| Consumer Advice |
ESRB Rating: Mature (17+) Animated Blood & Gore, Animated Violence
Parents should be on alert. Even the game itself opens with a title screen warning
of grotesque and violent imagery. And while I didn't find any of the dialogue and violence to be over-the-top and gratuitous, the
game is definetly for more mature eyes. As I write this review for Carrier, it is literally
only a week before the release of Resident Evil—Code: Veronica. It's probably a smart decision on the part of
all survival-horror fans to wait and see if Veronica will be vastly superior. Yet regardless of the final verdict
on Veronica, I think many will be pleasantly surprised by what Carrier offers to the genre. I have no reservations
about recommending Carrier to more hardcore fans that can't get enough of this style of gameplay. I also think that
more casual gamers new to the series will find the lighter degree of overall difficulty and short, but focused length of
the game to be quite enjoyable. |
In any creative arena, there are always going to be innovators and those who follow in their footsteps—who are
more commonly referred to as imitators. But just because something is an imitation, doesn't mean that it has no value
or integrity by default. For example, is Michelangelo's statue of David nothing more then a cheap knock-off of
Donatello's statue of David, which preceded it? To further illustrate my point, is John Woo's contemporary
action film, The Killer, only a pale copycat of Jean-Pierre Melville's Le Samourai? In both cases, the
imitation largely drew its inspiration from its predecessor, but at the same
time managed to find its own identity and expression. The same can be said of Jaleco's latest release on the Dreamcast,
Carrier.
On the surface, Carrier appears to be nothing more then a pure rip-off of Capcom's groundbreaking Resident Evil series. Resident Evil defined many elements in what is now known as the survival-horror genre and Carrier
isn't shy about mimicking it. Almost all the setups are near identical. In Carrier, players take control of Jack
Ingles and Jessifer Manning (only after beating the game), a guy-girl duo part a special investigative unit known as
SPARC. This closely mirrors the duo of Leon Kennedy and Claire Redfield in Resident Evil universe and their continual
involvement with the elite team of STARS agents. The plot also takes a similar tone where something has gone awry in a
remote area and it's up to the crack team of special agents to find out what went wrong. So while the backdrop of all the
Resident Evil game centered around towns, Carrier instead takes place on a aircraft carrier (hence the title, which
also has a double meaning—being infected with something).
Regardless of setting, both games utilize the same style of pivot-on-an-axis control, locked down camera angles and the
majority of enemies are zombie-like creatures. Anyone whose ever read my reviews of either
Dino Crisis or
Resident Evil 3, know that this is far from my favorite
setup. Carrier is no different in that it is plagued with similar problems that have always befallen the
survival-horror genre. I've always found that control over a character in tight situat
ions to be overly limiting. The inclusion of a 180-degree turn in Carrier only helped marginally. I've also
been continually bothered by the camera angles positioned inappropriately during moments of combat. The full 3D
environments in Carrier, with more dynamic camera shifts and the ability to observe environments from a
first-person view, again, only helped marginally. Then there's the constant battling of only slow braindead zombie-like
creatures that only made the gameplay seem more stagnant. To top it off, both games feature B-grade voice acting that
is unintentionally funny and pathetic at the same time. Thankfully, Carrier has an option that allows player
to restore the vastly superior Japanese voices with English subtitles, giving the game an almost anime-like appeal.
Where Carrier does manage to find its own voice and direction is in three areas: graphics, puzzle design
and story execution. Graphically, Carrier is top-notch and confidently presents the genre in a new light by
having detailed character models and well-textured environments that appear to transpire in an actual aircraft carrier.
The game also has the benefit of being first out of the gate by beating Capcom's own Dreamcast survival-horror release,
Resident Evil—Code: Veronica. So if even if it's only a
matter of days before Veronica's eventual release, Carrier can still stand atop the pedestal for the
time being.
Carrier also distinguishes itself in terms of its puzzle design. Whereas the puzzles in Resident Evil always blended
a strange mix of technology and mysticism that constantly bordered on absurdity, Carrier consistently keeps things
more intuitive and down to earth. That's not to say that the puzzles were always perfect. I'd sometimes find myself
confused as to what I should be doing next by virtue of not following the flow of gameplay exactly as the designers
would have wanted me to. There were other times where the answers to some puzzles seemed somewhat illogical and obscure.
Still, these flawed instances were rare and on the whole, I found much of the puzzles to be well thought out, relevant
to the plot and much to my liking.
Yet by far the one the thing that sold me on Carrier was the story execution. I've always found the characters
and any semblance of an actual story in Resident Evil games to be a joke. This was not the case with Carrier. Not only
did I find the relationships between characters more compelling (Jack Ingles and his brother Robert in particular), but
the story progression with its eventual surprise revelation near the end was actually
quite satisfying, or at least more so then any other Resident Evil game to date. This was the decisive X-factor that kept me
engaged throughout almost all of the game and distracted me from the all too familiar gameplay that Carrier offered.
No one is going to call Carrier original by any means. Right from the get-go, it's pretty obvious where
Carrier takes its cues. But like some other fine derivative creative works, Carrier manages to find its
own identity as far as graphics, puzzle design and story execution goes. The game may appear much worse for wear once
Code: Veronica reaches the market, but the reality is, Carrier is out now, and judging it on its own merits,
it measures up quite well. I can recommend it to anyone immediately looking for this style of action on the Dreamcast.
- Published March 25, 2000
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