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Guitar Hero
Platform < PS2 >      Developer < Harmonix >      Publisher < Red Octane >

Screenshots: 1 - 2 - 3 - 4 - 5
Review By
by Brad Gallaway
Brad Gallaway
Consumer Advice
ESRB Rating: Teen (13+) Mild Lyrics

Parents might want to get a complete song list and look the lyrics up on the Internet, but other than the occasional word here and there during a song, there's nothing to be concerned about. There's no violence and no sexual content— the game is all about watching notes and playing the guitar. People who like music games must own this one. People who don't like music games must own this one. The only reason to not pick this up is if someone has a strong aversion to rock music, and even that person might want to think about it. Deaf and Hard of Hearing gamers… well, what can I say? The game revolves around playing a mock musical instrument and incorporates huge amounts of auditory input. It's possible to play the game based on visuals alone, but without the music accompanying it, there's really no point. I'm sorry to report it, but people with a hearing impairment are pretty much out of luck.

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I don't usually like music games. They don't do much for me. I don't like singing along doing karaoke, I don't like sweating and stepping on arrows in Dance Dance Revolution, and I don't like anything that uses bongos… but I like Guitar Hero. Why do I like Guitar Hero when so many other audio-based games leave me cold? In this case, it's all about the controller.

Looking strictly at the gameplay, Guitar Hero is nothing more than logical evolution from Harmonix based on their other efforts like the excellent FreQuency and the pretty good Amplitude. Colored icons scroll towards the player and the correct button or sequence of buttons must be pushed at a certain time. It's not new, and it's not even really different. But, like I said— it's all about the controller.

Coming packaged with a peripheral in the shape of a guitar, a certain kind of magic takes hold when the ax gets plugged in and the opening menu screens are navigated. It might not make a lot of sense at first, but there's an incredible difference between sitting slouched over on a couch and standing up with legs spread in a power stance.

It feels stupid and embarrassing at first, so I recommend trying it out in a room alone. However, before the first song is over, the dark overlord of rock 'n roll makes his presence known and any thoughts of self-consciousness or modesty get tossed out the window. Now I gathered an audience. It may have been just my fiancée and my dog, but that didn't matter—I was a rock star.

For a few minutes, dreams of being a bad-ass chick magnet shredding a guitar onstage come true. My hands have to move to make the notes blast. My fingers have to fly. After nailing all the chords in a tough song, I almost expect a roadie to run in from the other room holding a mirror piled high with cocaine, a flock of hot groupies close behind. Without ever having taken a lesson in my life, Guitar Hero turns me into an all-powerful icon, kicking ass and ready to trash a cheap hotel room.

It goes without saying that very few games I've ever played have had such a visceral, immediate and transformative effect. Although intellectually my brain may tell me that there isn't much to it, it's impossible to ignore the electricity of one hand on the fret buttons and one on the strum key. It's a physical reaction.

By playing the game in a way that actually emulates playing the instrument, it becomes that much easier to slip into the music and start pounding away. The song selections are excellent, and although there are a few notable artists missing (where's the AC/DC? Pre-Hagar Van Halen?), anyone who appreciates rock will be sated with the work here; you just can't not move your head and jam to people like Jimi Hendrix, the Ramones, Black Sabbath, Megadeth, Motorhead, Pantera and more.

There isn't a whole lot to complain about with Guitar Hero—you're either going to rock out like a mofo and become the essence of superstardom, or you're not. The odds say you will. It's true the visuals could use a little more variety and pizzazz, and the game does get unbelievably difficult on the higher settings (so get practicing), but these aren't really things that can be held against it. The game is what it is, and nothing I could say in this review will effectively capture the sensation of holding the guitar controller straight up in the air and slamming through an insane series of notes on reflex, not really understanding how I did it—- and not really caring.

Now move aside… my solo is coming up.

RATING: 8.5
Published: January 11, 2006


Second Opinion(s)
What do you think of the game? Write your own review or discuss in forums.

David Stone says...
Brad's review touches upon the visceral reaction of the player once he is sucked into the babe-magnet-maker that is Guitar Hero Read More


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