| Consumer Advice |
ESRB Rating: Everyone Comic Mischief
Parents dont have anything to worry about with either of these games. PaRappa 2 is as clean as they come, and the ESRBs caution of Mild Language in Gitaroo Man was over one use of the word
damn. Basically, theres nothing but wholesome stuff here. My only caution
would be that younger kids might have significant difficulty with getting down
the timing and rhythm required for games of this type. Definitely steer your
young ones away from Gitaroo, and you might want to think twice about PaRappa
2 unless your offspring have good manual dexterity. Gamers in general
or quirky game fans owe it to themselves to try out something a little
different. If music games are new to you, there is a fair selection available.
While I dont really recommend PaRappa 2, the gameplay is as simple as
it gets, and is a good starting point for most folks. Rent it, though. Gitaroo
Man is by far the better game, but be warned of its substantial difficulty.
Music game fans will be disappointed with PaRappa 2s limp
soundtrack and shallow offerings. Gitaroo Man is much more substantial
and a more worthy addition to the genre. |
Its only March, and its already been a great season for
diverse gamers. For proof, we need look no further than the niche genre of
Music gaming. For a category of entertainment that had formerly been labeled
too Japanese for western tastes, Music games seem to be here to stay. Its
funny to look back and see that such a thing was almost unthinkable even as
recently as five years ago.
For those of you who may be unfamiliar with this type of
game, let me throw out a few things that they generally have in common. Number
one, music games are (obviously) based around songs and rhythm as central gameplay mechanics. If you are tone deaf or cant keep a beat, you might find yourself running into some difficulty. Number two, music games tend to be quite
short when it comes to longevity and replay. Since its a little unrealistic to
expect forty hours worth of tunes, dont expect these games to last as long as
your typical Role-Player or Adventure game. People on a budget, be advised.
Third, as a direct result of items one and two, youll find that music games are
generally best enjoyed with friends or at a party. While theres fun to be had
grooving solo, the enjoyment and energy are far better when youve got people
laughing, singing, and getting a little crazy.
The original PaRappa The Rapper on the PSone is consistently
named as one of the Music genres top games, and was actually the title that
broke the market wide open for others to follow here in the USA. While there
was an excellent follow-up game, Um Jammer Lammy, it was more of a side-story
than an actual sequel. With this, the third title from developer NaNaOn-Sha, we
return to the heroic exploits of everyones favorite rapping puppy only to find
that its a tremendous disappointment.
For those of you new to the series, it basically plays like
a session of Simon Says. In each stage PaRappa will challenge a master rapper
and listen to him or her bust out some lyrics. PaRappa has to be able to repeat
the same phrase by hitting the Dual Shocks buttons in time to the beat. This
is accomplished by following along with a moving cursor at the top of the
screen, and jamming on the buttons when the cursor indicates the correct time.
Its extremely simple and easy, with even the most casual gamers getting
comfortable in no time at all.
If you ask anyone what they thought the best part of the
original PaRappa was, the answer is always the same: the unforgettable
and insanely catchy songs. More than any other factor, the music and
songwriting will make or break any game of this type. Sadly, this is the area
where PaRappa 2 falls the hardest. Out of the entire game, there were
only three songs that I thought were decent, and the rest were either instantly
forgettable or downright embarrassing. None of them even approach the greatness
of the first efforts soundtrack. Its hard to put my finger on exactly what
makes them so poor, but I think its a combination of not enough hooks in the
music along with lyrics that barely make sense. Were talking a half step above
being total gradeschool gibberish here.
Not only were the tunes sad, the storyline was equally
insipid. While the first game focused on PaRappas quest for self-confidence
and the heart of his true love, PaRappa 2 is about preventing his
hometown from being turned into noodles. Yes, I said noodles. While I am by no
means claiming that the first games plot was a masterpiece, it definitely had
its own style and sensibility. When talking about noodles taking over the
world, I found that it made no sense, I couldnt relate and I just didnt care.
The content of the cutscenes providing the story between songs was shaky at
best, and the whole plot lacked the charm, coherence and emotion necessary to
draw me in.
Sadly, the game offers almost no replay value since you
probably wont want to hear the songs twice, and going for the highest ranking
of "COOL" in each stage by making up your own phat lyrics is just frustrating.
The game judges your raps in such an arbitrary and unpredictable way that it's
nearly impossible to do it with skill. A rhyme I thought sounded great was
judged "BAD", and something that sounded like complete trash to my ear was
"COOL". In addition, the games two-player mode is extremely boring, amounting
to a nothing so much as a common game of HORSE.
With only a few decent songs, weak two-player options and
nothing worth mentioning to be unlocked after finishing the game, theres no
way I can recommend this disc as a purchase to anyone except the hardcore PaRappa
fan. If this was released as an update or add-on disc for half the price, I
might be inclined to be more forgiving. However, for the full price of fifty
hard-earned bones, the games estimated completion time of one hour along with
its marginal enjoyment factor reduces it to rental-only status.
Before you walk away from this review thinking that music
games are lame, short and not worth buying, lets take a look at Gitaroo Man
for purposes of comparison. Looking the approaches and content of both of these
titles, its clear to see that you can take the same basic concept and end up
with two completely different levels of quality.
Making a name for themselves with dry simulation games
during the 16-bit era, Koei (the developer) has been making great strides to
break out of their rut and branch out into a wider variety of releases. While
theyve tried a few variations on their traditional themes before, it seems to
me that there can be no greater leap than to go from detailed management of
rice sacks during dynastic times to hard rocking love stories in outer space.
Surprisingly, Koei not only manages to pull it off-- they pull it off with
style.
Gitaroo Mans main character is a boy named U-1 who
comes into possession of a techno-magical instrument called a Gitaroo.
After a short primer on its use, he is launched into an interstellar adventure
that shares the timeless themes of self-confidence and love with one of the
games I was just discussing, the original PaRappa. Oddly, Id even say
that Gitaroo Man is something like its spiritual successor. All issues
of originality aside, the story here works and is much more satisfying than PaRappa
2s.
As for the gameplay, Gitaroo follows suit with most
of the Music genre in that the players goal is to hit buttons in a timely
manner. The difference here is that it goes a step further by involving the
analog stick as well. During play against the computer opponents, a broken line
appears and snakes its way around the screen. To attack your opponent with
mean riffs, your job is to keep the stick pointing towards the moving line
while simultaneously hitting and holding the circle button after each break in
the line. If that doesnt sound complex enough, you are required to hit all
four of the face buttons in rhythmic sequences when trying to defend against
your enemys attack. Its much deeper and requires a lot more skill than most
music games do, but in my estimation it is completely successful at bringing a
new level of depth to what is generally a very shallow genre. On the flip side,
be warned that some of the later stages require extremely fast fingers. While
most experienced players will still be able to knock the game out in a day,
more casual folks will be in for some blisters and frustration.
The songs on the disc are pretty great stuff for the most
part. Theres quite a variety in the tunes, ranging from your basic heavy metal
growler to techno-pop dance. My personal favorite was the Spanish guitar
number, but I also thought the power-ballad near the end of the game was
outstanding. Out of the games eleven playable stages, ten tracks were clear
winners. The only dud in the bunch was some kind of cacophonous sci-fi mistake with your Gitaroo making the sounds of a theremin. I couldnt get into the groove with that one to save my life, but the rest are golden.
The only real downside to Gitaroo Man is that the
considerable dexterity required to play the game is also very physically
taxing. If playing PaRappa 2 was like throwing a ball, Gitaroo
would be like juggling. About halfway through the games ten stages, my hands,
wrists and forearms were hurting in places I didnt know existed. You might
want to do some warm-up exercises before taking this game on. Its also worth
noting that I found it very difficult to keep the stick centered on the line
during the fast-paced songs. I think it was mostly caused by the Dual Shocks
off-kilter hypersensitivity, although my fatigue might have had something to do
with it as well.
With a broad range of musical styles, intense gameplay and a
winning sense of cool, Koei scores another one from left field. As if that
wasnt enough, theres even an excellent option for up to four players to have
an impromptu battle-of-the-bands. As a whole, Gitaroo Man is far and
away one of the best games the Music genre has to offer. I dont know whats
driving Koeis sudden bursts of inspiration, but theyre definitely on the
right track and I hope they keep it up. Hopefully, Sony and NaNaOn-Sha will see
how badly theyve been outclassed and improve their efforts for any future
titles. Admittedly being a big PaRappa fan myself, Id like to see the
series continue. However, if the next game is going to be as lame as PaRappa
2, they might as well just quit now.
PaRappa The Rapper 2 Rating: 4.5 Gitaroo Man Rating: 8.0
- Published March 20, 2002
Amazon.com Recommendations
Purchases made through these links help support this web site.
|