John Silver says...
Metroid Prime's value can hardly be exaggerated. This is more than superb: This is a whole new concept that the term "videogame" acquires.
I'm not going to list more qualities of the game, I'll just say that Metroid's style and construction are art. The philosophy of the Chozo, its contrast with the materialism of the Space Pirates, the harmonies and conflicts of nature and technology, of biological and electronic life, and overall the omnipresent feeling of a metaphorical tension between future and past, are all something more than the typical videogame rhetoric.
Most importantly, this value is not achieved through narrative; this is not artistic because it is an interactive film. Metroid is the first example of a videogame as a form of art. Just as a painting, a film, or a book, Metroid has that unique value which can not be transposed. It is a videogame, and only as such it can express its artistic value.
Everybody should play this game. The birth of a new form of art happens once every x-hundred years, and it's happening NOW. This is more than Super Mario 64, this is more than The Legend Of Zelda, this is more than any other game. Metroid is the proof that within fifty years, with some luck, videogames might become much more than entertainment.
RATING: 10
lawrencevanrijn says...
When I saw the demo of this game I was immediatly hooked. I must admit that I was a Metroid virgin. I did not know the games that came before.
This game is everything that I expect of a game: challenging in nature and mesmerising in sound and vision. The graphical excellence is so high that I cannot understand how it fitted on the disc. Metroid Prime game seems linear, however, the way places are connected leaves the impression that you could run around for months and never go to the place you needed to go. In subtle ways the game hints where to go next; what you do is up to you.
The game invites you to get a perfect score, but doesn't demand it. Nintendo truly sets a new standard in gaming with this one.
RATING: 10
karthik says...
This is the first review of GameCritics.com that has misled me. Honestly, I think the adventure and exploration becomes tedious after a while and the backtracking, repetitive. The controls, sound and graphics are very qualitative but Metroid Prime serves up a one directional gameplay buffet. The enemies are quite a chore to eliminate, particularly in the first half of the game. I felt quite restricted in the environments of Metroid Prime, which hampered the overall experience. To sum it up, Metroid Prime is a very well made title, which did not excite me at all (a chore to play).
RATING: 8.5
MrPeanut says...
Simply put, the positive parts of Prime are the text bits from scanning items and logs, and the many impressive special effects and environments. The downside is the art direction, the sound effects, and the gameplay.
Prime is a gorgeous game. The visual effects are dazzling, and there are many excellent details added, such as water droplets, fog, frost, and even Samus's reflected face, showing on the visor under some circumstances.
The results of putting a game rife with tedious jumping puzzles into a first person perspective are horrific. Continually, the player is met with areas where repeated long distance jumps are required just to reach the next room. One mistake will result in falling to the bottom. There are parts where one wonders if the designers actually tried to make the game annoying, such as taking the aforementioned terrible jumping sequences and putting them underwater, doubling the irritability of the task.
The target audience of the game was lowered by about seven years, resulting in overly bright colors and exaggerated characters. Samus Aran, the heroic woman of so many previous Metroid games, now has two colossal, symbolic breasts for shoulders. Other parts of her suit have been downgraded from the perfection of the Supermetroid suit.
Finally, several of the sounds in the game are wrong. The standard creature death sound is more akin to a trash can falling over.
RATING: 7.0
Published: May 26, 2004
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