope The Room restores the game's focus to the creepy rather than the explosive.

RATING: 6.0



Solidsnack1234 says...
I think the two reviewers are being too harsh. Yes, much of the plot is predictable, and there is no startling plot twist this time, especially if you've played the first game, but I still appreciate this game. While the main plot isn't anything special, some subplots and individual scenes are. Some scenes, starting early on, are scary as hell. (Hint: Bathrooms) Also, a small collection of scenes occur on the way to Silent Hill during the middle of the game, that are really beautiful, moving scenes. (I won't spoil them.)

While the core gameplay hasn't changed much, it is still very playable and (unconventionally) entertaining.

Now, some of the subplots and minor dialogue exchanges help illuminate ideas that were only in series fans' heads before, such as what the monsters really are, and what the hell really happened in Silent Hill 1. (Silent Hill 1 is bluntly explained here, so the original game's mystery is lost.)

To move away from the aesthetics, and to defend the game, I would say that this game can be seen as a second act in the Silent Hill story, and thus it needs no large sections of buildup, especially if one were to go back and play the first and third games together in one continuous marathon of game-playing.

To sum up, Silent Hill 3 is a decent, though slightly disappointing addition to the series, and is a fine purchase for series fans. However, it isn't going to win any new ones.

RATING: 8.0



chrono77li says...
Ok no offence to any of you but I should smack anyone who thinks this game stinks. This was the first silent hill game I played and it was the one that got me playing silent hill. I have beaten all four and so far 3 was the best horror game I've ever played including all resident evils and fatal frames. The game was well made and it took me 20 hours to beat it. It scared the crap out of me throughout the whole game. I had no problmes understanding the story at all I found it cool how it relates to silent hill 1 but the fact remains I've beat all 4 of the games and it is my favourite silent hill so far. The only problem that I found was that it had to end (then again all games have to end sometime). A lot of people seem to have a problem with Heather but I'd say having Heather scared all the time really added to the fear effect of the game and when it comes to Harry, James or Henry I liked Heather the best. Her personallity fit the situation better because I guarantee anyone would be a little more freeked out if a human shaped thing covered in blood wielding an axe came at you than just saying 'what the heck?' To sum it up I think it's better than 1, 2 or 4.

RATING: 9.5
Published:December 1, 2004


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