| Consumer Advice |
ESRB Rating: Everyone Mild Lyrics
Parents wont have much to fear from
Project Gotham Racing. This is a driving game with realistic physics and
controls. The only objectionable content might be the way the game allows you
to crash into walls and other cars at high rates of speed with little in the
way of consequences. Bizarre Creations and Microsoft have even gone so far as to put a
little disclaimer up before the title game pointing out that people shouldnt
drive like this in the real world. Hardcore Racing Fans should find
enough realism and adrenaline-pumping action in Project Gotham Racings gameplay to keep
them satisfied, but the rather limited number of vehicles might be a turn off. Fans
of Gran Turismo will like what Project Gotham Racing brings to the table, but
the difference in gameplay—with its emphasis on style—will leave most
preferring Sonys GT series. Casual gamers will undoubtedly find Project Gotham Racing
worth playing—its loaded with style, pretty graphics, and is one of the
showcases for Microsofts fledgling console. Deaf and hard of hearing gamers
will miss out on the solid soundwork and the radio stations, but otherwise will
have no problem playing the game. |
Before we get started, Ive got a confession to make: Ive
never been a fan of racing games. Sure, I can admire the artistry and attention
to detail in a game like Gran Turismo 3, or the thrill of driving
exotic cars that Id never get to experience in real life, but ultimately, all
racing games are sort of the same. Pick a car, drive a circuit, try to beat your
best time or win races to unlock more tracks and cars—lather, rinse, repeat.
So, it was with a bit of trepidation that I decided to
tackle Bizarre Creations Project Gotham Racing for
the Xbox. Id played their earlier Dreamcast title, Metropolis Street Racer,
and found it an entertaining—but flawed—game. The fact that it attempted to
tweak the standard racing game formula was what sold me on trying this new
title and, despite my dislike of racing games in general, I can certainly
assure you that Ive become a fan of Project Gotham Racing—a title that
takes ideas of Metropolis Street Racer and improves upon them
dramatically.
At its core, Project Gotham Racing is like every other racing game on
the market. It features a bevy of exotic cars (Ferraris, Mazdas, Vipers, and so
on), a plethora of street tracks from locations around the world, and a
treasure trove of goodies that can only be obtained by completing certain
gameplay tasks. However, what sets Project Gotham Racing apart is the
way it integrates the kudos system into the traditional racing gameplay.
Kudos are essentially style points that are awarded to
racers as they complete certain high risk maneuvers throughout the game.
Gunning around a corner full-throttle and sliding cleanly into the next
straightaway will earn you kudos. Catching air while driving through San
Francisco will earn you kudos. Completing tracks without hitting cones or
other obstacles will earn you kudos. Basically, any daring maneuver you can
come up with will earn you kudos as a reward. Because of this, Project
Gotham Racing is about more than simply crossing the finish line first.
Winning is nice, but winning with style is the games true goal. In fact, as
you progress through the game, winning alone isnt always enough to advance—youll
have to earn a minimum number of kudos as well.
The addition of the kudos system is one of the games
greatest strengths. While the average racing game rarely offers a reason to
return to previously bested tracks, Project Gotham Racing will have hardcore drivers
coming back to races numerous times just to try and get as many kudos as
possible. This increases the titles replay value dramatically.
Of course, the fact that the game features a multitude of
tracks and different objectives from the beginning makes this one of the deeper
racing games around anyway. Project Gotham Racing offers up a wide
variety of gameplay options—one can run street races, try to beat times, try to
rack up kudos on a precision course, and more—rather than simply racing six
cars around a circuit. Because of this, the game stays fresh.
While the game is easy to pick up and play, it takes quite a
bit of skill to master. As mentioned earlier, winning isnt always the only
goal—doing it with style and precision will often open up more of the games
abundant goodies. The thing is, while mastering tracks will take a great deal
of repetition (particularly as one gets farther in the game), it never becomes
overwhelmingly hard. Every race is winnable; its simply a matter of trying
them over and over again until you find the right strategy. Earning kudos while
doing this keeps the game from becoming overly frustrating. The game can be
brutally challenging, but the gameplay is so solid that youll keep coming back
to it anyway.
Couple the gameplay with some truly beautiful graphics that
show off the Xbox hardware, and things only get better. While the game isnt
quite the graphical showcase that is Gran Turismo 3, Project Gotham Racing is
certainly no slouch in the visual department.
The real stars of the game are the cars. While there arent
as many different vehicles to choose from as Id hoped, each car is a highly
detailed digital version of its real world counterpart. Simply put, the cars
are beautiful. The way the light reflects off them seems incredibly realistic, and
the damage they sustain from accidents in each lap is impressive in its detail
(even thought it becomes apparent as the game progresses that there isnt a
wide variety of different damage animations). Sadly, this is probably as close
as Im ever going to come to driving a Porsche Boxster S. And while the games
Boxster may or may not mirror the feel of the real car, the looks certainly
match completely.
Unfortunately, though, the cars are by far the best-looking
things in the game. Bizarre Creations has gone to great lengths to make the
cars as pretty as possible, but this seems to have come at the expense of the
environments they drive through. Project Gotham Racing features a variety of real world
settings that have been recreated quite faithfully. The problem stems from the
fact that the environments dont have the same detailed and organic look as the
cars. It occasionally feels like youre driving through a bad painting—building
architecture is bland, the textures are a little flat, and the whole city has
the feel of a bad cartoon than an actual environment. Its disappointing that
the game fails in this regard, especially when you consider that it does so
many other things right.
Luckily, thats the only major flaw in the game. Everything
else found in Project Gotham Racing is quality work done by a crew who clearly loves the
racing game genre. Controls are tight and responsive (even when playing with
the Xbox controller, which was a pleasant surprise), which is a must
considering that the game places such an onus on style and execution. Anything
less than perfect controls would make trying to earn the necessary kudos to
advance through stages a complete nightmare. Fortunately, thats not an issue
in Project Gotham Racing.
If the devil is in the details, then Project Gotham Racing is old
Scratch himself. Not only does the game feature real world cars, locations, and
an eye for the most minute of details (like the water splatter coming off the
tires on a rainy track), but it also features real world radio stations and DJs
spinning tunes for your driving pleasure. These arent your generic themes,
either; the game features tracks by real bands such as Gorillaz and a variety
of hip hop acts as well. Tired of the in-game soundtrack? Then take advantage
of the Xbox hard drive and rip some tracks of your own. Project Gotham
Racing allows for players to import their very own music for use while
driving.
Project Gotham Racing is an impressive racing game.
While its not quite on the same level as the Gran Turismo series,
theyre definitely in the same parking lot. Project Gotham Racings innovative kudos
system adds a great deal to the traditional driving game formula, making it so
that skill and speed are both factors necessary to win. Consider that with the
lush car graphics, the multitude of items to unlock, and the sheer breadth and
depth of the game and one can see why Project Gotham Racing has made me
reconsider my casual dismissal of the racing game genre. While it hasnt made
me a hardcore racing game fan, Project Gotham Racing demonstrates that theres still room
for innovation in even the most traditional gaming categories.
- Published June 5, 2002
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