| Consumer Advice |
ESRB Rating: Everyone
Two fields may seem minuscule to some, but rest assure since the concept of Pokémon depends on having only a red
and blue version. Adding more would only weaken that very fabric that makes the formula a success. There is also plenty
of diversity in the gameplay to keep things from getting bored. For Game Boy owners, the recent rash of colorized remixes
makes Pokémon Pinball stands out as an original title and the unique rumble feature only further emphasizes that. So while this game
won't displace Tetris has the must-have title on long trips, its still a great alternative especially if you get into a
heated competition for the top score, despite there being no real linked two-player modes. Next-generation system owners
should keep in mind that while the graphics are quite charming and utilize the available colors well; everything looks
distinctly 8-bit. For people disgusted with Pokémon, Pokémon Pinball won't change your mind. But for those who want to see what the
Pokémon craze is all about without having to sacrifice the tremendous hours required to the play the role-playing game,
Pokémon Pinball is perfect. |
Space War may have ushered in the coin-operated (coin-op) videogame generation, but like dinosaurs that once
dominated the Earth before humans, pinball machines once ruled the arcades before videogames. Only to be preceded
by Kinetoscopes and Nickelodeons (the primordial ooze of coin-ops), pinball reached a level of simplicity and
elegance in gameplay only occasionally matched by modern games such as Tetris. But make no mistake, Pinball is not
completely extinct and again like dinosaurs, remnants of its existence can be found in unexpected places. The most
obvious of which is video-pinball that tries to replicate the physics, mechanisms and addictiveness of pinball
onscreen and via pixels and sprites.
Pokémon Pinball is Nintendo's newest foray into that genre, but only this time, they've added two very potent
ingredients to the concoction: the resurgent Game Boy Color and the phenomenally popular, Pokémon. This devastating
combination makes for what is easily the most high-profile video-pinball game in recent memory. However, with Nintendo
struggling against competitors in its native home of Japan, you have to wonder if they are tempted to overwork the
cash-cow that has allowed them to endure the onslaught thus far
in the Console Wars. So is Pokémon Pinball simply over milking the udders or will it develop into a newly prized cash-calf?
The first thing I noticed about Pokémon Pinball was the oversized shape of the cart due to the built-in rumble feature. This
is the second Game Boy cart to include it and it represents Nintendo's consistent approach in bringing accessible
new gaming technologies to the consumer. It may jack up the price of the game by a significant margin, but in this
case, I think it's well worth it. The subtle vibration that it generates is a terrific match for the mild tremors
and shakes normally incurred by the various bumpers commonly found in pinball games. Add the ability to tilt the
field and you already have a game that is on the right track to capturing the pinball experience.
After playing the game a while, it's not hard to see why Nintendo transposed the Pokémon franchise to this format.
Traditionally, pinball games contain various puzzles in the form of complex mouse trap-like contraptions scattered
across the playing board. Unraveling these contraptions require a scheme of targets to be accurately struck with the
ball at the right
time in the right order. Upon completion of the procedure, points are awarded (the more complex the procedure, the
higher the points). In the case of Pokémon Pinball, a Pokeball is used for the ball and actual Pokémon are used to replace those
very contraptions that form the concept of scoring. It's a near perfect match because Pokémon themselves are varied,
diminutive in size and pack in much complexity as well. The usual glitzy flashing lights of regular pinball are
replaced by the animated antics of Pikachu's electric shocks and literally hundreds of other Pokémon. It also plays
up the advantages of video-pinball by making a genre that typically feels very mechanical seem very organic and lively
instead. It's an unexpected offshoot, but very welcome at the same time.
Gameplay in pinball really boils down to competing against other players by obtaining ridiculously high scores. For
diversity, Pokémon Pinball incorporates the "gotta catch'em all" philosophy into two playable fields of red and blue. Depending on
the color fields, certain Pokémon are unleashed during the game by hitting particular targets and switches. Then these
Pokémon are captured by pouncing the ball them and captured Pokémon are then (surprise!) added to the database of the
Pokedex. Switching stages, Pokémon evolutions, bonus stages, and all sorts of Pokémon-isms are thrown in to keep things
interesting. But at the same time, developers never lose sight of what pinball is all about. Scoring points still takes
precedence over everything else and all the other features don't distract, but add variety in a very good way.
I don't have many complaints about Pokémon Pinball. I was initially very distracted by the way the field is divided in two and the
way the ball moves between the halves. The field doesn't scroll through seamlessly, but instead jump cuts with a split
second delay in between. That ever so slight delay really drove me up the wall, but surprisingly, the more I played and
the more involved I became, the less I noticed. Sure enough, after logging in countless hours, I didn't even notice.
So while I don't think Pokémon Pinball is the Second Coming of the franchise, it's definitely a game of substance. The developers
clearly understand the dynamics that have kept the game of pinball such a timeless classic and the Pokémon franchise
isn't cheaply exploited, but well integrated. Most importantly, the game is very fun and addictive. Yet in the end, I
found Pokémon Pinball to be extremely clever, but not quite cathartic, keeping it from the absolute pinnacle of today's games.
- Published August 8, 1999
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