Quantum Redshift is a white-knuckled adrenaline rush. Mike, who prefers the smooth, man-made tracks of XG3, totally misses the point of Quantum Redshift. These are hovercraft! Quantum Redshift gives them the tracks they deserve. We skip across sand dunes at 900MPH, the slightest bump sending us air-born - we fly up snowy mountain sides, leap off of cliffs and dive into a pool of water - popping up, with water streaming from our windshield, we throw the craft sideways into a turn, tapping turbo to straighten her out at the last second. Quantum Redshift requires almost Zen-like concentration to win at the speeds for which the tracks were designed (Master, Redshift), nothing feels faster, and no racing game has given me as many heart-pounding finishes.
Along with virtually every other reviewer who misjudged Quantum Redshift, Mike reveals his lack of skill, "even with practice and memorization, you can expect to spend a lot of time running into walls." He also says you will be "losing races from a handful of minor miscalculations." How else do you lose a race in a racing game?!
He misreports many of the game's strengths as flaws, and fails to mention the game's few genuine flaws: the 3rd person camera stinks (too rigidly fixed on the Y axis), and the weapon systems is unbalanced. Despite its flaws, Quantum Redshift is one of the best games for the Xbox, and currently one of it's best values ($20).