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Seaman Review

Seaman Screenshot

Seaman isn't a game in the traditional "command and conquer" sense. Seaman is a somewhat passive experience best described as part digital pet and part conversational simulator, but 100 percent strangeness.


Game Description: The latest—and undoubtedly strangest—in a line of virtual-pet games, Seaman will have you mothering (or fathering) the most surreal creature yet to grace the Dreamcast: a fish, known as Seaman, with a human face. Drop some Seaman eggs into your virtual aquarium and watch them hatch into larvae, then baby Seamen (no giggling please), and eventually into adults. In order to raise happy, fulfilled Seamen, you'll need to do more than just feed them and regulate their water temperature and oxygen levels—like most pets, they need your regular attention. You interact with the little guys as a disembodied hand that can tap on the glass of their aquarium, tickle them (they love that), and drop things into their tank. Seaman also comes with a microphone; you can talk to your critters. Voice-recognition software built into the game will enable your tiny mermen to learn your voice and, in time, hold conversations with you. In fact, these Seamen are notoriously moody and may even make fun of you at times. If you neglect them, they will definitely let you know!

Time Stalkers

Game Description: No dungeon is every the same and nothing is what it seems in the high-fantasy world of Time Stalkers for the Dreamcast. You are Sword, an unlikely hero stolen from his home by powerful magic. It's your task to explore dank catacombs and battle fearsome creatures in a quest to unite with fellow heroes, right what has gone wrong, and return home safely. Time Stalkers will keep you hacking and slashing your way through role-playing adventures of magic and mighty steel.

Time Stalkers – Review

Time Stalkers is a completely different game—a more traditional RPG rather than an Adventure/RPG. By using the word "traditional," I don't mean to imply that Time Stalkers doesn't try anything new. There are actually several interesting ideas and possibilities floating around in this game.

Time Stalkers – Second Opinion

I never played any of the original Landers games, so I'll leave Ben to speak on the merits of this RPG as it pertains to its Landers lineage. What I can talk about is Time Stalkers as an RPG, and more specifically, a Dreamcast RPG. It's obvious that the Dreamcast needs RPGs, but it's really telling when even Sega can't get its hand on one that is really worthwhile.

Time Stalkers – Consumer Guide

According to ESRB, this game contains: Mild Animated Violence, Mild Language, Suggestive Themes

Space Channel 5 – Second Opinion

I agree with Chi on the issue of Ulalas sex appeal and the unusual style of the game. From first glance, Space Channel 5 is unlike anything Ive seen before and the overall design gives it the feel of an interactive American Bandstand or Soul Train -- or MTVs The Grind for our younger readers. Granted some of her dancing and gyrations can best be described as "suggestive," it is all in keeping with the direction the designers are heading. The character and level designs are perfect for this type of game and the mannerisms and animations of the supporting characters are hilarious. Combined with the catchy music, all of these elements come together to add personality and flare to a game already ripe with individuality.

Space Channel 5 – Review

And so it pleases me greatly to see that in Sega's latest music/rhythm genre release, Space Channel 5, 'sexiness' isn't something the game merely wears on its sleeve, but rather something that is ingrained into the very fabric of the gameplay. Most of Space Channel 5's sex appeal is attributed to one thing—or, rather, character—its knockout bombshell of a protagonist, appropriately named Ulala (pronounced Ooh-la-la).

Space Channel 5 – Consumer Guide

According to ESRB, this game contains: Mild Animated Violence, Suggestive Themes 

Space Channel 5

Game Description: Meet Ulala (pronounced ooh-la-la), a rookie reporter assigned to cover a breaking dance news story. Pudgy dancing aliens (resembling futuristic gummy bears) have beamed down and are zapping human inhabitants into an offbeat dance step. More than just watch from the sidelines, Ulala must free fellow earthlings from the spell by matching the aliens' dance moves step for step. Unlike when playing previous move-memorization games such as Simon and Concentration, players of Space Channel 5 will need to feel the rhythm—the tempo, pauses, and idiosyncrasies of the beat—as well as the sequence of steps to get it right.

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