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Sega

Sonic Adventure

Game Description: After several years in video game retirement, Sonic the Hedgehog returns as the star of a graphically stunning 3D adventure game that blows away every other game in the genre. Sonic is joined by five of his friends in a massive quest that spans over 50 game levels filled with remarkable visuals and a pulsating soundtrack. Taking full advantage of the unprecedented processing power of the Dreamcast, Sega's development crew, Sonic Team, has designed several gravity-defying game levels that will keep gamers hooked.

Maken X – Consumer Guide

According to ESRB, this game contains: Animated Violence

Maken X – Review

In critiquing Maken X, I am surprised I went this long without blasting the game's overall look. Although the game is rendered with crisp, high-resolution graphics, it is ruined by the choice of character designs and models. Being the anime fan I am, I have no problem with Asmik Ace keeping the anime-look and porting it into a three-dimensional environment. After all Capcom and Square have done it wonderfully with Power Stone and Final Fantasy VIII respectively, and the games were the better for it. The one caveat is that the designs must be appealing to begin with.

Maken X

Game Description: With exciting first-person sword combat and an engaging storyline with multiple endings, Maken X is one of the most unusual action- adventure games to hit the Dreamcast. Players assume the role of Maken, a supernatural entity that can "brain-jack" the minds and bodies of other characters to utilize their particular strengths and knowledge. Not a bad skill, especially given the evil and gruesome baddies that Maken must overcome. Using a unique lock-on system that targets an opponent's weakest area, Maken takes advantage of a variety of hand-held weapons. As the story unfolds through 20 massive levels, your specific actions will decide your gaming route (as well as which ending you'll uncover).

Maken X – Second Opinion

I have incredible soft spot for games that take preexisting genres and really put their own spin on it. This was truly the case with Maken X. While it uses the first-person view to full effect; it plays nothing like the usual Quake-engine based shooter. Instead, Maken X fuse styles of gameplay (hand-to-hand combat, lock-on feature, charged attacks, blocks, computer AI patterns) more commonly found in console games with the first-person view.

NHL 2K – Consumer Guide

According to ESRB, this game contains: Animated Violence

NHL 2K – Review

There's no doubting the amazing audio and visual advancements that NHL 2K so eagerly showcases. Combine those with easy-to-handle controls and solid gameplay and you have a strong case for the most enjoyable hockey simulation ever. This game gets back to the basics, whereas the most recent hockey games on PlayStation and Nintendo 64 have been following an ugly trend of overly complicated gameplay. NHL 2K is the most fun I've had playing hockey since EA Sports' glory days on the Sega Genesis.

NHL 2K

Game Description: In the tradition of NBA 2K and NFL 2K, two of the finest console sports games to date, Sega's NHL 2K aims to score big as the most realistic hockey simulation game ever seen. Those who've witnessed the capabilities of this game's predecessors know what to expect: hyperrealistic gameplay, TV-perfect camera angles, jaw-dropping graphics, expert game commentary, and other fine details that capture the spirit of the sport.

NHL 2K – Second Opinion

Having not played a hockey game seriously with the exceptions of NHL Hockey and Konami's Blades Of Steel for the NES and Wayne Gretzky Hockey 64 on the Nintendo 64, about all I can add is that even a relative novice like myself found the computer's "defense" to be a bit on the easy side. Admittedly, I wasn't having my way with the computer the way Ben seems to have, but I could see that there were times when the opposing team didn't want to even show up (kind of like the Buffalo Sabres in this year's playoffs).

Chu Chu Rocket! – Second Opinion

...it seems their creators spend so much time focusing on tightening the gameplay that they don't focus as much on the game's length, and this only hurts the game.

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