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Metal Gear Solid: VR Missions
Platform < PlayStation >      Developer < KCEA >      Publisher < Konami >
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Scorecard
Games Domain -
Game Revolution -
IGN 7.1
Videogames.com 8.3
2nd Op By
by Chi Kong Lui
Chi Kong Lui
4.5
RATING

Holy Crap! It's amazing what passes for a game these days! Transplant the body of Snake into a puzzle game like Boxxle or Chip's Challenge and you might get some idea of what it is like to play VR Missions. Dale wasn't kidding when he said he felt like a lab rat in a maze. I couldn't shake the feeling that I was the subject of a sick experiment to see if I could be 'conditioned' to tolerate poor excuses for a gaming like this one. The game imposes maze after maze upon you with only the notion that there would be a proverbial cheese reward in the end. In this case, the reward takes on the form of trailers, bonus stages, and the possibility of (are you ready for this?) conducting photo shoots with the digital babes of Metal Gear Solid!

Rarely, however, completing several stages was actually fun, but the sheer amount of time, effort, and repetition it took to beat the remaining hundreds was simply mind-numbing work. And after hearing that infernal, overly dramatic music for the thirtieth time on a particularly difficult stage, I was almost driven to insanity. Besides that, there's not much else for me to say about VR Missions. If you thought those training missions in MGS was a little slice of gaming heaven, then you'll love VR Missions. I am damn-near appalled that anyone would want to lay down hard-earned money to be taunted by a game that promises reward only if you work your butt off for it. I, for one, believe that the reward should be in the actual gameplay, not in the cheesy rewards.

- Published October 30, 1999

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