| Consumer Advice |
ESRB Rating: Everyone
Parents need not worry about this title. There is no blood. There is no bad language. The is a little violence, but nothing dies; things just get 'deleted.' Fans of the original Mega Man games expecting a 2D action/platform will find something completely different, which they may or may not like. The only things that will be familiar are some of the characters; many, like Roll, Fire Man, Proto Man and Guts Man were brought over from the earlier Mega Man games. RPG fans may want to check this title out though. Its a Japanese-style RPG with a light-hearted and charming story. The game is geared towards an audience of children though, and as a result, advanced players many find the game a little easy, and maybe a little short as well. The battle system still does offer plenty of depth for those willing to give the game try. There is also a link option, where players can trade battle chips or battle each other. |
From
Mary Shellys Frankenstein to Spielbergs AI, the notion of an artificial
being, created in the likeness of a human, is a subject that continues to
captivate fans of science fiction.
Ironically, despite the interest, characters like Frankenstein and David
are often tragic; their lives made miserable by the fear and suspicion of
real people. Such responses arent
always justified, but thats how people would probably react when faced by such
beings. The very existence an
artificial being after all, challenges our notions of what constitutes life:
their existence tells us that life doesnt necessarily have to be biological in
nature, and life can occupy spaces outside of our own existence, such as the insides
of a computer. In a way, it is the
ultimate encroachment of technology upon our lives; as living, biological
entities, the attributes we believe are uniquely, and exclusively, our own,
would no longer be.
Perhaps the most famous
humanoid robot in videogames is Mega Man, and like David in AI, he was
created in the image of a young boy. In
Mega Man Battle Network however, Mega Man is no longer a robot, but a
software program known as MegaMan.EXE.
As a program, Mega Man lives in cyberspace, protecting computer networks
from hackers and computer viruses.
Although Mega Man is still artificial, hes quite a departure from the
Mega Man most people know. Whats most
interesting however, is the world of Mega Man Battle Network, because
the real people seem to harbor little if any of the fear and suspicion one
would expect in such a story. But
before I get into that, I will mention something about the gameplay first
(which is very good).
At its core, Mega Man
Battle Network is a Japanese-style role-playing game (RPG) complete with
random encounters, maze-like dungeons to explore, and the inane dialogue
between townsfolk. Its also a genre
that is, to date, very well represented on the GBA. Mega Man Battle Network however, brings a number of
elements that helps to differentiate itself from games like Golden Sun
and Breath Of Fire, and makes the game very playable as well.
Rather than create a fantasy
setting, Mega Man Battle Network takes place in a world that is
surprisingly analogous to our own. In
the game, the Internet has become a vital part of everyday life it is so
important that people must continually stay connected to computer networks
through the use of a PDA-like device called a personal exploration terminal (or
PET). Inside of every PET resides a
virtual person known as a Net Navigator (Navi), whose duties include delivering
emails, homepage maintenance, and in Mega Mans case, acting as an alarm clock
for his operator, a fifth grader named Lan Hikari. Unfortunately, cyberspace is also littered with all sorts of
dangerous computer viruses and hackers, threatening the peace and stability of
the worlds computer networks.
Naturally, its up to Lan and Mega Man to help protect the networks.
During the course of the
game, the player will need to switch between Lan and Mega Man. As Lan, the player explores the real world,
jacking his PET into various electronic devices, allowing Mega Man access to
different computer networks. Once
jacked in the player takes control Mega Man, exploring cyberspace, and
fighting viruses Mega Man will inevitably encounter.
Besides the interesting
(albeit cosmetic) ability to move between the real world and the cyber
world, the game also offers a compelling battle system. During battle, Mega Man has the ability to
move about in real-time, allowing him to dodge enemy attacks. Mega Man can also attack enemies with his
buster canon, but his most powerful attacks come in the form of battle chips. Instead of magic spells, Mega Man
Battle Network uses program enhancements known as battle chips, and Mega
Man can carry up to thirty of these at a time.
During battle, a time gauge appears and once the gauge is full, five
battle chips are randomly drawn for Mega Man to use. There are restrictions to the selection process, so Mega Man may
not be able to use all the chips drawn during that turn. As mentioned, the battle chips work like
magic spells, with effects ranging from attacks and summons to healing and
environmental alteration.
Most turn-based battle
systems tend to get repetitive and tedious (one guy always attacks, one always
casts spells, and one always heals).
The battle chip system in Mega Man Battle Network on the other
hand, is much more unpredictable, and the random selection of battle chips
discourage players from using the same strategy over and over again. I also think the ability to move about the
battlefield in real-time is especially noteworthy, as you can actively dodge
attacks, instead of helplessly watching your characters getting hammered as you
wait for your turn.
There are over one hundred
and seventy-five chips in the game, and most are left behind by defeated
enemies or bought from stores. There
are rare chips of course, and those are hidden throughout the game.
While the gameplay of Mega
Man Battle Network is excellent, what fascinated me most was the world in
which the game took place. Unlike Frankenstein,
AI and other similar works, the real people have little or no anxiety
at all towards the Navis. Rather, the
characters are depicted in an almost idealized setting, where the Navis have
become integrated into society in a plausible manner, and play essential roles
in the lives of their human operators.
Certainly, the game never
asks any of the big questions regarding artificial life. It makes no distinction between simulation
and reality; it never suggests that Mega Man is any different than Lan. I suppose it could tackle such questions,
but that doesnt seem necessary. It is
a game that is intended to accommodate an audience of children after all. Instead, the game naively presumes that the
Navis are just as real as humans: they think like we do; they feel like we do;
and like humans, they are both good and bad.
In the end, despite all the
anxiety, that may be why people are so fascinated by artificial beings: artificial
life, artificial intelligence, robots—they are all built in our image, and
how they turn out ultimately says something about us.
- Published October 9, 2002
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