| Consumer Advice |
ESRB Rating: Mature (17+) Animated Blood, Animated Violence
Parents should
also be aware the game is rated 'mature.' While there's a heavy amount of R-rated blood splattering, I wouldn't really describe the game as being
over-the-top. The realistic reactions of computer enemies being shot in particular parts of their bodies (particularly in the neck and head) can
be rather intense, but outside of that and the blood splatter, Perfect Dark keeps things rather clean in terms of language and sex. Fans of GoldenEye 007 and first person shooters who are
expecting something revolutionary will probably feel a bit disappointed. For all the new weapons, features, and modes, Perfect Dark
doesnt have a very original storyline and doesnt play all that different from its predecessor. Those same fans who arent as concerned about
innovation and would be more than happy with a large-scale update to GoldenEye
will find Perfect Dark to be heaven-sent. The new missions on their highest level of difficulty are every bit as challenging as the ones
in GoldenEye. For multiplayer fans, Perfect Dark is about as 'perfect' as multiplayer gaming will ever get on the Nintendo
64. The sheer amount of scenarios and new options like being able to include up to eight Simulants, makes the game a must-own for those who like
to crowd around the couch. Casual gamers may be put off by the elaborate controls, the complex mission objectives, and the lack of a map
feature to help navigate through the lengthy stages. Make no mistake; Perfect Dark is strictly for the hardcore. |
Throughout Nintendos history as one of the worlds most popular videogame companies, a few ingredients have been key
to its success. At the top of that list, is revered game designer, Shigeru Miyamoto, whose imagination reinvigorated the
industry years ago and continues to be a pioneering force of innovation and creativity today. Not far behind Miyamoto on
that list would have to be UK-based, second-party game developer, Rare. Miyamoto may be the soul of Nintendo that has kept them vital, but Rare is the heart that has kept the company pumping with a string of successful
titles that date back to the first 8-bit NES console.
In those early days, spanning from the mid- to late 80s, Rare was producing hits like R.C. ProAm and Battletoads.
And at the end of the SNES's life-cycle in the mid 90s—when 16-bit was on its way out for 32-bit systems—Rare kept
the platform alive much longer than expected with massive sales from blockbuster smashes like Killer Instinct and
Donkey Kong Country. The relationship between these two companies proved to be even more fruitful in the late 90s
when Rare produced one of the finest videogames ever made, GoldenEye 007,
for Nintendos latest system, the Nintendo 64. Not only did the title receive unanimous critical acclaim from the
media (scoring the highest possible 10 rating from this critic); it also solidified Rares status, in the minds of the
gaming public, as one of the industries top developers. So it should come as no surprise that as history begins to repeat
itself (like its predecessor, the Nintendo 64 is now facing extinction from technologically superior systems), Nintendo has once
again called upon Rare to breathe new life into their system, which already has one foot in the grave. That lifeline arrives
in the form of Perfect Dark, a first-person shooter that is the spiritual sequel to GoldenEye 007.
From the earliest announcements of the games development to its completion, Perfect Dark has generated buzz of
almost "Daikatanian" proportions. The game has been sacked with numerous productions delays, missed release dates,
rumors of poor technical performance, and a highly touted 'import-your-own-face' feature via the Game Boy camera that was
ultimately dropped amidst controversy and conflicting reasons. The game has been several years in the making and final results are interesting because they highlight some of Rares greatest strengths and
weaknesses as developers.
There are two major weaknesses that have plagued recent Rare titles—like Jet Force Gemini
and Donkey Kong 64—that also rear their heads
in Perfect Dark. They all suffer from uninspired character designs. In the case of GoldenEye 007,
Rare was able to dodge the bullet because they had the benefit of using super spy icon, James Bond, along with all the other
colorful characters from the movie. Unfortunately, the new cast of characters created for Perfect Dark is grossly
inadequate when compared to the ones from GoldenEye. The lead player-controlled protagonist, Joanna Dark, exhibits
few emotions beyond being clueless and bland. The only sparse signs of individuality lay in her Lara Croft-like English accent
and different outfits she sports from mission to mission. The supporting cast gets a similarly shallow, nothing-below-the-surface
treatment. Joannas boss, Daniel Carrington, and her arch nemesis, Cassandra De Vries, seem no more interesting than stuffy
corporate executives; also with English accents. There are other characters like the enigmatic hitman, Mr. Blonde, and the
President (why is it that we can only get African American presidents in fantasy sci-fi?), who simply reek of genericism.
Whats even worse are the non-human characters. The uncleverly named, Elvis (how many times have we heard that one before)
—who looks like your average bulb-headed aliens with big eyes—is supposed to be serve as sort of a running gag and
sidekick-style comic relief, but really comes off dull as dirt. The remaining non-human characters like the hovering mini-robot,
Dr. Carroll, and the insect-like alien enemies all seem lifted right out of Jet Force Gemini. The developers at Rare
must have seen the movie Starship Troopers one too many times because starting with Jet Force Gemini, all the enemy alien races theyve created have always been insect-like. Couldnt they have come up with a more imaginative
alien species that hasnt already been over-saturated in pop-culture?
The second major weakness that seems to befall Rares efforts including Perfect Dark is the storyline. Again, this
problem wasnt an issue with GoldenEye because its plot benefited from the backing of a Hollywood screenplay. The
results were much more consistent and progressive. As for the story cooked up for Perfect Dark, not only is the
alien/assassination/conspiracy plot unoriginal and muddled, its also poorly integrated into the one-player missions. Most stages
shift dramatically from one location to the next and the cut-scenes, coupled with plain-text mission briefings, are barely
adequate for fleshing out the rather complex storyline details in-between stages. By the latter-third of the game, I wasnt even
sure if the stages made sense in the context of the overall story. I simply went about accomplishing my goals per stage and didnt
really care too much about the final outcome.
As for the major strengths that Perfect Dark exhibits, they prove to be characteristic of other recent Rare titles.
First is the one-player level/mission design. Despite being motivated poorly by the storyline and being occasionally convoluted,
the multiple objective-based missions are wonderfully well thought out with a nice mix of timed, patterned, and random events that
makes playing through them different and refreshing each time. A wide variety of different weapons and items per stage also keep
things exciting (the X-ray-shoot-through-walls, alien Far Sight weapon must be seen to be believed). And like its predecessor,
GoldenEye, each stage in Perfect Dark can also be played on three difficulty levels; each progressively harder than
the next with more mission objectives and improved enemy abilities. At its most difficult setting, missions boast an extremely
complex list of objectives and the gameplay is tough to a dizzying pace. But by the same token, there are few gaming experiences
that are as addictive and satisfying as conquering these difficult stages. The level of pain and joy involved with beating the game
at its near-impossible setting is best described as cathartic (anyone who's ever gotten the invincibility code by beating the second stage of GoldenEye
under the two-minute five second mark knows what Im talking about).
The second area that Perfect Dark truly shines in and is representative of Rares signature is the multiplayer modes.
Whether you're talking about the two or four player modes, no other console game to date has as many modes and options. The sheer
amount of features is simply exhaustive. For two players, all the single-player missions can be replayed cooperatively via split-screen
(the second player assumes the role of Joannas sister Velvet Dark). Theres also the Counter Operative mode, which follows the same
split-screen format with the exception that the two players are pitted against one another. The experience is sort of like playing as
Agent Smith in The Matrix. The counter operative player inhabits one of the ordinarily computer-controlled enemies and tries to
actively stop the other player from completing the mission. Once the counter operative character is killed (the life-bar scales are tipped
considerably against the counter operative), he or she immediately subsumes another character and continues the hunt. Both modes are very
interesting and open whole new dimensions of gameplay. So it's rather unfortunate that in both modes, the frame rates suffer tremendously
and the severely choppy animation mars what are, otherwise, two innovative options.
Where Perfect Dark will not be denied (at least not by this critic) is in the Combat Simulator mode. This is the mode where up
to four humans can participate in different kinds of multiplayer-style games that can be reconfigured to near countless possibilities.
Theres the usual free-for-all type of deathmatches of the Combat and Hold the Briefcase variety, but where Perfect Dark really
starts to come out from the shadow of GoldenEye is the in the team-oriented modes. Most online gamers will be familiar with options
like Capture the Case/Flag and King of the Hill, but my personal favorite is Hacker Central. In this mode, players or teams compete
to first locate a hand-held datalink device and then use it to hack into a stationary laptop located elsewhere. Each successful hack tallies
up more points. What really turns the heat up in this mode is that hacking into the laptop is a frantically slow process that leaves you
defenseless against your opponents for close to 30 seconds. It's an amazing mode that requires good defensive team work and is probably the most intense of the other modes.
Including these multiplayer modes was impressive enough, but Rare goes beyond the call of duty and adds another feature, computer
bot opponents dubbed Simulants. Whats remarkable about the Simulants is that not only can their difficulty levels be adjusted, they
can also be assigned several distinct personality types that range from cowardly to kamikaze. Yet, battling with these Simulants isnt
always fun and can get old quick for a number of reasons. First, the discrepancy in ability between the Easy Sim and the Normal Sim was
too great. Easy Sims are, for the most part, inept and perform in a semi-intelligent manner. Normal Sims, on the other hand, are extremely
deadly. Boasting cat-like reflexes, a deadly aim, and an unmistakable ability to spot human opponents instantly (while you struggle along
in your tiny window), these anything but "normal" Sims can become frustrating rather quickly. And dont even get me started on
how annoying the always in-your-face, disarming Fist Sims are.
So actually, its not the inclusion of the Simulant personalities that blows the roof off the game. What makes Perfect Dark a
big winner is the option to mix and match up to eight Simulants and four human players (for a grand total of 12) into multiple teams for
any one of the multiplayer modes. So rather than repetitively going at it head-to-head with four buddies in free-for-alls or limited
two-on-two style matchups, players can setup all kinds of different teams. Possibilities range from six teams of two to two teams of six.
Although putting in all eight Simulants with all four human players at once would wreak total havoc on the framerates (to the point where
matches would be nearly unplayable), anything less than the maximum (factoring in also the human to computer ratio) usually proved to be
pretty decent and playable. Almost all the level designs are fantastic and playing any one of the multiplayer modes with a variety of
different teams is a surefire way to get any gamers competitive spirit going. Perfect Dark is easily the most advance, elaborate, and entertaining multiplayer gaming experience on any home console
and I can personally attest to how fun this game is.
The only remaining elements left to address are the game's audio-video presentations and control. The game may be on an aging platform and
the updated GoldenEye engine used may start to look worse due to
wear (especially when framerates drop in situations with complex architecture), but the overall presentation still holds up pretty well even
against some of todays more cutting-edge games. The game manages to keep up with the Jones by compensating in a couple of ways. For example,
in the sound department, Perfect Dark kicks things up a notch by supporting Dolby Surround sound. The surround sound effects arent as
readily apparent as I would have liked, but most sound effects and character voices are crisp and convincing. In terms of visuals,
Perfect Dark compensates with diverse textures and some inventive special effects that revolve around the different X-ray, infrared,
and night-vision modes. Throw in life-like animation with the same complex hit-detection found in GoldenEye (enemies react very vividly
to being shot in particular appendages), furthered by the rock-solid feel of the controls, and you have a game that plays great regardless of
time and space.
Its been a long wait for Perfect Dark and I cant help to feel slightly disappointed that Perfect Dark isnt, well—
"perfect." Like most of Rares other recent releases, weak characters and an unoriginal storyline hurt the game most. Luckily for
Perfect Dark, the damage was not irreparable. Good level designs coupled with an extraordinary amount of high-quality multiplayer modes
and features raise the bar considerably and keep the game ahead of the pack. Perfect Dark may not attain the same level of artistry and
represent the same kind of milestone that GoldenEye achieved in its heyday, but the game is still a blast.
- Published June 20, 2000
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