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Parasite Eve II
Platform < PlayStation >      Developer < Squaresoft >      Publisher < Square EA >

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Review By
by Brad Gallaway
Brad Gallaway
7.0
RATING
Consumer Advice
ESRB Rating: Mature (17+) Animated Blood & Gore, Animated Violence

Parents will probably want to skip this game if they are buying for a child not old enough to buy his or her own games. There are a lot of monsters to kill, there are lots of guns (and ammo, oddly enough), hearty splashes of monster blood galore and theres even a shower scene with the games female protagonist to top it off. Of course, after reading this, Im sure that gamers who ARE old enough to buy their own games are currently en route to do so. Gamers in general will find a solid, if predictable, survival horror adventure. The graphics are in the top tier of current PlayStation offerings, and theres some replay to be had with three different endings, along with extra game modes and items which open up after completion. The combat difficulty is as easy as youll find in these types of games, with only a few of the puzzles being stumpers at times. Most people will come away satisfied, and overall the length (eight to 10 hours) is short enough to be compatible with most attention spans. Square fans will probably want to stay way from Parasite Eve II. While Square is known for taking risks and trying new things in their games (except the Final Fantasy series) Parasite Eve II is pretty far afield from what most fans might be expecting from the biggest name in RPGs. It loses most of the concessions that the original Parasite Eve had in favor of more closely emulating the current king of the bone yard, Resident Evil. While it basically succeeds, the result will probably turn a lot of traditional Square followers away. Parasite Eve fans may or may not be disappointed in Parasite Eve II, depending on what aspects of it they originally enjoyed. Its more a sequel in spirit than in actual gameplay and design since combat is no longer handled with the green targeting sphere, and tinkering with items and weapons has been trimmed down to almost nothing. The core elements of story and character do continue, and people who played the first game will definitely get more out of it, though its nothing as epic as Square usually attempts. RPG fans would be buying the wrong title. Dont be fooled by the Square logo on the cover theres nothing here for people looking for a "cinematic RPG," and the control scheme will likely send RPG fans into fits of frustration. Be warned, this is purely an action game with a smattering of RPG. Survival horror fans will be pleased with the game. It scores direct hits enough times to make you overlook the misses, and its a well-made, if unimaginative addition to the genre. It doesnt dethrone current kings Resident Evil—Code: Veronica or Silent Hill and doesnt break any new ground, but if you feel the need to put some lead into dripping monsters while running through deserted towns this will definitely tide you over.

The difference between Parasite Eve II and any of the games in the Resident Evil series can be summed up like an unhip microbiology majors bad joke: "Whats the difference between a neo-mitochondrial mutagenic airborne virus and a fluid-transmitted virus which reanimates and increases aggressive tendencies in mutated expired organisms?"

The answer? Not much.

While initially it seems that these two diverse vectors for socio-political unrest in isolated small townships would be different enough to be instantly discernable by any masticated bystander, this is actually not the case. When you get right down to it, being mauled by a cybernetically-enhanced mitochondrial monster is every bit as bad as being chewed to shreds by an undead zombie attack dog. It plays pretty much the same, too. Go figure.

Parasite Eve II is game developer Squares second attempt to break into the survival horror genre, while trying to maintain the uniqueness of their franchise by keeping a minor RPG slant. The game is played in third-person perspective with 3-D characters moving across 2-D backdrops. Also present are the standard "spooky, off-kilter" camera angles and a menu system extremely similar to other staples in the same category. The most obvious divergence from the genre is the magic system present in the form of "Parasite Energy," which the main hero, Aya Brea, can employ to produce various effects such as healing, defensive and offensive spells. Its a nice feature and adds a bit of reserve firepower in the odd event a player is without ammunition, but it doesnt play a major role.

In general, the title succeeds in every area a game of this sort needs to, and anyone familiar to the genre will feel immediately at home, magic aside. It goes without saying that most of the usual elements are here—such as item boxes and switches to push—though one thing that really struck me about Parasite Eve II is that all of the puzzles were about as reasonable and logical as any game of this sort could hope to have. While the placement and quality of the hints and clues needed a bit of work, in general they were logical and very reasonable in the context of the game as well as real life. Keys were found hanging from hooks on walls, you needed a wrench to remove bolts, and the code to open the cash register was located in a nearby memo to new employees.

Ive always felt that the thing the genre needed most was a foothold in reality, more so than is found in other similar titles available. Granted, there needs to be a certain suspension of disbelief to even entertain the notion of living corpses and gooey monsters escaping from a lab, but most games of this sort tend to go overboard and throw logic completely out the window, especially when it comes to puzzles. Its nice to see a game with a slightly firmer grip on how things work in the real world, and Id like to see the concept taken further.

Another thing which differentiates it from the rest of the pack are the subtle twists in the roles creatures play. Rather than each encounter being one of potential life or death, very few encounters will have a high chance of ending Ayas investigations into the paranormal. Rather, most of the battles youll get into come off like the minor melees that come with playing RPGs. They might be annoying at times with their high frequency and respawning, but the main point of them is to help the player build abilities and options for bigger encounters later on in the game. Experience and money are awarded after every battle in order to activate Parasite Energies or to buy weapons and items in a structure extremely similar to Dino Crisis 2. The more you kill, the more resources you have to kill with. Instead of trying to avoid encounters in a game of health-pack entropy, youll be actively hunting the buggers down so you can save up enough credits for the grenade launcher in the shop. Its an interesting change of pace, and one which was notably appreciated.

While these elements help Parasite Eve II from falling completely into the "cookie cutter" trap, it ends up being too similar in presentation and content to Resident Evil. While copying a series with such staying power isnt necessarily a bad thing, it brings along so much of RE's old baggage that you might expect Jill Valentine or Barry Burton to pop out from around a corner during gameplay to lend some S.T.A.R.S. support.

To begin with, it addresses none of the complaints that people have had against the typical game engine and controls since the creation of the genre. In a play environment featuring constant combat against bloodthirsty monsters, Aya doesnt have a "quick turn," "dodge" or any other escape feature to get her out of trouble in a hurry. While the good news is that the majority of the games monsters are quite sluggish, there are still more than a few times where youll be ambushed by a swarm of exploding slugs or double-teamed by some human-headed horses. It never gets frustrating to the point of quitting, but its not nearly as smooth or fluid as combat should be.

Another minor annoyance was that the static camera angles sometimes prevented a clear view of the slobbering mass you can hear creeping around in the room with you. Its clear that dramatic tension was what they were going for, but when you cant see a beast thats coming at you from four feet away, theres a problem.

Interestingly enough, with all the complaints regarding poor and cheesy voices were in Resident Evil, after playing Parasite Eve II Id definitely say that cheesy voices are better than no voices at all. While youll occasionally get a short audio clip consisting of "Hey!", "Freeze!!", or assorted monster squeals, for the most part the characters are silent throughout the game with dialogue being relayed through text. I definitely support having text during story scenes (it should ALWAYS be a selectable option, in my opinion) but it really hurts the games presentation by taking away the speech aspect, which has become an expected staple in the genre.

Couple the lack of voices with Ayas milquetoast by-the-numbers persona in addition to the predictable, unimaginative story and youll find that its fairly tough to really get into the game and start rooting for the characters. Sure, Aya is blonde, female and uses firearms like a combat vet, but a good protagonist needs more than these token qualities to become someone memorable. Throughout the game, Aya barely exhibits any personality, and the supporting characters are pretty minimal. Just as important as the hero, the plot needs to have enough twists, turns and unique aspects to make the player get sucked in and ignore the fact that the gameplay is basically the same thing weve been playing since 1996.

While Parasite Eve II meets most of the criteria for a fairly good horror shoot-em-up, the biggest problem with it is that it doesnt really add anything that hasnt been done before several times. The underlying, flawed control framework of the game has already been revised and improved upon by other games. The story isnt anything to write home about since most of the plot points are telegraphed from a mile away, and the main character is written vanilla. While it doesnt commit any serious offenses, neither does it strive to present anything truly unique and inviting. If youre a fan of survival horror and you need a fix, or if you just need to play them all, Parasite Eve II will fit the bill. However, Parasite Eve II reminds me of those prefab paint-by-numbers kits you can get at a toyshop—the finished picture might look pretty neat and you might have fun doing it, but there isnt a whole lot of originality or creativity put into it.

- Published February 12, 2001

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