| Consumer Advice |
ESRB Rating: Teen (13+) Animated Violence, Animated Blood
Parents should be aware that this game, while not gory, is realistically violent.
They might want to think twice before they see their little tikes empty a magnum into some poor soldier's skull. But if
violence isn't an issue and you don't have a problem being British, GoldenEye 007 is a gaming experiences that few will ever
match. Amazingly consistent sales over the years prove GoldenEye 007 still
has legs even compared to today's flashier games. Now that it's selling at a budget-minded price as part of Nintendo's
classic series, those who didn't play it then now have no excuse not to. GoldenEye 007 may be a little too cerebral for fragmasters
looking to waste everything in sight, but for everyone else, the play-life and value is tremendous and GoldenEye 007 has yet to be
dethroned as N64's multiplayer king. |
When Rare first announced its intention to create a first-person shooter (FPS) based on
the pop-icon spy, James Bond, I was really skeptical. After all, tired Doom clones had
already driven life from the genre and games based on movie licenses were usually bad by
legendary proportions. It didn't seem like a formula for success, but leave it to the boys
at Rare to break all perceptions. Instead, they've responded by producing one of the most
surprising games of all-time: GoldenEye 007.
It's very difficult for me to describe a game that is so close to perfection. Almost
every aspect of GoldenEye reaches unheard of plateaus. It is a game that combines all its
elements into a seamless gaming experience. While the plot of the game is heavily
steeped in the movie of the same name, it isn't hindered by it. Instead of recreating
all the elements in a linear and literal fashion, Rare went to great lengths to examine
all the characters, scenes, and story developments in the film to extract the most
relevant parts for gameplay. Rather than blindly trying to recreate the film, Rare
discarded everything that wouldn't work in an interactive game and adopted, changed
and added elements that would work. So instead of depending on the source material
like a crutch, the developers used the license material to merely add on to what is
an already solid gameplay model.
While the game will feel familiar to anyone who has ever played an FPS, it still
manages to take nearly every aspect of the genre one step further. Traditionally, the
goals have always been to recover multiple keys and consequently exit to repeat the
pattern on another disjointed stage. GoldenEye, on the other hand, is guided by mission
objectives relevant to the story and each stage is a progression. Designed so well,
the missions never feel scripted and play out dynamically according to the player's
actions and personal style. Play the game all gung-ho like in Quake and you'll find
yourself quickly surrounded by guards. Stealthily manuevering about (like a spy should)
is usually a more productive method and although it isn't necessary, it becomes integral
to the game. The realism also lends itself to the extremely accurate hit detection of
the enemies. Not only did Rare include a revolutionary and intuitive aiming/sniping
feature for more precision, they also complimented that precision by including more
reactions in the enemies depending on where you shoot them. Hit the target in the leg
and watch him hobble, land a shot on his hand and
watch him shake it profusely in pain, and place one in between his eyes and watch him drop dead.
It's this kind of attention to detail that really grabbed me and allowed me to suspend disbelief.
Rare has controlled and directed every part of the game with a kind of craftsmanship
that is unlike any other. The music is great the way it sets the mood for each stage.
The control options are aplenty and sure to please anyone's preferences. Weapons
selection is tremendous, but limited to only particular stages. This is another
testament to Rare's control. Not only does this keep things fresh by introducing
different weapons later in the game, but it also keeps the challenge level high by
not unbalancing stages with particularly powerful or inappropriate weapons. Throw
in a multiplayer feature that is so deep and intense that it practically needs a review
of its own, and it becomes glaringly obvious why I believe GoldenEye is something beyond
special.
You have to give credit to Rare for taking a preexisting genre and totally breaking
all the rules. Instead of simply trying to capitalize on trend, they took the genre to
a whole new level. On top of that, here is a game that not only changed my perception
of games, but also changed my perception of the world. Never shall I pass a security
camera again without itching to disable it with a pinpoint accurate shot. Altering a
person's perception is not an easy thing to do and qualities like that make for some
very interesting art.
- Published February 4, 1998
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