By Brad Gallaway on February 16, 2013 - 5:21pm.
Today I had the chance to visit Signal Studios located in Kirkland, Washington, and I spent about three hours talking with the good people hard at work on the upcoming free-to-play Ascend: New Gods coming to XBLA and other platforms to be announced.
By Brandon Bales on January 28, 2013 - 3:55pm.
Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.
By Brandon Bales on November 18, 2012 - 6:10pm.
Vampires are traditionally lithe, powerful, and disquieting entities. I recently had the opportunity to play a new action game featuring said creatures, and sadly, it only managed to convince me that it was the last of those things.
By Brad Gallaway on September 20, 2012 - 11:41am.
Presented without comment are some screenshots from the upcoming Monster Hunter 3 Ultimate for the Nintendo Wii U and 3DS. I think these images from the 3DS version speak for themselves.
By Brad Gallaway on September 1, 2012 - 12:23pm.
Before PAX Prime opened its doors, there were a few events happening in Seattle. One such event was a preview for an upcoming XBLA/PC game called State of Decay. The developers, Undead Labs, were kind enough to extend an invitation to see the Alpha build, and I was glad to accept.
By Brad Gallaway on March 25, 2012 - 8:06am.
I was invited to a special Darksiders II hands-on press event hosted by THQ taking place in San Francisco. Being a huge fan of the first game, I was glad to accept and in the interest of full disclosure, it should be known that airfare and hotel were provided. The day started with a brief talk from one of the developers giving an overview of the sequel, and what to expect. The attendees were then allowed about two hours to play through a large chunk of the game's first area.
By Brandon Bales on February 26, 2012 - 7:28pm.
The PlayStation Vita is officially upon us, and I've only one major complaint about it so far: I ain't got one. Luckily, I was made doubly fortunate last week by Toronto's own DrinkBox Studios, who not only managed to stave off my hunger for said portable console by putting one in my hands for an extended period, but also showed me their fine new platformer, Tales from Space: Mutant Blobs Attack!
By Brad Gallaway on October 3, 2011 - 6:10pm.
A while ago, I covered the Seattle Indie Expo and I was blown away by the quality of the games being shown. Every one looked fantastic, but one that really caught my attention was Containment: The Zombie Puzzler.
By Brad Gallaway on September 13, 2011 - 3:00am.
A small group organized by @PNWJournos was invited to the Fuelcell Games studios for a sneak peek at upcoming DLC for one of the 2011's best titles, Xbox Live Arcade's Insanely Twisted Shadow Planet.
By Brad Gallaway on August 28, 2011 - 9:07am.
Activision hosted a preview at a local hotel near PAX Prime 2011, and my wife and I got a sneak peek at their lineup. On display were Goldeneye 007: Reloaded, Spider-Man: Edge of Time, Skylanders: Spyro’s Adventure, X-Men: Destiny (holy cow, that’s a lot of colons…) and Prototype 2. There's not really much to report about most of those titles, or at least, they didn't catch and hold my attention for more than a minute or two. However, Prototype 2 was the one I was most interested in, and thankfully, it looked great.
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