Rez is something of an odd duck to review, like many recent genre-bending Sega games. I can definitely appreciate its richness and vibrancy, but I can also understand why it didnt exactly become a blockbuster hit.
Personally, I thought the music aspect of it was an interesting novelty, but not really that big a deal when you get right down to it. I focused more on playing it as a shooter and appreciated the quirky sounds in an incidental fashion. Im not the biggest techno-music fan in the world, and the soundtrack to the game never really grabbed me or put me in a groove. To my ear, it sounded mostly like blips and bleeps atop a bass beat, and only resembles a fully produced track when youre firing up a screen full of enemies. I echo Jamess thoughts when he says that the final piece of music was the strongest, and I also concur when he says that it would have been interesting to see what Rez would have been like with a wider range of music. While hardcore clubgoers may want to take a few "mood enhancers" before playing Rez, the aural selection really didnt do very much for me.
Visually, James is right on the money when he calls Rez psychedelic. I thought the presentation of the simple wireframes and trippy colors was extremely fresh and appealing in an electro-minimalist-retro kind of way. The concept and general flavor appealed to the art-y side of me, especially when you take into account the games premise. The simplicity of the stages matches the simplicity of the music, giving a good sense of balance on a metaphysical level.
Looking at the actual gameplay, Rez plays like Panzer Dragoons second cousin, twice removed. Being the Panzer fan that I am, I found the shooter portion of game itself to be reflexively enjoyable. However, be warned that its pretty simple and shallow. After getting accustomed to the games visual barrage, I managed to zone through it in about two or three well-glazed hours. Its short and sweet, but when I was done, I was DONE. None of the extras were compelling enough for me to put any serious effort into replay, and despite Rezs strange, hypnotically addicting personality, its charm wears off rather quickly. Its powerful when taken in small doses, but Rez is not a game to be played for the long haul.
For those gamers who are willing to take Rez on its own terms, theyll find an interesting, unique experience thats exactly what the psychiatrist ordered. However, its more of a mind-altering novelty than a traditional game, so some people may find that the brief high isnt worth the crash of being $50 poorer.
- Published April 10, 2002
Despite its obvious limitations due to the genre that it is in (shooters are notoriously short, even the best of them) - Rez transcends the normal boundaries of the shooter genre even while adhering to its most basic gameplay mechanics and on-rails presentation. Rez is an interactive exploration of music & sound using a rather limited yet highly entertaining mix of trance music that fits in with the theme of the game very much. Sure, the plot is throwaway, but the visuals are absolutely amazing in a trip hop retro wire way along with the thumping house vibe that permeates from every being in the game - which gets more and more intense as the game wears on. The last level itself is a mind meld of personal evolution coupled with some of the most intense fire fights this side of Panzer Dragoon or Einhander. The key to the game is slowly understanding how to build your own sounds, your own beats and making a musical and visual tour de force of your own design by slowly mastering the system. It might be short and sweet, but it is also a work of art to manipulate for the dedicated enthusiast.
| Public Opinion |
Gary F
9.0 Rating
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On the one hand, Rez is an example of videogames as art, on the other, it is a shooter on rails. The level of control you have is minimal and adheres to the most basic and old-fashioned gaming mechanics. Shoot the alien creatures, only this time there's a musical influence to the proceedings. This is what Rez is all about, and the impression you get after completion of its five levels (and one hour of play) is not a feeling of dissatisfaction, but exhilaration. Rez is the best amalgam of music and play, the sparse beats and pulsing movements of the wire scenery are hypnotically rewarding in a way no other game has achieved before. And to simply label it a 'videogame' is almost unfair.
Reader Second Opinions
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