| Consumer Advice |
ESRB Rating: Teen (13+) Animated Violence
There isn't anything a parent would find offensive in the game aside from the antics of Jar Jar Binks. It's
good, wholesome, butt-kicking fun. Star Wars fans who aren't yet tired of all the
Star Wars based games that hit the market in the last couple of years will want to pick up Jedi Power Battles.
It offers a chance to play as a butt-kicking Jedi, so you may want to pick it up just for that. Fans of two-player
side-scrolling fighting games will want to pick the game up because it can be quite fun, again, with practice and a
buddy. |
Barring the lukewarm reception of their latest big movie release, Star Wars Episode I: The Phantom Menace,
LucasArts is one of the most prolific and respected creative forces in the entertainment industry today. Unfortunately,
its games division (of the same name) stands to tarnish the reputation of its parent company with every release. Sure,
it has had successes like Monkey Island, Grim Fandango, and X-Wing, but it is also responsible for
even more forgettable releases like Force Commander, Shadows Of The Empire, and Star Wars: Pit Droids.
What's worse is that some of their best games were actually created by other companies: like the Star Wars series
(developed by Capcom) on the Super Nintendo and Star Wars: Rogue Squadron (developed by Factor 5) for the Nintendo
64. It's likely that the potency of the Star Wars license is why this division continues to exist. Their latest is a side-scrolling fighting game called Star Wars Episode I: Jedi Power Battles and it's close to being a game that
LucasArts finally got right.
Jedi Power Battles has a lot going for it and when I first started playing, I immediately liked what I saw—and heard. The character models, from the Jedi themselves to the battle droids, are convincingly rendered despite a low
polygon count and they all animate fluidly. The environments, which are quite expansive considering the PlayStation's memory
limitations, were full of details and nuances that were true to the Star Wars universe. Videogame soundtracks have always
been a strength of LucasArts so it was no surprise that Jedi Power Battles had some great recreations of
Phantom Menace tunes to add to the movie-like atmosphere.
Other games released under the Star Wars license (i.e. Star Wars Jedi Knight: Dark Forces II and
Star Wars Episode I: Phantom Menace) may have also allowed gamers to fill the role of a Jedi, but I had a better time reliving
my Jedi fantasy in this game than in the others. That's because this game has gameplay and objectives that are more focused
and is worried less about being a role-playing game than its predecessors. Jedi use of The Force is now essentially reduced
to special moves specific to each Jedi; some heal themselves with it, some use it for defensive purposes, and others use it
offensively. Although, they can't use the force to pull weapons away from opponents, they do brandish their light sabers
like "real" Jedi would. That, of course, means a lot of laserfire reflection and deflections with a simple flick of the
wrist. It has to be one of the best parts of the game, because it got me out of plenty of jams and, no matter how you look
at it, it's just plain cool. There is also something to say for the two-player mode in the game; plowing through battle
droids with a friends is always a blast.
However, problems popped up the deeper I got in the game or, I should say, the deeper I tried to get. That's
because, for whatever reason, Jedi Power Battles shipped with serious—and obvious—flaws in gameplay that
taint an otherwise promising effort. The controls are so unpredictable at times that I wondered how LucasArts' play testers
could let this game make it to store shelves. Whether I was using the D-pad or the analog joystick, getting my characters
to move in a straight line was burdensome when it should have been the easiest thing in the game to do.
Adding to the game's problems are certain gameplay conventions that can make the gameplay feel almost oppressive. In
an attempt to add "dimension" to the standard side-scrolling action, LucasArts decided to add platform jumping into the
fray. Its implementation, though, is a clue that the developer was oblivious to the game's control issues. I wasted many
continues by missing landings or slipping off ledges I worked hard to reach—and yes, falls can kill your character even
if the height is not that great. Equally unforgiving is the camera system, which worked against me in certain areas.
Sometimes there were ledges positioned off-screen and I had no way of seeing them until I took a literal leap of faith.
It got worse with two players because the camera would focus on whoever was the furthest ahead—if I jumped first, the
camera would follow me and leave the other player off-screen and vice-versa. None of this would really be an issue if
Jedi Power Battles was a single player game, but this genre was made specifically for two or more players and, for
that matter, LucasArts billed it as a multiplayer game.
So why am I giving the game such a relatively high score despite its obvious failings in gameplay? Well, enough of the
game's visuals and sounds came together to make Jedi Power Battles an "enjoyable" experience. After enough practice—lots of practice with a buddy tagging along—I found that I could breeze through most of the levels. Once a level was
perfected, I was eager to go on to the next. Plus, there were nice bonuses like being able to pilot enemy vehicles like the
AAT and STAP and, at the end of every level, I was rewarded with extended health or power-ups depending on how well I did.
And let's not forget that destroying enemies by reflecting their laser blasts never got old.
Jedi Power Battles could have been a lot better than it is. It has nice graphics and commendable level design,
but is marred by the lack of tight controls and manageable jumping. Still, I wound up playing through the game as
frustrating as it sometimes got, mostly due to its fun two-player mode. When I wasn't trying to make precise landings, I
genuinely enjoyed the action. It may not be the breakaway hit that LucasArts may have been hoped for, but it is Star Wars
after all and I'll admit that that is a draw in and of itself.
Disclaimer: This review is based on the PlayStation version of the game.
- Published July 7, 2000
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