The fact that Brad scored Eternal Darkness with only a 7.0 rating raised a few eyebrows on our message boards here at the site. It seems that the general consensus from the gaming magazines and other sites is that Eternal Darkness is a classic game, worthy of scores hovering very close to the perfect 10. Im sure some readers have been waiting for the second opinion review to come along in the hopes that maybe the score will improve. Unfortunately, its not going to improve much, because I had problems with many of the same game elements that Brad did while playing through the game.
Only my own personal love of the game's story (which does an excellent job of utilizing HP Lovecraft's Elder Gods mythos without actually using any of them by name) garners the game an extra .5 on the overall score. However, before you start sending in the hate mail, keep in mind that a 7.0 and a 7.5 are very respectable scores. I liked the gamea lot, at times, and would recommend it to anyone with a GameCube. Its just not quite the modern masterpiece that some of the other publications have been making it out to be.
With some minor tweaking, Eternal Darkness could have been a great game. The core ideaa horror story wherein the player takes control of a variety of different characters from different eras is an excellent one. The game's scope is nothing short of epic, which makes it a shame that the actual gameplay is so pedestrian.
The combat system is the biggest offender. In a move that seemed innovative at the time, Silicon Knights implemented a targeting system that would allow gamers to attack specific parts of an enemy's body. Some parts are more vulnerable than others, and attacking them can cripple the monster, making him much easier to deal with. The problem is that the targeting quickly becomes tedious; hitting monsters in the head is almost always the way to go, so that they'll stumble around blindly.
Exacerbating that problem, the game has approximately six different varieties of monsters to combat. There are more, if you count all of the palette swapped monsters of different gods, but thats an incredibly small number of foes for a game that lasts roughly 12 hours. So, not only is the hacking and slashing a little tedious (and the targeting system occasionally cumbersome), but the lack of variety in monster types quickly makes the game feel repetitious.
My other problem with the game is one that Brad hit on as well. While the idea of having all of these different characters is great, its too bad they all play almost exactly the same. Rather than implement different skill sets for each of the characters in the game, the developers have decided to take the easy way out and give the player a group of different characters that all play identically.
Do these flaws mean I disliked the game? Hardly. To the contrary, I actually liked Eternal Darkness quite a bit. It's got an excellent story in the pulp horror traditions of the 1920s, enough atmosphere to freak out even the most hardcore horror fan, and some excellent music and sound work. Intermingled with that are the above-mentioned flaws none of which ruin the game, but all of which ultimately bring down the final score a few notches. Play Eternal Darkness, but don't expect it to be a perfect game, because it's not.
RATING: 7.5
Published: July 24, 2002
Crisdecuba says...
In regards to the reviewer's comments on the camera system, I've come across only one instance where the camera hindered gameplay. It is possible to lose an enemy as it roams the room, simply because the camera is focused on the character and his movements through the room. This only happened once while playing.
Thus, in my opinion, to say that the camera placement is "often" bad is incorrect. There has never been a better-executed free-roaming computer controlled camera. The camera system is not perfect, but it accomplishes its job (giving the player a cinematic, yet effective playing perspective) amazingly well. I challenge anyone to name a game that has done it better.
RATING: 8.0
Rico Williams says...
I think the GameCritics.com review for Eternal Darkness is unfair. I think the targeting system is great. The system is not perfect, but it is very good 90% of the time. The game also has great combos that nobody seems to mention. There are not a whole bunch of enemy types, but the ones you do have come in different alignments and sizes. About the game being too easy, nobody forces you to cast a recovery spell every two seconds or makes you run around with a 7-point shield. It is up to you, which is what I like. The characters all have different weapons, and speeds. Not to mention they have different strengths and weaknesses in the sanity, magic and health meters.
As to repetitiveness, you can attack enemies with different swords, guns, magic attacks, and even other creatures. Or you can just cut most of the their heads off. Like, I said earlier it's up to you how you go about it. Another complaint about Eternal Darkness is that it is too linear. This is not a RPG, but there are out of the way paths you can follow to get special weapons and scrolls. Eternal Darkness is historically accurate has had a great deal of refinement. It also has very good special effects. The graphics are very good except for the character models with are just ok. So with a very great storyline, and gameplay I don't see how anybody could rate this game under a nine.
RATING: 9.0
lreed12 says...
I liked the storyline a lot, the way it interweaved history and milestone events (Inquisition, WWI, etc.) and mythical characters. There was a tug on my heartstrings when each character's chapter ended. I found Lindsey's to be the most fun to play. I did get a little bored with the same types of enemies over and over though. (How many zombies are in games now?) I don't have the technical expertise to discuss graphics or platform styles, but I was pretty impressed with the game's dark world settings. I do play on the GameCube attachable mini monitor and at times it was difficult to see where I was going.
RATING: 8.0
JustinCredible says...
The last thing I want to do is come off rude here, but this needs to be said, Eternal Darkness is by far the best horror game on the market, and it's a shame that you two don't see the genius of the game. Your whole "Palette Swapping" stance makes no sense, it's like you guys got so scared that you quit after the first few chapters. Max Roivas is nothing like the other characters, some of them are slightly faster, some of them take more damage, did you guys even play the game?
Sorry to offend the bottom of the barrel critics who I'm assuming were turned down by IGN or some other lesser site, but you guys have no factual argument in my eyes. You give a game a high score then pick apart its faults using said score as a safety net. It seems like a shoddy way to do things. Call me crazy here, but this is probably one of the only times I have been in utter disagreement with the critics here. You guys are so off base it isn't even funny.
Anyways, since this is just turning into hate mail and I have a lot more to say, Im just going to end it here for risk of sounding like a moronic fanboy, its pretty safe to say that we are not in agreement.
RATING: 9.0
malkav11 says...
I do have to say that your points regarding the relative sparseness of new foes, the not terribly-diverse combat system, and the similarity of the play experience between the characters are all valid, particularly the last. I would have liked both more depth of character and more differences between them in terms of play. And with one or two exceptions, the ranged weapons (the most varied category) were useless. Even so, I don't feel these are enough to drag the game down very far. It's very well done in every other respect.
RATING: 8.5
Published: March 17, 2004
shadowbuilt says...
Compare Eternal Darkness's graphics to the Resident Evil remake and you see that Eternal Darkness is not of the same caliber. The gameplay is super repetitive, the insanity meter is garbage, and the character models look like refugees from the Sega Saturn days. The only reason this game is worth mentioning aloud is the story, which stole, er, borrowed heavily from H.P. Lovecraft's library. This game is crap. And it's not scary, in any way.
RATING: 6.0
Kyosuke says...
I have to say, Eternal Darkness is a very enjoyable game. The comment on how few enemies there are isn't all too accurate. You get quite a few different demonic half dead things to kill. And I found the combat to be a lot of fun really, trying to figure exactly the best timing to down a foe and finish it before heading to the next. The magical aspect of the game was also a lot of fun, experimenting with different alignments and runes before the scrolls were discovered, having those un-named spells. I enjoyed it. As for the character similarities, I thought it was alright. Most games only let you play as one or two, (i.e. Resident Evil), and they don't tend to vary much at all. So even a slight variation should bring some welcome relief. While this is definitely not the best survival-horror game ever, and its graphics can't even compare to Resident Evil on the GameCube, this is definitely a good game which is worth the buy (about $12.99 used!).
RATING: 8.0
darkmaster says...
I would have to agree that the game is very good.The graphics are awesome. The realism of the game is totally mind-blowing, and the sanity meter really keeps the gamer thinking is this real or am I seeing things. In con-clusion I think the game is too easy, and too short. I mean, come on, I completed the game straight through in 8hours&11minutes. So if there is ever a sequel it would deinately have to be harder and lenghtier.
RATING: 8.0
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