As Brad says, Rygar: The Legendary Adventure borrows heavily--and in some cases, outright plagiarizes-from the structure and aesthetic of Devil May Cry (DMC). The static camera angles, the save system, and even the fonts are nearly identical to DMC. At first glance, Rygar, with his stiff, geriatric jumps, appears to be an older, slower, Greco-Roman version of Dante. But after playing through the first few levels, I stopped comparing and contrasting with DMC and began appreciating—and thoroughly enjoying—Rygar on its own terms.
That's not to say Rygar is flawless. The story—terrible Tecmo tripe, as Brad says—only complicates things. Exploration is needlessly confused by the static camera angles; on one occasion, I missed an entire portion of a level due to a bad camera. Destroying the environment with my Diskarmor is great fun, but for some reason only about half of the columns and arches are actually destructible. And the Mystic Stones, even after playing through the game twice, are still somewhat mysterious to me.
But once I did get my bearings, Rygar began yielding pleasures. I especially appreciated the subtleties of the Diskarmor, which is one of most creative weapons ever seen in a videogame. It's extremely gratifying to experiment with the yo-yo-like shield, discovering new moves. My personal favorite (since Brad shared his) involves spinning it to create a miniature tornado; enemies are sucked into the vortex of the tornado, then battered with multiple hits. With these kinds of satisfying combos, wielding the Diskarmor just never gets old.
Unfortunately, the game doesn't deliver enough opportunities to use this impressive weapon. All too often I found myself running from screen to screen, anxious to find fresh enemies to battle. The Cyclopes—easily one of the more formidable enemies in the game—only appears a half-dozen times. It seems odd to me that the producers went to the trouble to create him then used him so sparingly. Only on the Hard setting, which is unlocked after completing Normal, was my Diskarmor proficiency truly tested. And while the more common enemies in the game leave something to be desired (angry caterpillars anyone?), the bosses, in contrast, are utterly spectacular and provide some of Rygar's most exciting moments. Massive and intimidating, the bosses require genuine strategy—some battles had me switching furiously between Diskarmors—and these hideous beasts are great fun to finally bring down.
Brad complained that Rygar's five-hour quest feels somewhat truncated. I disagree. As with a good novel or film, the auteurs behind the game had the sense to know when to end things, i.e. while the experience is still engaging, before tedium sets in. Of course, I wanted more Rygar after the credits rolled, but I prefer to be left wanting more rather than feeling relieved that the damn thing is over, which is how I've felt at the end of many lesser games. As I pulled the Rygar disc from my PlayStation 2, I felt that sense of satisfaction and accomplishment that I get only from the better videogames. Rygar certainly isn't revolutionary, but the detailed graphics, exciting boss fights, and that wonderful Diskarmor make this one of the more memorable trips I've taken in the third-person action genre in recent months.
As Brad says, Rygar: The Legendary Adventure borrows heavily--and in some cases, outright plagiarizes-from the structure and aesthetic of Devil May Cry. The static camera angles, the save system, and even the fonts are nearly identical to DMC. At first glance, Rygar, with his stiff, geriatric jumps, appears to be an older, slower, Greco-Roman version of Dante. But after playing through the first few levels, I stopped comparing and contrasting with DMC and began appreciating-and thoroughly enjoying-Rygar on its own terms.
That's not to say Rygar is flawless. The story-terrible Tecmo tripe, as Brad says-only complicates things. Exploration is needlessly confused by the static camera angles; on one occasion, I missed an entire portion of a level due to a bad camera. Destroying the environment with my Diskarmor is great fun, but for some reason only about half of the columns and arches are actually destructible. And the Mystic Stones, even after playing through the game twice, are still somewhat mysterious to me.
But once I did get my bearings, Rygar began yielding pleasures. I especially appreciated the subtleties of the Diskarmor, which is one of most creative weapons ever seen in a videogame. It's extremely gratifying to experiment with the yo-yo-like shield, discovering new moves. My personal favorite (since Brad shared his) involves spinning it to create a miniature tornado; enemies are sucked into the vortex of the tornado, then battered with multiple hits. With these kinds of satisfying combos, wielding the Diskarmor just never gets old.
Unfortunately, the game doesn't deliver enough opportunities to use this impressive weapon. All too often I found myself running from screen to screen, anxious to find fresh enemies to battle. The Cyclopes-easily one of the more formidable enemies in the game-only appears a half-dozen times. It seems odd to me that the producers went to the trouble to create him then used him so sparingly. Only on the Hard setting, which is unlocked after completing Normal, was my Diskarmor proficiency truly tested. And while the more common enemies in the game leave something to be desired (angry caterpillars anyone?), the bosses, in contrast, are utterly spectacular and provide some of Rygar's most exciting moments. Massive and intimidating, the bosses require genuine strategy-some battles had me switching furiously between Diskarmors-and these hideous beasts are great fun to finally bring down.
Brad complained that Rygar's five-hour quest feels somewhat truncated. I disagree. As with a good novel or film, the auteurs behind the game had the sense to know when to end things, i.e. while the experience is still engaging, before tedium sets in. Of course, I wanted more Rygar after the credits rolled, but I prefer to be left wanting more rather than feeling relieved that the damn thing is over, which is how I've felt at the end of many lesser games. As I pulled the Rygar disc from my PlayStation 2, I felt that sense of satisfaction and accomplishment that I get only from the better videogames. Rygar certainly isn't revolutionary, but the detailed graphics, exciting boss fights, and that wonderful Diskarmor make this one of the more memorable trips I've taken in the third-person action genre in recent months.
- Published March 5, 2003
| Public Opinion |
belshy
9.0 Rating
|
The second opinion is spot on. Rygar is small, but perfectly formed, and after the relative anti-climax of Devil May Cry 2, shows that truly great 3rd-person role playing game action is alive and well on PlayStation 2.
| Public Opinion |
parappa
4.0 Rating
|
I have to disagree with both Brad and Scott about Rygar. Although the game was certainly visually appealing and intensely fun at times, there was not enough content in terms of story, puzzle solving, or exploration to make it a satisfying experience; and the strengths of the game's combat system were not enough to make up the difference. I blame Rygar for luring me into hoping that it would hold its own as a quest game and then sharply bursting that bubble.
| Public Opinion |
EnduroGamer
5.0 Rating
|
I also have to disagree with the two reviewers and say that while the game isn't worthless, I find very few redeeming aspects to this game and cannot find myself recommending it to anyone beyond a rental.
For starters, this Onimusha-clone features brain-numbing level design and the most rudimentary action that one can expect. While Scott did touch on the camera, I'd go so far as to say it's your biggest adversary in the game. The awful story and virtually useless Mythic Stones only make matters worse by highlighting two more areas which could have been good, but aren't.
I could honestly live with the above-mentioned complaints if other parts of the game were solid. But unfortunately, they aren't. While the game does have a couple of neat moments, there are far too many obnoxious boss fights for a game that only takes 5 hours to complete. Complicating matters is the fact that these boss fights become extremely cheap, not due to their difficulty, but because of the clunkiness of Rygar's controls and because sometimes the camera doesn't even show you the whole boss!
This game is the epitome of mediocrity. Avoid it.
Reader Second Opinions
|