Game Description: Even those of us who have tin ears can make music with Latin America's musical rattle, the maraca. The idea in Samba de Amigo is to use visual cues to shake your maracas in time with the music's rhythm. Although that might sound easy, it's not. The visual cues prompt you more than just to shake them, but where to shake them, and in three levels between your head and your knees. In other words, think of Samba de Amigo as a cross between Dance Dance Revolution and semaphore. The game requires quick reflexes, great timing, and powerful concentration.
Game Description: The car workshop in Sega GT lets you build your dream car from the ground up. You'll choose between thousands of options and hundreds of styles to make the car that best suits your driving habits and personality. But there are 130 prebuilt classic and current sports cars if you'd rather just jump in and drive. Each car is modeled for precise look, handling, and performance. Once your car is set, take it into competition through five racing seasons on more than 20 courses. Go against the smart-driving computer opponents or take it head-to-head with a friend via the game's split-screen mode. Be sure to plug in your Dreamcast-compatible racing wheel for the ultimate in driving simulation.
By Dale Weir on January 2, 2001 - 12:00am.
The appeal of Sega GT extends beyond any sort of admiration I may have for Gran Turismo, because it is quite the opposite. It would seem that I am one of the two percent of gamers who actually dislike Gran Turismo. I have never been a fan of the silly tests and other hoops that Polyphony Digital forced me to jump through just to gain access to certain cars—especially ones that perform only marginally better than the last one I owned.
By Ben Hopper on January 2, 2001 - 12:00am.
In that case, developer Tose Software did a superb job of recreating the Gran Turismo effect on Dreamcast. Sega GT plays the same, looks the same and sounds the same as its PlayStation counterpart. Of course, Sega GT is able to take advantage of Dreamcast's superior processing power, so the cars and environments look more realistic and less grainy than they would on PlayStation. Aside from that however, it's hard to believe this game wasn't developed by Polyphony Digital.
By Chi Kong Lui on December 27, 2000 - 12:00am.
So does the final release of Shenmue live up to all the hype of being the most expensive game ever made and deliver Dreamcast owners onto the promised land of gaming bliss? The answer is yes and no. Shenmue is the Bill Clinton of videogames; extremely ambitious, arguably successful, and yet undoubtedly flawed.
By Brad Gallaway on December 27, 2000 - 12:00am.
Sega seems to have a theme going lately consisting of games which are extremely original and challenging on many levels, yet strangely, they aren't very much fun to play. Seaman was the first game in the recent trend, and Shenmue is definitely another.
By Ben Hopper on December 3, 2000 - 12:00am.
According to ESRB
, this game contains: Animated Violence, Mild Language
Game Description: In the 21st century, the Tokyoto city government bans kids from expressing themselves in any way. Only three things keep their spirits alive: Overdriver magnetic-motor skates, graffiti, and a pirate-radio broadcast that's called Jet Grind Radio. Explore and, uh, decorate three fully interactive worlds in which traffic moves at real time and pedestrians wander the streets. Watch out for police who'll want to nab you for breaking the law, and rival crews that want to deface your artwork. The "Cartoon Dimension" art style gives the game the appearance of a 2D comic, but the characters move through it in complete 3D. Animations run at 30 frames per second. Ten characters are available at the outset, each of which has its own style and abilities.
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