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The Legend of Zelda: The Minish Cap – Review

I have a confession to make: I don't think I "get" The Legend of Zelda anymore. Having played most of the titles in the series through to completion, I feel a little immune to seeing the their immense charms recycled yet again for a new generation of gamers, as they are in The Minish Cap.

The Legend of Zelda: The Minish Cap – Consumer Guide

According to ESRB, this game contains: Mild Fantasy Violence

The Legend of Zelda: The Minish Cap

Game Description: The Legend Of Zelda: The Minish Cap takes young Link into an all-new adventure where he'll explore Hyrule and battle evil on the microscopic level. An ancient magical sword releases the evil mage Vaati and he causes trouble all over Hyrule. Link has been sent to restore the sword and seal Vaati inside it—but it can only be done by visiting the Minish people and getting their help. Link will have to shrink to do that—and the strange Minish Cap will be his guide in this new mirco-world.

The Legend of Zelda: Four Swords Adventures – Consumer Guide

According to ESRB, this game contains: Mild Fantasy Violence

The Legend of Zelda: Four Swords Adventures – Review

Yes, I know it's a multiplayer game. No, I didn't play it with anyone else. I've finished just about every Zelda game out there, so I figured I'd give this one a whirl too, "connectivity" be damned. If you can handle a review written from this perspective, then please read on. If you can't, then please hit the back button on your browser now.

The Legend of Zelda: Four Swords Adventures

Game Description:  The Legend continues on Nintendo GameCube in an all-new epic adventure for one to four players. Fusing cooperative and competitive action, Four Swords Adventures features a unique gameplay system that incorporates both the television and the Game Boy Advance. When you enter a building or dive into a cave, your character switches from the TV to the Game Boy Advance. When you emerge, the frantic action shifts back to the big screen. To thwart Vaati's nefarious forces, you'll have to master new skills and techniques never before seen in the Legend of Zelda series.

Star Fox: Assault – Second Opinion

The Starfox name has traditionally meant decent (or better) shooter action, and Namco is a strong company whom I usually have great faith in. Although I actually did enjoy StarFox Adventures' foray into third-person action, I was quite glad when it was announced that Assault would be closer to the series' traditional space-borne roots. Unfortunately, (and somewhat contrary to Tera's take on it) the end result of this Nintendo-Namco joint project is a schizophrenic mess not worth the time or money.

Fire Emblem: The Sacred Stones – Review

Is the Game Boy Advance dead? It may be easy to think so with all the post-E3 talk of next-generation systems, let alone the current struggle between Nintendo's new kid on the block, the DS, and Sony's eye-candy PSP. However, there are still a few GBA nuggets worth looking at trickling onto retail shelves. The second of Nintendo's long-running strategy series to be released stateside, Fire Emblem: The Sacred Stones, is one of them.

Fire Emblem: The Sacred Stones – Consumer Guide

According to the ESRB, this game contains: Fantasy Violence

Fire Emblem: The Sacred Stones

Game Description: In Fire Emblem: Sacred Stones, you'll battle to defend an empire against internal dangers and external threats. On another world, humanity struck a bargain with demons and ensured generations of peace. Now, suddenly and for no reason, the Grado Empire has invaded neighboring Renais. Twin heirs to the throne of Renais, Eirika and Ephraim, fight to free their kingdom and uncover the secret behind their former ally's treachery.

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