| Consumer Advice |
ESRB Rating: Teen (13+) Mild Language, Violence
Parents should be aware of the game's semi-political content
featuring terrorists and war. In light of the events of September 11th,
you might want to sit down with your kids and discuss any issues that might be
raised. There is no blood, no sexual content, and only a small number of mild
expletives along the lines of "hell" and "damn." Be
advised that the game has an astronomically high level of difficulty,
though... younger kids (and a lot of older ones) won't be able to
play it with any measure of enjoyment. Military or Flight Game Fans are in for a treat since the mechanic of a
Dropship has rarely, if ever, been used before. The atmosphere is great and the
factual approach to proactive military peacekeeping is done right. While just
about every element clicks neatly into place, it's a little on the
"excruciatingly hard" side. Hearing Impaired Gamers are treated to full text accompanying all
mission briefings as well as mid-game chatter. However, make sure you wear your
reading glasses since the font size of the messages is extremely small. It
might lead to some missed information during heated battles, but it's
basically OK. |
While the tragic events of September 11th had a profound
impact throughout the world, it was hard to imagine the scope of things that
would be affected. Not only were individual lives irrevocably shattered,
national economies were thrown into chaos and international relations altered,
all in a day. However, that same day was also responsible for innumerable
ripples on a smaller scale that could hardly have been predicted. Among them-
the resurgence of censorship. Most agreed that it was a sensible course of
action out of respect for those who suffered, but it was censorship
nonetheless.
People involved in the entertainment field have had serious questions
regarding the state of television, music and films since the attacks.
Videogames were subjected to the same kind of scrutiny as well, with noticeable
consequences. Some titles were canceled, some put on hiatus and a handful of
big-name releases went so far as to edit and omit portions of content.
Dropship: United Peace Force was clearly in production long before those sad events, but
its release into the current climate makes a very interesting statement given the
nature of the game. Being against censorship of any kind, I'm glad
it's been released since the fact that it actually made it to shelves can
only be viewed as a barometer for the resilient nature of citizens and
industry. It's also a good sign that censorship (even performed in the
name of sensitivity) may be on the decline.
Dropship is a military combat game, the bulk of
which is comprised of flying the eponymous aircraft. First- and Third-Person
viewpoints are available while in the cockpit, and each of the three available
types of Dropships are VTOLs. (Vertical Take-Off and Landing.) These craft are
capable of air-to-air combat and double as transports for ground vehicles or
troops. Along with the aerial portion of the game, you'll find yourself
behind the wheel of the Armored Personnel Carriers (APCs), or tanks that you
carry, as well as doing sharpshooter duty on mounted gun turrets.
Control of the game is initially complex, but soon becomes natural
thanks to the efficient set of tutorials. You have full control of your
Dropship, going into hover mode or flight mode at will. In hover mode, your
craft can ascend or descend vertically as well as move laterally and even
backwards. Landings are quite tricky, but can assigned to the computer to
handle if you so desire. (This is recommended.) In flight mode, the Dropships
handle like a regular jet simulator. As a word of caution, Studio Camden
assumes the player is already familiar with the sim-style of flying and does
not offer a simplified arcade-type control scheme. The ground-based vehicles
all use a standard driving-game setup common to many games.
One thing that struck me immediately upon starting the game was how
close to home the content hit. Your first campaign is to eliminate a terrorist
network in the mountainous deserts of Libya, with briefings going
into detail about their activities and methodology.
I have to admit that I wouldn't have given a second thought to
something so seemingly pedestrian a few years ago. These days it took on a
whole new significance, yet it was one that I appreciated. As a result, the
missions felt urgent and vital, and I found myself feeling rapidly drawn in and
involved.
Story elements aside, Dropship is an amazing knockout of a game
from a design perspective. I can't think of another military combat title
that offers such a wide amount of gameplay variety. While it's
quite exciting just to scream into a combat zone between explosions and drop
off tanks that will turn the tide of a battle, the game is anything but a
one-trick pony.
Besides deployment and evacuation, you'll be providing cover fire
for ground troops and taking out enemy aircraft that want nothing more than to
drop a thick payload onto your comrades. You will also be called on to hop into
APCs or tanks for some stealthy reconnaissance or escort duty, respectively. If
that wasn't already a substantial amount of diversity, one of my favorite
missions was the one set inside a gun turret mounted on the underside of my
Dropship. It was a real rush to take out enemy Apaches and set fire to a
rooftop full of helpless snipers from above while watching urban sprawl speed
by. This is gripping, visceral stuff.
As the final touch to a formidable effort, the feeling of being part of
a large international force is handily achieved. It wouldn't make a lot
of sense in operations of this kind to be the lone warrior on the battlefield,
so the developers included large doses of radio chatter and squadrons of
teammates entering the fray alongside you. The large-scale feeling of war is
present and accounted for. On a more personal level, Dropship never goes
overboard with storytelling, but there's enough peripheral information
and scene-setting to keep the missions feeling very methodical and cohesive.
The developers wisely maintain a strong sense of purpose through constant
updates and occasional CG cutscenes back at base, but things are left open
enough for players to insert themselves into the story.
While I can honestly say that I fell in love with Dropship almost
immediately, there was one major flaw that kept it from scoring in the top tier
of the GameCritics.com review archive. The problem? The game is just too hard. I
can appreciate the tense immediacy and do-or-die action, but the last 25% of
the disc is so unbelievably difficult it's practically unplayable. The
developers have gone too far in creating ultra-demanding scenarios that no real
military force would attempt without saturation bombing, so I don't see
how they expect the average gamer to come out on top. Even with the
invincibility and unlimited ammunition codes turned on, it was incredibly tough
and frustrating to complete a few areas in the game, and that's
ridiculous.
To illustrate the unbelievably high level of performance required, let
me give you an example of one controller-tossing level. In the order listed,
achieve the following objectives: First, eliminate five SAM (Surface-to-Air
Missile) radar points while avoiding their fire. Second, guard three groups of
incoming Dropships from enemy fighters while dodging more missiles. Third,
clear all anti-aircraft guns from enemy landing platforms while not becoming
Swiss cheese. Fourth, eliminate all incoming assault jets. Fifth, land your
Dropship safely in the middle of the hot zone to pick up crewmembers from a
downed craft. Sixth, escape in one piece. Oh, and try not to take too much
damage from the random planes and numerous SAMs since there's no way to
repair your ship. If you die at any point or fail to complete a single objective,
start over and try again. ...Riiight.
I don't know what kind of supermen their game testers were, but I
can't believe the game shipped without a selectable difficulty level.
Most people aren't going to have a yellow snowball's chance in hell
of seeing half the game, let alone completing it. With over 20 years'
experience playing games I've seen my share of tough challenges, but even
I was stopped dead in my tracks by this one. It's one thing to encourage
old-school repetition and mastery of the levels, but it's another to
stack the odds so high against a player that they think surrendering to the
enemy sounds like a good option.
Overall, it's a shame that the game sabotages itself with an
insane level of difficulty since Camden Studios has scored multiple direct hits
in every other area. The first three quarters of the game is a military
masterpiece, and if a sequel can address the player kill-factor, it should be
tremendous. Regardless of the lopsided mountain that passes for a difficulty
curve, I'm still glad that it got a release since it not only
distinguished itself as a disc with some great ideas, it's also one small
way of testing the limits of what's going to be accepted in a post-9/11
culture. As a whole, we may not be ready to move on after such a
world-shattering event, but in my view censorship is not a necessary component
of the healing process. Healthy progress will be made in small steps, and
believe it or not, this is one of them.
- Published July 3, 2002
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