| Consumer Advice |
ESRB Rating: Everyone
Parents dont have a thing to worry about. In fact, the games bizarre intro sequence features a real-life family sitting around a TV and enjoying the game. The enjoyment portrayed is entirely fictitious, but
the games family slant is not. It may bore your kids into submission, but
theres no language, violence or sexual content to be concerned about. Gamers
in general shouldnt bother. Fantavision is a boring tech demo
disguised as a game, and probably wont even keep the average person busy for
more than twenty minutes. Hearing Impaired gamers should be warned that
the games tutorial is presented in spoken English which may present problems
if you intend to play it for longer than ten minutes, which is doubtful. Puzzle
gamers arent missing out on anything. The onscreen visuals become quite
chaotic, and the game is basically a jazzed-up version of Missile Command
crossed with Connect-The-Dots, minus the fun. Fireworks fanatics can
watch the dazzling, colorful effects until the cows come home since Fantavision
is the only game I can think of that features rockets stuffed with gunpowder
and chemicals as the main attraction. |
Have you ever seen a game on a shelf that you looked at over
and over without ever buying? Have you ever left the store and then picked the
game right back up on your next visit? You may feel drawn to repeatedly
scrutinize the same package, but its hard to tell the difference between a
sleeper hit and a piece of garbage from a box cover. Fantavision was one
of those games for me. Ive been looking at it off and on since the PlayStation 2s
launch, but the feedback was mixed and I wasnt convinced that a quasi-puzzle
game like this would be worth $50. When you get into this type of situation, I
think its best to just take note of the game and wait for a used copy or a
sale before committing all that money on something that could potentially be a
dud. In Fantavisions case, Im extremely glad I waited.
The game is hard to describe, but its basically the bastard
child of Missile Command and Connect-The Dots, only not as fun as either
one. You start with a cursor in the middle of the screen, and unexploded
fireworks (called shells) are launched from the bottom. The point is to
detonate as many fireworks as possible, making combos along the way. Moving the
cursor from shell to shell, you need to touch at least three shells of the same
color before you can ignite them. To make longer chains of shells, you can
touch special multicolored fireworks that act as links between colors. There
are also several other rules of play that govern point multipliers, different
methods of linking shells, other ways to detonate, and a special bonus round.
In addition, you have a lifebar that dwindles every time you fail to ignite a
shell, a timer that tells you how much time is left before you finish the
stage, and different items with various effects. All of this takes place over
non-interactive backgrounds that feature nighttime skies, cityscapes and outer
space. Although fully rendered, they resemble nothing so much as the old-style
FMV backgrounds that were popular in some early 32-bit games.
While all of this may sound fairly unique or at least
interesting, its not. In my opinion, the best puzzle games are easy to learn,
but hard to master. Any time a puzzle game tries to add too many rules or get
too complicated, the ease of play and purity of the experience are compromised.
Look at the best puzzle game of all time, Tetris. Blocks fall, the
player makes lines, and thats it. Its simple. With this philosophy in mind,
its easy to see that Fantavision got off on the wrong foot from the
very start with its overkill approach to the rules. Going through the
incredibly slow four-part tutorial before I played the game, I forgot the rules
from part two before I got to part three. If you cant explain a puzzle game in
five sentences or less, you had better go back to the drawing board, I think.
However, despite the ridiculous amount of rules and
strategies that are covered in the games tutorial, none of it really matters
since the play basically boils down to moving your cursor around as quickly as
possible and trying to haphazardly make links. I was able to pass the first
three stages of the game by randomly twirling the cursor around the visual
chaos and pressing the button when directed. Since the computer will
automatically show you which shells you can link to, theres not a lot of
thought or strategy necessary until the later stages, by which time youll be
too bored to care.
The fireworks look pretty enough, but its only impressive
for about fourteen seconds, and thats the heart of the problem right there.
Watching pyrotechnics is great on New Years Eve or the Fourth of July, but
its not something thats intrinsically very entertaining for sustained
periods. Consequently, theres no meat to this puzzler since neither the
gimmick of blitzing your optical nerve nor the task of linking shells are
especially fun or addicting. As I was playing it, I sat there wondering WHY I
was playing it. I mean, I know it was necessary to do so for this review, but
there was no desire or interest in spending time with it beyond the aspect of
work. Fantavision is the ultimate example of non-engaging gameplay, and
I could feel myself spiraling further and further into the darkest levels of
game apathy with every firework going off.
If you have a fireworks fetish, or you absolutely must own
every single game ever released for the PlayStation 2, Fantavision might
be the thing for you. For anybody else, dont bother. The gameplay never, ever
manages to come together, and only succeeds in delivering cheap eye candy and
large doses of boredom. Even at its current heavily discounted price its
simply not worth money. As a matter of fact, I got my copy for free and I still
feel ripped off.
- Published April 24, 2002
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