There isnt much I can add to Brads review. He nailed all of the key points from the excellent voice acting to the so-called "mature content." I am in total agreement with him on all of these issues, but I think there are a few things that Brad left out that deserve mentioning, or at the very least, further emphasis.
I found the context-sensitive buttons to be severely lacking. It quickly becomes apparent that these buttons are scattered across the landscape as an excuse for Rare to throw all kinds of visual gags at players. Step on one context-sensitive button, and Conker turns himself into an anvil, step on another and he pulls out a slingshot. It goes on and on like this with Conker's actions rarely ever reaching the level of cleverness.
The extensive special effects used in the game result in a beautiful title, but one effect in particular, real-time light-sourcing, has a detrimental effect on the gameplay. With light-sourcing, almost every 3D object casts a realistic shadow on the environment. This can add a high level of realism to the game, but as any veteran of the 3D platform genre knows, shadows serve the ancillary function of showing players where the characters are in relation to the ground. That was how we could leap from platform to platform in 3D worlds -- by trying to gauge our landing by where our shadows were cast. With realistic lighting casting realistic shadows, you can wind up jumping with no shadow underneath you at all until you actually land. And with so many jumps in the game, this should have been one of the first things Rare tried to remedy during development.
When it comes to humor, I think I was more shocked than Brad by how pathetic it all was. Ever since E3 2000, I was sure that Nintendo and Rare had a winner here. A game that would finally help get videogames out of under the stigma of being just for kids. I also bought into the overwhelmingly positive feedback the game was receiving from critics and saw that as a good sign of things to come. But like Brad, I found the final product to be almost completely devoid of any intelligence with only fleeting signs of cleverness under a blanket of immature material.
Rare seems to be under the impression that using s--t and f--k in every other sentence makes something mature -- or at the very least funny. What it actually does is make Bad Fur Day vulgar -- like an interactive segment of the Jerry Springer show. Slick movie take-offs aside, the jokes are little more than tired sight gags, toilet humor and sexual innuendo that is clearly aimed at the lower denominator. This means the 15-year olds who aren't supposed to be playing the game will absolutely love it.
I also need to point out that the multi-player modes, once one of Rare's strengths, comes up way short in Bad Fur Day. Aside from the usual selection of deathmatches, they usually consist of everything we've ever already seen in their platform games since Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Jet Force Gemini. What's worse, Rare added some scenarios that are plucked right out of the levels of the games, but they never feel complete. They are not what I would consider fun, and would always seem to be over before I knew it.
To be quite honest, I wouldn't mind seeing a sequel to Bad Fur Day. I think adult videogames have been long overdue on a Nintendo game console, but I won't let Rare off the hook unless the sequel is both funny and intelligent. I won't accept anymore juvenile content on my videogames hiding under the guise of adult content. Bad Fur Day seems to be the type of squirrel to have many bad days in his future, so we might live to see Rare get it right. Or maybe Nintendo will personally get into the act if Bad Fur Day were to do well. Maybe we'll see a game based on Mario that answers the question of what kind of trouble would Mario find himself in if one day Princess Peach sent him out to buy her a new set of whips and chains.
- Published March 20, 2001
As a staunch Nintendo devotee, it's a rare opportunity that I get to play something as vulgar, as violent, and as subversive as Conker's Bad Fur Day. I agree with Brad and Dale; it's not consistently funny, but what console game is? Comedy seems to be the purview of the PC game. But Conker IS funny, at times hysterically so, and my visiting friends and family always get a kick out the nuttier cutscenes.
It is clear that Rare had a blast making this game, as if it was the ultimate stress reliever. I applaud Nintendo for taking a chance and releasing this thing unedited. Given Conker's paltry sales, though, I wonder how likely Nintendo will be to take another chance should the opportunity present itself.
Conker's gameplay falls short of Banjo-Kazooie, its graphics fall short of Donkey Kong 64, and its multiplayer options fall WAY short of GoldenEye. Indeed, viewed purely on a gaming level, Conker fails to make any impression whatsoever. From a pure entertainment standpoint however, Conker is a splendid success, and is worth purchasing for your gaming library...if only for its historical significance.
I mean come on! You fight sentient poo! How can you not appreciate the brilliance of that?!
Personally, I disagree with the majority of the reviews of Conker's Bad Fur Day. Mainly for one reason: I DO think the word "poop" is funny. With respect to its sound and entertainment value, this game well surpasses my immediate need for an intelligent game. To put it simply, this game is fun to play and fun to watch. It is great to lose yourself and be immature once and a while.
| Public Opinion |
EnduroGamer
9.0 Rating
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I found Conker's Bad Fur Day to be a very enjoyable game almost from start to finish. I thought the parodies of films such as Saving Private Ryan, Alien, The Matrix, and many others to give the game the feeling that the player is allowed, for a change, to exult in the game's game-ness. Not every joke is funny, but then neither is every one of Jerry Seinfeld's. I'd also like to add that while the camera was temperamental at times, the graphics, and especially the lighting effects and lip-synching are among the best on the Nintendo 64.
Lastly, I want to add that the multiplayer component was severely overlooked in these reviews. The reviewers may not have had a room full of people to play these games with, games like Heist, Beach, Deathmatch, and CTF were great fun. Playing Beach with three friends was arguably my favorite gaming moment of 2001.
Reader Second Opinions
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