| Consumer Advice |
ESRB Rating: Mature (17+) Animated Blood & Gore, Animated Violence, Strong Language
I hope I don't need to tell any parents reading this
that they should do everything possible to keep this game away from their kids. The problem is that parents are going
to have to be extremely diligent because not only is the game made to appeal to the young, but also the uncensored
demo is readily downloadable off the Internet. Kingpin is basically what-you-see-is-what-get, offering virtually
nothing below the surface. Hardcore FPS fans who don't mind the same old, same old in the gameplay department and
appreciate this type of offending material will love this game. However, gamers who expect innovation in content as
well as in gameplay won't find it here. If you haven't already, try Half-Life, Rainbow 6, Thief, or even
Aliens Versus Predator instead. As for mature gamers, don't fall for all the hype. The violence
in Kingpin never goes beyond a childish gee-whiz mentality that not only pushes for the lowest common denominator, but
also revels in it. |
It used to be that when a game developer wanted to capture the attention of industry peers, the media, and gamers alike,
they did so by making a truly innovative game. These days, it seems, companies get attention not with innovation, but with
shock (or schlock in many cases). Marilyn Manson, Howard Stern,
John Waters, and Jerry Springer have all parlayed careers out of shocking the public using their respective mediums of music, radio, film and television. So
who carries the torch for us in the gaming industry? Apparently, the publisher of Carmaggedon (Interplay) and the developers
of Redneck Rampage (Xatrix Entertainment) have teamed up to fill that void and their latest creation Kingpin picks up right
where they last left off.
The so-called mature premise of Kingpin revolves around a fallen gangster who is now out for revenge and domination over
the underworld. No heroic macho lead character or buxom heroine here, just a thug out to do no good. While politically incorrect,
it's certainly conceptually interesting and has a similar appeal to films like GoodFellas and
Pulp Fiction, which also revolve around bad
people doing bad things. But it's too bad that Kingpin is nowhere near the caliber of those two films,
as virtually all of the "unique" ideas of the game go undeveloped and get cheaply exploited faster than you can say
Amy Fisher.
Thanks to the early demo released, Kingpin quickly became notorious for its extremely liberal use of profanity, which is
ingrained in the interactions with the game's many non-player characters (NPC). This basically meant that I could talk to
NPCs with a choice of positive, neutral, or negative responses (all of which somehow managed to contain the F-word).
Depending on my choice, NPCs would appropriately give me information, chill out, or attack. I'll be the first to admit that
I was deviously looking forward to all the expletives when first playing, but as I progressed through the game, I found
that different responses pretty much produced the same result, making the whole thing rather pointless. It
became even more of a moot point in later stages since characters are far more likely to shoot off their guns than their
mouths. Dialogue wasn't used for communication or advancing the plot, it was just another opportunity for Xatrix's crack
staff to string together more offensive sentences. And like Andrew Dice Clay, who
sounded cool at first too, Kingpin proves again that vulgar material is easily played out.
Graphically, the game goes beyond what everyone thought was possible with the Quake 2 engine. Xatrix certainly worked
hard on recreating a run down inner-city neighborhood, but for all its visual splendor, the same hollowness that plagues
the dialogue afflicts the gameplay and level design. It's not only silly, but cartoonish the way I was subjected to run
around in an overly realistic looking environment, yet unrealistically blasting everyone in sight, all the while looking
for obscure switches, lock triggers, and other strangely placed items. Nicely rendered thugs are everywhere (in every
building and on every street corner), but where are the ordinary, decent people to populate it? This may not be a game
review-relevant question, but is everyone in the inner city
a thug? That's the impression I'm getting from the game and I don't know whether Xatrix is aware of that or if they
really care.
Perhaps the most obvious and lamest attempt at dressing up the Quake 2 engine with a pseudo urban flavor is the rap
soundtrack by Cypress Hill. Xatrix sought out
"urban music" for some quick street-cred and much of the advertising focused heavily on this association. But for all the
hype, we are treated to only three tracks from Cypress Hill's
horrible album, IV, for the entire game. To make matters worse, we don't get music; we get an incessant beat that is
looped from the start to finish of each level. Xatrix should study up on Aliens Versus Predator if they want to
successfully integrate genre music into gameplay. From my standpoint, it looks like Cypress Hill pulled a Vanilla Ice on this one by cashing in their integrity.
I am convinced that their original concept was to use vulgarity and gory violence
to appeal to an audience much younger than they claim to, and everything else was secondary to that directive. It's a
shame that Xatrix went this route with Kingpin because underneath all the controversial language, violence,
and pages upon pages
of parental advisory warnings, lies a beautifully dark and grim world with some interesting, yet unexplored ideas that
are ultimately marred by a silly gimmick. When all is said and done, Kingpin is the Dr. Jekyl And Mr. Hyde of first-person
shooters; interesting ideas on the outside, unredeemed by nasty intentions on the inside. Purveyors of shock from other mediums like Marilyn Manson at least raise issues about alternative Christian ideals and even Jerry Springer
makes bold claims about non-celebrities and their rights to public humiliation. But does Kingpin contain any redeemable
ideas of its own? How's this: "Dressing up Quake 2 with tons of violence,
profanity, and hip-hop culture will sell millions to impressionable white suburban teens."
- Published August 4, 1999
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