Konami
By Scott Jones on November 6, 2003 - 12:00am.
Games can usually be broken down into two distinct categories: experiences and diversions. Experiences tend to be ambitious games, large in scope and innovative in design. They can surprise me, knock me off balance, make me think and wonder and use my imagination.
By Scott Jones on November 6, 2003 - 12:00am.
According to ESRB, this game contains: Animated Blood, Violence
 Game Description: It's the most exciting Castlevania adventure yet! The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out - only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before evil consumes you!
By Andrew Fletcher on October 29, 2003 - 12:00am.
Perhaps such middle-of-the-road gameplay alone does not make the game "a worthwhile experience" (as Matt puts it), but, coupled with the directorial flourishes and aesthetic flair of Konami's immensely skilled development team, Silent Hill 3 is never less than compelling right through to its conclusion.
By Erin Bell on September 30, 2003 - 11:00pm.
I can do without a lot of the pseudo-religious preachiness that certain games inflict on the player in the form of hefty non-interactive dialogue. While a game can spout out socially relevant and morally suggestive dialogue all it wants, it's just as easy for gamers to impatiently scroll through the text while letting their eyes wander around the room and not paying any attention to the message that the game is so painstakingly trying to convey.
By Erin Bell on September 30, 2003 - 11:00pm.
According to ESRB, this game contains: Fantasy Violence
By Guest Critic on September 30, 2003 - 11:00pm.
"Suikoden Means War," cried the U.S. print ads for Suikoden II, though the translation was far from accurate. "Suikoden" is actually an English-Japanese transliteration for "Shui Hu Zhuan," the title of a fourteenth-century Chinese novel familiar to some as Outlaws Of The Marsh. But the mistake should be forgiven. Suikoden II is good enough to stake a new claim on an old word. It conveys the turmoil of war with the ring of truth.
By Guest Critic on September 30, 2003 - 11:00pm.
According to ESRB, this game contains: Mild Animated Violence, Suggestive Themes
 Game Description: An epic tale of friendship and treachery that can only be described as breathtaking, Suikoden II will leave you crying for a follow-up by the time you're done with it. With the power of the runes and the help of your allies, it is your task to derail the evil plans of Prince Luca Blight. Stocked with a dynamic battle system and tons of mini-games, this is truly an RPG to be reckoned with. Suikoden II will lead you through a roller coaster of emotions and just may change the way you play games.
 Game Description: Playing Boktai requires sunlight. The solar sensor responds to the player's environment and reflects the amount of solar energy (sunlight) in the game at real time. When there is strong sunlight, solar energy charges up quickly. When weak, it charges up slowly. Sunlight is required mainly to charge energy to the solar gun which is the player's only weapon, and to fight the boss at the Pile Driver. And during moments other than these, the sensor will detect solar energy, causing the game content to change. In Boktai, with the real time clock inside the cartridge, game contents change over time from daytime to nighttime, just like actual time in our world. The Undead that are active during the night stay quiet in the dungeon during the day.
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