By Chi Kong Lui on December 17, 1999 - 12:00am.
The main problem is that Courtside 2's attempts to improve upon the original either do not alleviate the old flaws or end up unearthing entirely new ones. For example, foul calls were extremely unbalanced in the original Courtside.
By Dale Weir on December 17, 1999 - 12:00am.
I think Chi made some good points, but not many of them were important enough to require a similar rating from me. The fouling is an issue, but it adds a bit of realism to see the computer try to get back into the game late and I was happy to actually see a 4-point-play in a console game. Admittedly, I wouldn't have minded if the computer made a few quick trips downcourt and launched some 'threes' to get close, but it wasn't a big deal. And the little bugs Chi mentioned just looked awkward but never really forced me to get up and scream at the TV screen or anything.
By Dale Weir on October 28, 1999 - 11:00pm.
Almost from the beginning, people who saw the character designs were scratching their heads. Jet Force Gemini was supposed to be a juxtaposition of cute mascot-like characters and violent, gory action, but it never worked out. Even after they were redone to be more mainstream, they still looked unnatural and downright creepy. I was grateful that I spent most of the game looking at their backs but when it came to Vela (in her too-short skirt), I couldn't shake this uneasy feeling I had while playing as her.
Game Description: After seeing his parents murdered by space pirates, Juno swore to fight evil in all its manifestations. Displaying lightning-quick reflexes and extraordinary self-possession, Juno is known throughout the Union for keeping calm in the midst of the most ferocious firefight. When drones stealthily board the Jet Force's scout craft, Juno provides cover so his comrades can escape. Juno is one of three characters you can play as in Jet Force Gemini. The other two are Lupus the doggie, and Vela the pretty-but-tough space adventuress.
By Dale Weir on October 28, 1999 - 8:24am.
According to ESRB
, this game contains: Animated Violence
By Chi Kong Lui on October 27, 1999 - 11:00pm.
Yet the thing that singly bugged me the most was the graphics or, rather, the overall art direction that Rare took. Yes, like Dale mentioned, the graphics are technically amazing and push the N64 to likes of which the system has never seen. But stylistically, the game is a mess.
By Dale Weir on August 31, 1999 - 8:59am.
Bottom line, there is no reason to buy this game if you own a previous version of Tetris (or 3 or more like Chi and I do). The New Tetris tries to offer something new with the focus on forming squares, but it could be too much of a departure from the norm for Tetris veterans.
By Dale Weir on August 31, 1999 - 8:55am.
After all its different incarnations, Nintendo apparently felt Tetris needed a face-lift as much as Leatherface does. The New Tetris, as it's called, is probably the biggest conceptual departure from the original Tetris theme that any "Tetris" game has gotten. Since it's inception, Tetris has been about clearing the most lines and getting the highest numerical score to see who is the best. In The New Tetris, a high score is still desirable, but it is tallied differently; the actual number of lines cleared are the focus and not points given for each, as in the original.
Game Description: Go beyond all preconceived notions of the mind-boggling puzzle classic, as you take on all-new challenges in fresh environments. The aim is the same: place the falling shapes into lines, leaving as few gaps as possible. Once you complete a line, it disappears, giving you more space in which to operate. Whether you’re a seasoned veteran or a newcomer to the fabled Tetris series, you’ll appreciate the improved modes of play. With seven innovative environments and all sorts of new options and scoring possibilities, this is truly the next generation of Tetris.
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