| Consumer Advice |
ESRB Rating: Teen (13+) Mild Language, Violence
Parents have a few things to look out for. First of all, the control scheme and difficulty level are too much for younger kids, so aim this at the older ones. Secondly, the creatures die in small, bloody
explosions that rain body parts, so that might put off people with an aversion
to gore. Also, some of the voiceovers say things like "youre psychotic" or
"youre such a murdererI like that!", which might be of concern to some. Deaf and hard of hearing gamers should be aware that there is no text for the intro or
ending cutscenes, nor is there any text for the various pieces of information
which pop up in the middle of the levels. Text is provided in the cutscenes
between levels, however. Gamers in general might be put off by the games
rough technical edges and significant challenge on the Hard or Savage
difficulties (which are two-thirds of the games length.) Otherwise, its a
great dogfighting game with some excellent multiplayer options and good variety
in the singleplayer events. Fans of aerial combat definitely need to
check out Savage Skies. The monster angle is pretty unique, but the
control is tight and theres lots to do, so youll definitely get your moneys
worth whether you like winged rats and flying eyeballs or not. Guitar rock
fans are in for a treat. The game was originally going to be called "Ozzys
Black Skies", so that will probably give you a good idea of what kind of music
to expect. Theres not as many tracks as I would have liked, but whats there
is pretty decent headbanging stuff, along with a minor Zeppelin influence or
two. Some may complain, but lets face it flight combat games just DONT sound
right unless theres some squealing guitar in the background. |
Gamers today are blessed with some amazingly powerful
consoles, quite capable of things that were impossible just a few years ago.
Unfortunately, along with such power comes a price. With the current wave of
advanced boxes, were seeing record numbers of PC games being ported to home
systems. No longer held back by inferior technology, more and more companies
are seeing a new market for titles that were once only possible on
thousand-dollar computer setups.
To borrow (and paraphrase) a famous saying: "Good game
design is like pornography. I cant define it, but I know it when I see it."
In my experience, I generally dont see "it" when I look at
PC games. While there are a handful of unquestionably excellent titles, there
are scores upon scores of bug-ridden, shoddily programmed, loosely designed,
malevolently difficult and inscrutably puzzling games that are partially
redeemed only by plentiful cheat codes and the ability to save anywhere. Im
not saying that console games are without sin, but in general they tend to be
tighter, more focused and have a completely different relationship to the player
than the majority of PC games.
Comparing the two is practically apples and oranges, really.
Since I freely admit being a console gamer to the core, its pretty rare that I
find a PC game thats worth spending time with. Savage Skies is a
different kind of animal, however. Rather than call it a port, it might be a
more appropriate reflection of the times to call it a hybrid. It retains heavy
influences of its non-console origins, but it displays a different awareness of
the expanding market along with a good amount of structure that appeals to
console sensibilities.
Savage Skies is an aerial combat game that employs
fantastic and frightening creatures instead of the usual military aircraft or
sci-fi spaceships. The gist of the story is that an evil necromancer has
usurped his king, and the kings soul splits into three pieces upon dying. Each
of these soul fragments materializes as a powerful warrior fighting for a
different faction in the kingdom, with the ultimate goal of conquering the
other two in order to re-unify itself and retake the throne. You can choose to
play as any of the factions, each one representing a different difficulty
level. My personal favorite was the evil death-obsessed Pariah army (savage), but the bio-mutant Chrysalis swarm (hard) and knightly Virtwyn (easy) were
equally enjoyable.
The game plays much like Namcos Ace Combat series,
and shares a lot of the same energy. Control is tight, and works very well
using the basic flight setup common to almost every title in the genre. Each
steed has two different weapons ranging from defensive shields to fire breath
or even poisonous vomit. The creatures also employ heat-seeking projectiles for
minimal damage (to prevent "fire and forget" boredom) in addition to other
pickups like floating mines or the super-powerful Decimator cannon.
Lighter mounts are capable of evasive loops and similar
acrobatics.
Let me just say that I basically loved this game from the
get-go. The first good sign was that there are 24 creatures in the game to pick
from, though only three initially. After beating a stage, a new creature will
be unlocked for use in any previous level. Unlike some games where the
differences in vehicle performance are minor or trivial, the varying qualities
of the creatures are stark and obvious. Looking at speed, agility, firepower
and stamina, every mount is clearly distinguishable from the others. This is
not only great design, but adds a lot of depth to the game. You may have to
tough it out with the developers choice of creature the first time through a
stage, but its very satisfying to come back and turn the tables on the enemies
with one of the beefier monsters.
The variety in creatures was much appreciated, but it was
nothing compared to the variety in gameplay. There were a small handful of
"kill all enemy" levels, but the majority of them were unique with different
objectives. One minute youre sneaking inside an enemy fortress, the next
youre defending a caravan of airships from enemies. Switching viewpoints in
the story was also great since you may defend a village for the Virtwyn, and
then turn around and raze the same one for the Pariah. My favorite stage
involved annihilating a huge floating biological fortress, but almost every
goal was different enough that I never once got bored, even going through all
three campaigns. Keep in mind that the creature you are initially assigned in
each area might not match your style of play, so you have to be creative in
planning out strategies and seeking holes in enemy defenses to capitalize on
your creatures particular strengths. Marvelous.
To complement the satisfying objectives, the visual design
of the assorted terrains and areas are extremely high-quality and look amazing.
There are a number of ruins and castles in addition to murky swamps, pulsing
lava reaches and some wide-open expanses set high among the clouds. With the
huge size of the levels, there is a little fogging in extreme distances and
some minimal pop-up, but never enough to distract or affect gameplay. iRock has
done an excellent job of creating fantasy locales which not only convey the
right amount of make-believe, but combine the right proportions of
architecture, ground and open sky to make each stage interesting and
entertaining.
Despite my obvious enthusiasm, Savage Skies does have its fair share of problem areas. None of the things Ive earmarked were enough to seriously rain on my parade, but theres definitely a bit of turbulence in the air. Fasten seatbelts.
A common error most PC games make is in the area of
presentation and cohesion. What I mean by this is that its very common to see
static loading screens or scrolling text instead of having uninterrupted
transitions or cutscenes with character interaction. iRock makes this same
mistake by skimping on the interstitial content, and its really too bad since
theyve crafted an above-average story that could have been much more engaging.
The action is great, but a little more immersion in the games world and
characters would have been appreciated.
Another area where computer games tend to trip up are
lopsided, poorly paced difficulty levels. In general, most missions here are
balanced well, but there are a few stages where you simply have to shut the
thing off and take a time-out. Its a bit frustrating to go from dispatching
enemies with ease to getting the smack thoroughly and effortlessly laid down on
you in the next level. It doesnt happen often, but there a few marathon stages
where you can easily be picked off only seconds before completion. Others can
be a little confusing in their layout, and the lack of mid-level checkpoints
means that you have to try again from the beginning if you go down in flames.
Its disappointing that the game throws some unpleasant curveballs like
infinitely replenishing enemies or opponents that seem to appear out of nowhere, but the old standby of "trial and error" will eventually put you on
top.
Looking at the technical aspects, the game lost points due
to a number of rough edges, possibly due to a lack of familiarity with the
PlayStation 2's hardware. For example, the framerate is stable, although its not as high
as it should be. It doesnt jump erratically, but does tend to slow down evenly
when indoors or when youre swarmed by flyers. The size of your character and
his steeds are on the smallish side, too. Its good in the sense that you get a
pretty clear view of your surroundings, but I think they could have upped the
scale of your beast without compromising visibility. I also had problems with
the poor quality of the audio. The game will sometimes give you spoken orders
or prompts in the middle of a mission, but theyre often garbled or drowned out
by the explosions, guitar and other random sound effects. Sometimes it seemed
like they just cut out altogether. Lastly, its always annoying to be unable to
reconfigure the controls to my liking. There are three or four setups to choose
from, but none of them were optimal. In this day and age, a simple feature like
that should be a given.
In total, Savage Skies is something of a surprise.
While it doesnt completely leave its PC origins behind, its one of the first
games of its kind to acknowledge the different needs and expectations of a
console-oriented audience. Its fast-paced, fun, and has a lot of replay in the
two-player versus and cooperative modes. Theres also a wealth of things to
find and unlock, on top of superb mission diversity. Its too bad that a game
with this much going for it will probably end up lingering silently on shelves
before vanishing into the hall of underappreciated games. While its not as
technically honed as other titles might be, do yourself a favor by overlooking
the minor flaws and give it a chance—this is a bona-fide sleeper hit for fans
of aerial combat.
- Published May 1, 2002
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