THQ
By Mike Bracken on September 16, 2003 - 11:00pm.
According to ESRB, this game contains: Violence
By Mike Bracken on September 16, 2003 - 11:00pm.
Eschewing the more popular fantasy settings of Square's Final Fantasy games and Enix's Dragon Warrior series, Phantasy Star goes for a futuristic cyberpunk feel. This alone made it intriguing to a niche group of gamers who were already falling in love with the genre. Even more impressive was the fact that the first Phantasy Star actually featured a story with relatively well-drawn characters. The first Final Fantasy game featured a party of four non-descript archetypes, and Dragon Warrior wasn't a whole lot better. In this regard, Phantasy Star was relatively ahead of the curve for what was being done in these games. This would continue in the sequels, which would feature even larger stories, more characters, and in the case of the third title, an adventure that spanned generations.
By Chi Kong Lui on September 9, 2003 - 11:00pm.
Made by the same capable and experienced developers responsible for the groundbreaking UFC game, which first appeared on the defunct Sega Dreamcast several years ago, Pride FC is an effective evolution of the niche sub-genre of two-player versus-style fighting games.
By Chi Kong Lui on September 9, 2003 - 11:00pm.
According to ESRB, this game contains: Blood, Strong Lyrics, Violence
 Game Description: Pride FC is the most realistic fighting videogame for the PlayStation 2 computer entertainment system. Fighters recreated in amazing detail with appearance, fighting style, movements, and signature ring entrances. Various combat elements capture the intensity and authenticity of a Pride contest including multiple fighting positions, unique fighting styles, hundreds of moves, counters, and reversals. With a TV-style presentation, each match-up comes to life in fully scaled arenas complete with ring announcers, lighting, pyrotechnics, and realistic camera angles. Pits the top fighters in the world from several different combative sports including wrestling, karate, judo, kick-boxing, and others into one ring.
By Guest Critic on August 12, 2003 - 11:00pm.
Jon is right in saying that Sonic Advance brings the series back to its 2D roots, but something seems different this time around. All the familiar elements are there: the loops, the speed, Dr. Robotnik. Yet all these elements don't seem to click as well they used to.
By Brad Gallaway on August 5, 2003 - 11:00pm.
Mike B. is right in saying that Evil Dead: A Fistful Of Boomstick is better than the previous Evil Dead attempt, but that's sort of like saying that eating eight pounds of crap is better than ten. Technically, it is better but when you get right down to it, so what? It's still crap, and no amount of embedded sweet corn can make it tasty.
By Mike Doolittle on July 22, 2003 - 11:00pm.
The sequel not only fails to live up to the original in nearly every respect, but exposes the shortcomings of the over-hyped "Geo-Mod" technology.
By Guest Critic on July 9, 2003 - 11:00pm.
Was it even possible that Disney/Pixar's Finding Nemo would not have a videogame to complement its theatrical release? Not likely. The license was probably handed out while the movie was still in production. Perhaps even earlier, since this isn't the first time that Traveller's Tales has worked on a Disney/Pixar license, having previously done Toy Story and A Bug's Life.
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