I picked up Final Fantasy VII: Dirge of Cerberus last week, and that's what I've been playing over this past weekend. I wasn't sure initially that I wanted to play this game, given the negative word of mouth that it's received ever since our gaming press got their grubby mitts on the Japanese release, through to the final domestic release. As an admitted fan of Final Fantasy VII, I decided to brave Midgar once again, to see where developer Square Enix was going to take me.
The difference between the original game and its sequel are like the difference between night and day. Every place the first was flawed, the second polishes to perfection. The aspects that formerly irritated and infuriated me are completely gone, replaced by choices that make more sense and enhance the experience.
Game Description:Kingdom Hearts II follows Sora, Donald, and Goofy on their continuing quest. It's been a year since the events of Kingdom Hearts: Chain of Memories. The story begins in Twilight Town, a quiet burg nestled between night and day. Sora and friends are joined by a vibrant new cast of characters, including the king himself! Together, they encounter countless dangers—in worlds both familiar and brand-new. Cameo appearances by popular Final Fantasy characters.
Frequent readers of this site may remember that I covered the original Kingdom Hearts on PlayStation 2 and gave it one of the lowest scores on the Internet at a time when it was undeservedly racking up accolades and capturing a legion of fans.
I was concerned when the game opened and plonked me down in the middle of some teen angst of the boy-girl, largely platonic variety. Indeed, the fact that the teenaged female was baring her midriff and wearing pants that she seemingly forgot to button gave me cause for worry. Fortunately, I wasn't thrown into The Star OC, but rather I had discovered a well-done and epic role-playing game courtesy of tri-Ace.
Game Description: Set in SD 772, four hundred years since the climactic battle with the Ten Wise Men, humans and aliens now co-exist together in both advanced and less-developed societies, as the Galaxy Federation continues to research the cosmos to gain more influence in Space. The story begins as Star Ocean's protagonist, Fayt Leingod, brings his family and childhood friend, Sophia Esteed, to the Federation-managed resort planet Hyda for a vacation, but the dreamy holiday is abruptly ended when Hyda is attacked by an unknown space military. In the heat of the attack, Fayt is separated from his family and Sophia, and he begins an emotional quest into the unknown to find his loved ones. Along his journey, he gets caught up in the war of an uncharted planet, but in the end, he learns the terrible untold secret about the world and himself.
So Radiata Stories, the action role-playing game (action RPG) from tri-Ace, should be my personal heaven: it's got a branching story that the player controls in a pretty big way, a bonus dungeon, and more sidequests than every Final Fantasy ever made. How can a game with so many choices be so boring?
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