Few games, in spirit, actually live up to the famed ESRB 'mature' rating. In attempts to capture a more adult mainstream
market, developers often dump in extreme violence, profane language, and sexually risqu content in order to achieve that 'mature'
status. This kind of mentality has resulted in games that range from being dangerously exploitative (i.e. Kingpin) to dumbfoundly
laughable (i.e. Duke Nukem: Zero Hour), but all the while not the least bit 'mature' nor 'adult'. Fortunately, Shadow Man offers a hopeful
sign that better things are to come because this game doesn't fall under the same guises and actually lives up to that oh-so
controversial rating.
Through its splendid graphics, ominous audio, and its well-scripted and well-acted dialogue, Shadow Man delivers a package that's
respectable to the over 18 age group (but not by much). There's still plenty of bloodletting and overt cussing, but the majority
of it is done within the creative context of the game and doesn't feel overly abused or cheaply implemented. Don't get me wrong
though, in spite of the tight aesthetic control, this game is as dark and nihilistic as anything I've played in recent years (all
the doom and gloom started to bother even me in that David Fincher kind of way). It's just that all the savagery and profanity
effectively permeates through every aspect, including the most important one: the gameplay.
However, even with the successful integration of controversial elements into the gameplay, Shadow Man still comes up short in the very
same topic. Like Dale already mentioned, the game lacks vitality when actually playing it. And that's not a slight on the controls,
because I didn't share the same difficulties as Dale did, but rather on the primary objectives. The bulk of the game involves
exploring through huge sprawling landscapes in search of artifacts, which is not the problem in itself. The problem is that there
isn't a sense of ingenuity in locating these objects. After extensive days of hunting with little reward to show for it besides the
opening of more expansive areas so I can repeat the whole process again, tedium, frustration, and boredom start to rear their ugly
heads. Of course it doesn't help that what the instruction manual describes as an open-ended adventure really meant that I would
never know where I needed to go or what artifacts I needed in order to get there.
Even with those major complaints, Shadow Man is still a very competent and solid game that delivers in almost every other aspect (especially
visually). I can imagine those looking for this type of an action game or fans of the comic book will find, more or less, what they
are looking for and I wouldn't be the one to discourage them. For me, however, Shadow Man remains a tease. Its opens up some possibilities for
games that truly should be considered mature, but falters slightly by not making the gameplay every bit as innovative as the content.
- Published September 23, 1999
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